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New Game

by Richard_H · 11/28/2006 (5:45 pm) · 3 comments

I think I have finaly started a project which I can complete. I decided that there could be more problem solving games so I decided to combine that with my love of FPS games to create a first-person stealth based assasination game. As far as name goes the best I can come up with is "Silent Killer".
Here are some of the planned features.

-Stealth
It is risky to show yourself (espesialy while armed or in suspisous places). It is best to stick to the shadows, kill while no one is around, with no one to here the screams or find the body. When that is not an option it must look natural, no arrows sticking out someone's back.

-Problem Solving
You will always have limited resources and it is a matter of exploring and observing. There will always be several methods to competing your goal. Whether loosen the large boulder above the path, weaken the old bridge, or slit the throat when no one's around there will be different strategies for different people.

-Physics
I have added the fast and reliable ODE physics to allow for some more interesting interactions.

-AI
I hope to add lots of Artificial Intelligence so the towns are lively and dynamic apposed to static and dull. This is what I have put most work in so that my simple pathfinding will apear much more dynamic.

-Level Editer
This may be a modded version of the default TGE level editer, but I hope to allow users to make their own levels for infinite replayability.

The game will play like this. You choose a level (that comes with the game or that you or your freind made) and while loading it will give you a brief intro to what must be done. When you enter the level you will have some supplies in your backpack and a target (or group of targets) that must be killed. Using any way that avoids suspicion you must eliminate him.

So how does this sound? And can anyone think of a better name?

#1
11/28/2006 (5:47 pm)
No screenshots availible since I don't have any original art yet.
#2
11/28/2006 (6:12 pm)
The scope of what just describe seem to be very large. How big is your team? And what kind of time frame do you have around this? When I came up with an idea for a game I got put in my place becuase I was starting way to large. My team of 4 is working on a casual game based off of Pong and Arkenoid. Not trying to dash your dreams just trying to see where you are going with this idea.
#3
11/29/2006 (3:25 am)
The prototype is a one-man job, but when I get into some of the final stuff I'll add at least some artists. Though it sounds like a lot, this isn't my first attempt at a game and the prototype is within my ability. It's more of a hobby so time is no problem. I just take it one step at a time, currently my pathfinding in place, though I may consider coding it.