Game Development Community

dev|Pro Game Development Curriculum

Hello World

by Mike Pearson · 10/16/2006 (10:19 am) · 1 comments

Wow! That's an old line!!! Anyway, hello all. My name is Mike Pearson and this is my first of many blog entries. I've never been much into blogging but since my new company, NetGeos, is in the process of developing some great new tools for the Torque community I thought this would be a good way to get the word out.

Let me start by telling you a little bit about me...

This is my first endeavor into the game industry but I have been running or managing technology startup companies for most of my career. Some of the companies that I have either started or been a key member of include: ScannerX, DigitalStakeout, Linux Labs, ISS and SecureWorks. As you might glean from this list of companies, most of my career has been in the information security space.

I have been an avid gamer since my first TRS-80 and pretty much from the first time I played a game I wanted to change or make modifications to it. Consequently, modding has been a passion of mine for many years and I was delighted the first time I came across TGE. I thought to myself, "Finally I can make my own game", but after several hours of reading and hacking through code I realized that, although TGE is a great platform and toolkit for making games, it's still not for the non-developer. That's when I decided to start making tools that will allow anyone to get up and running fast in the Torque environment.

As I said before my new company is called NetGeos, www.netgeos.com, and our product brand is ModMaker, www.modmaker.net. I don't want to give out too many spoilers just yet but suffice to say you're gona like what we have.

That's about all for now but I'll be posting some development snapshots soon. mpearson@netgeos.com

#1
10/17/2006 (6:03 pm)
You seem to be in the right place. GG is always here to help. If you need any help or programs of any kind contact me at tgwdozzer@aol.com or travis@1stcoverupgames.org. Moding and game making are 2 very diffrent things so flip threw the resources and get all the info on things you need. The resources have 99% of all the things you have plus the search bar up at the top is a help to.