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Minions of Mirth - MMORPG Tech Licensing

by Prairie Games · 01/24/2007 (1:16 pm) · 61 comments

I am extremely happy to announce that Prairie Games and GarageGames are working together on something big... really, really BIG! :)

Minions of Mirth's technology is the world's first production ready, commercially proven, award winning, indie friendly, MMORPG system... and it will be available to purchase at GarageGames!!!

www.prairiegames.com/mom_techlicense.jpg
We're hard at work on the early adopter release and will have more information in the near future. In the meantime, why not check out Minions of Mirth or even buy it for just $29.95 and have fun brainstorming on your MMORPG? :)

www.prairiegames.com/mom_golemlogoprice.jpg

-Josh Ritter
President
Prairie Games, Inc
#21
01/24/2007 (4:20 pm)
Agreed, on all three points Alfred. We'll see.

Hey, no matter what, having the MOM Kit and the Dream Kit competing against each other will undoubtably make both kits better. ;)
#22
01/24/2007 (4:32 pm)
One question I asked about My Dream RPG was its suitability for a MMOFPS game which it seems with not a lot of work it will work well., So now I present you the same question. How well would MoM technology work in a MMOFPS game?
Also in a rough ballpark figure when do you expect to see it on the GG shelves?
#23
01/24/2007 (4:46 pm)
sorry if this is inappropriate but I just bought torque, when reading over the license agreement I thought it said that you couldn't make engines based on this one? if this is possible i would like to know this as i might be interested in making my own torque based engine and selling itonline. do mom and dreammpg need permission to do this or can anyone do this
#24
01/24/2007 (4:50 pm)
Yes, Dream Games and MOM both got permission first. That's required in order to be able to do what DG has done, and what Josh is trying to gear up to do.
#25
01/24/2007 (5:20 pm)
@Nick: Prairie Games and GarageGames are working in cooperation on the Minions of Mirth technology licensing.
#26
01/24/2007 (6:00 pm)
Interesting read!

Especially since its been app. 1 year since I asked if this was possible, and price ;)

Anyways, interesting move. Though I do not understand the move by GG. As said above a lot of indie developers have allready bought, and dived into the MydreamRpg (and could we leave mudcasting out plz.) and are tweaking that pack towards their goals.

So, aside the classic confused 'me' theres a couple of questions I hope to get answered;

1: Josh, is the engine you plan to release stripped of all the excess code for party and such ?

2: Josh, is the models, and art currently in mom coming along if licenced -or is it purely code?

3: Josh, is the code easily tweakable to go from the tri to singular class, and from menu-shopping to skillgaining a'la EveOnline?

Thanks in advance, and keep up the spirit -you do rock!
#27
01/24/2007 (6:22 pm)
Dream Games does have permission from Garage Games for the kit. Anyone doing this kind of kit would also need their permission. The EULA clearly states that written permission is required to make such tools.
#28
01/24/2007 (7:08 pm)
Awesome news.

edit add: "Mommaware" is born!
#29
01/24/2007 (9:52 pm)
Hey that's awesome! :) Hopefully it will hail tech demos and features on both sides... maybe we will have a streaming Torque engine sometime because of that... no zone loading, hooray. ;) Congrats Mr. Ritter.
#30
01/24/2007 (10:37 pm)
The price structure idea sounds great. Couple feedback things that I am sure you already have thought of. If I did use it, would be with TGEA and would like to have some projectile combat going on. Imagine it would not be that hard to do with this tech?
#31
01/24/2007 (10:41 pm)
This truly is excellent news! Especially since the 1.5 version of the Dream Kit won't compile properly on the Mac (grr, ugh).

Reload... Any news? Reload... Any news?
#32
01/25/2007 (4:47 am)
I would like to expand Vashner's question a little farther and ask what versions of the torque engine will MoM run on?
#33
01/25/2007 (5:06 am)
Jon, he's already said this could be used with TGB (and TGEA).

I want to know what tools this MoMware will have for easing the MMORPG pipeline?
#34
01/25/2007 (5:34 am)
The server architecture really doesn't care if you are running TGB, TGE, or TGEA. Though, we've done considerable work on TGE to optimize it for MMORPGs. For instance, a world server can have over 3,000 entities walking around in it at one time! TGE is the release's platform.
#35
01/25/2007 (6:16 am)
TGE 1.4 or 1.5, Josh? Just curious if the software can take advantage of the new lighting and other features of TGE 1.5 yet or not.
#36
01/25/2007 (6:37 am)
Hi Alfred,
Kevin I think asked the question more clearly than I did, I was wondering what versions of TGE it would run with.
#37
01/25/2007 (7:45 am)
Congrats. You really raise the bar for us though :-)

I'm sold, even if I am going to have to learn Python to tinker with it.....

Now, if I can just track down some of that elusive free time I hear other have.
#38
01/25/2007 (9:33 am)
Yea I figured it would be not too big of a deal to work with TGEA. Gonna need a way to share materials states across the clients. I.e.materials that hot swap and will need other clients to be aware of that. Press I for invis and you get an invis shader material swapped so should be a way to send that out to the others. Very exciting possibilities...
#39
01/25/2007 (11:57 am)
This looks very interesting, especially if it will run on TGEA. However, I'm a little confused on what exactly will be in this package. Will this be a totally new build of TGE? It sounds like this is some sort of architecture that runs underneath/around TGE, is that right? How easy will it be to take in pieces if we don't want the whole thing (like Python scripting).

To address the MyDreamRPG issue: if I was a business person at GG looking to partner with someone to make a solid MMO kit, I would pick the (currently) most successful one. I know that a lot of people have purchased the MMO Kit (myself included), but people never had the *opportunity* to purchase MoM's "kit." Additionally, MoM is (as it says) a *proven* system. I looked around and I can't find any game built on the MMO Kit that is currently in a "commercial release" stage. If there is, MyDreamRPG should advertise it better. Also, the MMO Kit for TGEA (Titas) is still in Beta.

Now, there are a lot of things in the MMO Kit that I like. However, there is enough that I found disapointing (Inventory being one) that I would look into another poduct as well.
#40
01/25/2007 (2:11 pm)
Ahh, sorry Jon. No hard feelings, eh?

Interesting point about the release of the game as proof of concept. I agree that that was probably a factor. If I were making the choice that would be less critical than comparing working feature sets, though.

The competition between the two will no doubt help us all in the end. GG obviously woke up to the potential that the DreamKit exposed in the market. No doubt "we've always wanted to do something like this" will be their mantra, but now having seen the demand it became a priority for growth.

Should be interesting to see how things shake out.