My previous car in TGE and another car is coming
by Maxim Lyulyukin aka "Robomaniac" · 01/13/2007 (9:20 pm) · 8 comments
I succesefuly exported my previous textured car into the engine (thanks to bank)... here is the screenshot:

also started some fast project to test my skills, here is the result of 16 hrs of modeling in maya:


also started some fast project to test my skills, here is the result of 16 hrs of modeling in maya:

About the author
#2
at this thime car needs optimization and downres to 3000-4000 polys, after that, i'll do mapping and pre-texture optimisation...
model must be clear before mapping, this is critical for good texturing
01/13/2007 (9:49 pm)
@bankat this thime car needs optimization and downres to 3000-4000 polys, after that, i'll do mapping and pre-texture optimisation...
model must be clear before mapping, this is critical for good texturing
#3
01/13/2007 (10:45 pm)
looks good, like the color.
#4
01/14/2007 (1:16 am)
I've been trying to work on modelling a car in gamespace, it looks good but I know the edges need a lot of tweaking to be perfect, so I was wondering what method you used to start off with do you do box with extruding? or do you start off with a large box subdivided and move around from there to get the initial shape?
#5
i make my model in maya and starting with extrudin edge and tweaking vertex postions
01/14/2007 (4:30 am)
@J Searsi make my model in maya and starting with extrudin edge and tweaking vertex postions
#6
great job
01/14/2007 (7:34 am)
I love your car project, if you was think about making a car pack i would buy it, as long as you can open the doors, that one thing that all the other car packs lack.great job
#7
01/14/2007 (12:56 pm)
Nice!
#8
01/15/2007 (6:34 am)
Echoing Timothy, Nice! 
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