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Basic Animation Pack made from Motion Capture

by Teddies K. · 12/25/2006 (2:14 am) · 10 comments

Hi Torquer

I'm Teddies K. from www.torque-motion.com team in North of Thailand.
With our Motion capture studio, and 3D skill,
We interested to be one of the best supplier for torque game developers.


kongprasertkit.com/torque-motion/images/BasicAnimationKorkPack.gif
First coming soon product is 50 Basic Animations : Kork Pack for Kork & space Kork
all realistic movements you need for make game.

kongprasertkit.com/torque-motion/images/thumb/crouchForward.gif kongprasertkit.com/torque-motion/images/thumb/rollJump.gif kongprasertkit.com/torque-motion/images/thumb/sideRoll.gif kongprasertkit.com/torque-motion/images/thumb/climb.gif kongprasertkit.com/torque-motion/images/thumb/swimForward.gif
kongprasertkit.com/torque-motion/images/thumb/whosBad.gif kongprasertkit.com/torque-motion/images/thumb/win.gif kongprasertkit.com/torque-motion/images/thumb/runBerserk.gif kongprasertkit.com/torque-motion/images/thumb/runDamaged_2.gif kongprasertkit.com/torque-motion/images/thumb/AV_DdBack.gif
it's come in .dsq with special price.
ready to use - include script and document.

kongprasertkit.com/torque-motion/images/bigimage/MJ.gif



Merry X'Mas 'n Happy New Year All !!

Teddies K.
thickieteddies@gmail.com

About the author

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#1
12/25/2006 (2:26 am)
haha! I just had to check the filename of runBerserk.gif and was not dissapointed, looks pretty cool. I want hockey animations. :)
#2
12/25/2006 (2:51 am)
Nice stuff, look forward to it. On a sidenote, whereabouts are you guys located in North Thailand? I'm in Chiang Mai myself.
#3
12/25/2006 (2:55 am)
Looking cool. Will you supply Biped Source files for 3ds Max as well? As the Kork animations rarely fit other models.
#4
12/25/2006 (3:07 am)
This product is coming really soon. We have been working on this for quite sometime now.

Just can't wait to get this out of the door. And hope it'll help other indies with their games.

It's pretty cool to see what you can do with a motion capture. Just wait until you see the new kork !

Aun.

EDIT ** @ JC We are also based in Chiang Mai :)
#5
12/25/2006 (6:24 am)
Thats pretty interesting. I'm not sure Kork is the best model for mocap work, I'd rather have a stock torque-ready skeleton rig setup and animated. Kork is just too unique a model I think.

But this is really cool! Keep at it! maybe rig some of Spencer Boomhowers characters up with mocap too?
#6
12/25/2006 (6:40 am)
Sweet!!!!

@Phil Carlisle

Kork makes perfect sense to make. Then you guys have to pay for custom animations. Smart thinking in my book.
#7
12/25/2006 (7:28 am)
Really Phil? I had the same idea myself and have begun working on a 'baseHuman' figure's animations[mesh is irrelevent!]. This is linked to my Plan about constructing skeletal rigs in gameSpace from IK Groupings and having the exporter create a Noded Hierarchy...it works well; I had begun to pose up a hand grip for a weapon, noticed how I had to change positions of the thumbs and fixed that up quickly... I now have a baseHuman figure and have begun a series of 'standard' human motions, ie; sitting, crouching, walking, kicking, punching, typing...etc. Cool thing with this baseHuman, and I'll test this also, but I think I can create scaled up versions of the figure and have them run the same sequences, since they'll be based upon a seed rig, scaled from World Origin...

@Aun: perhaps gambling on the Kork figure being a big item[probably a good surge of sales], I don't know how you got Kork to accept the MoCap, but providing a service to apply/create sequences on a custom shape specific basis might prove viable also, ;), who knows? Good luck! Looks like good work there...:)
#8
12/26/2006 (4:19 am)
hi all
back from party and ur voices are my great christmas' gifts :D

@Eric : i love that file too. lol
bout hockey animations, Anton right
unique animation require custom service :)

@JC : we also in Chiang Mai
nice to know :)

@Thak @Phil @Anton @Rex :

If possible, we'll supply basic animation for all basic model (male, female, kork)

Biped files is a good solution for skilled developer.
we test our animations with other models and it's good result.
but I'm not sure we can supply Biped which aren't our own.

------

btw, i just newbies in this career and need sharing
how hard to make model form basis Biped?
#9
12/26/2006 (9:03 am)
Cool, hope ya had a blastin Party. :)
Teddies then perhaps you can make .bvh files? Which can be loaded onto biped with mostly minimal hassle.
I think most people here will need some source files.

As to your Question I am not really sure what you are asking? Model as in 3d mesh? Or animations for Biped or?
#10
12/27/2006 (3:56 am)
like i told that i just come in my team.
i'm in charge of web design and marketing.

i dont know bout technical much... that Aun's job lol


@Thak : bout my crazy question

normally we create model first, then animate later.
i just think out the box..

if it's possible to create model for fit Kork basic animation? :)