Roo Racers [Image Intensive]
by Chris Byars · 06/20/2006 (7:49 pm) · 10 comments
Exactly one week after the development began from scratch, I present you, the major WIP that is our (Ion Productions) other game. Roo Racers, where, indeed, you are a kangaroo. I bet you can guess what you do, too. Yep, you got it, you race. At least in multiplayer. Up to 12 'roos line up and race in circuit and sprint modes. Other gametypes, like CTF, are also planned. Details..
Single Player: You are a kangaroo living in the arid desert of Australia. Dingo, Wedge-Tailed Eagles, and reptilian Goannas (they're like komodo dragons) are after you. Your run away and use comical pickups which contain abilities to deter these enemies from you (throw a boomerang, shield yourself for a specified time, speed boost, etc). Your goal is to get to the safe haven in the lush temperate zone on the other end of Australia, where food and water is in abundance. (Elaboration, of course, will come. This game information was written in speed as I wished to get my hands dirty ASAP)
Multiplayer: You race up to 12 other kangaroos using pickups to attack them and also other abilities to shield/boost yourself as you hop across the Australian continent to reach the finish line.
Gametypes:
Capture the Flag: Hop to enemy base, take their flag, return to your base.
Circuit: Race around in a lap race.
Sprint: First to the finish line wins.
Etc: More to come.
Abilities:
Shielding: Protects you from all enemy attacks for 8 seconds.
Boomerang: Throws a boomerang (non returning) which upon hitting a player, causes them to drop the flag (CTF) or slow down (Race).
Boost: Obviously increases your hop speed and distance by a certain factor for a certain time.
Etc: More to come.
Screenshots
On with the images. Mainly just GUI work, I know.
Loading Screen

Main Menu
.JPG)
Options Menu
.JPG)
Credits (Yes, it scrolls, thanks to this awesome resource)
.JPG)
Multiplayer Initial Menu
.JPG)
World/Gametype Select Menu
.JPG)
Single Player Initial Menu
.JPG)
Player Setup (Yes I know that's not a kangaroo, it's coming soon, for the time being it's fun to hop around as a soldier who thinks he's a 'roo.)
.JPG)
DRL and FSAA make things pretty.
.JPG)
.JPG)
.JPG)
.JPG)
In game ESC menu
.JPG)
Yes I am sure.
.JPG)
So far it's been coming along quite efficiently. Quite a bit of the menu work will make it into Project Shadow as well. Don't worry, work on that has not ceased. In fact, it has boosted. We've converted to TSE fully, and are getting a ton of features, GUI work, functionality, and art in about now. Updates on that later.
Single Player: You are a kangaroo living in the arid desert of Australia. Dingo, Wedge-Tailed Eagles, and reptilian Goannas (they're like komodo dragons) are after you. Your run away and use comical pickups which contain abilities to deter these enemies from you (throw a boomerang, shield yourself for a specified time, speed boost, etc). Your goal is to get to the safe haven in the lush temperate zone on the other end of Australia, where food and water is in abundance. (Elaboration, of course, will come. This game information was written in speed as I wished to get my hands dirty ASAP)
Multiplayer: You race up to 12 other kangaroos using pickups to attack them and also other abilities to shield/boost yourself as you hop across the Australian continent to reach the finish line.
Gametypes:
Capture the Flag: Hop to enemy base, take their flag, return to your base.
Circuit: Race around in a lap race.
Sprint: First to the finish line wins.
Etc: More to come.
Abilities:
Shielding: Protects you from all enemy attacks for 8 seconds.
Boomerang: Throws a boomerang (non returning) which upon hitting a player, causes them to drop the flag (CTF) or slow down (Race).
Boost: Obviously increases your hop speed and distance by a certain factor for a certain time.
Etc: More to come.
Screenshots
On with the images. Mainly just GUI work, I know.
Loading Screen
Main Menu
Options Menu
Credits (Yes, it scrolls, thanks to this awesome resource)
Multiplayer Initial Menu
World/Gametype Select Menu
Single Player Initial Menu
Player Setup (Yes I know that's not a kangaroo, it's coming soon, for the time being it's fun to hop around as a soldier who thinks he's a 'roo.)
DRL and FSAA make things pretty.
In game ESC menu
Yes I am sure.
So far it's been coming along quite efficiently. Quite a bit of the menu work will make it into Project Shadow as well. Don't worry, work on that has not ceased. In fact, it has boosted. We've converted to TSE fully, and are getting a ton of features, GUI work, functionality, and art in about now. Updates on that later.
#2
06/20/2006 (8:24 pm)
looks cool, great name, but where is the roo?
#3
06/20/2006 (11:04 pm)
It looks cool, definetly something I would play :)
#4
06/20/2006 (11:09 pm)
Now this looks perfect for TGE!! Where's the roo, though?
#5
06/20/2006 (11:26 pm)
I like the interface. Looks very clean. Can't wait to see the rest of the game.
#6
06/21/2006 (4:24 am)
Are there going to be Wallabees? They're my favorite.
#8
Could you, perhaps, try to communicate with me a little more so I know what the *bleep* is going on? :-P
06/22/2006 (7:20 am)
Hmm...C2...Could you, perhaps, try to communicate with me a little more so I know what the *bleep* is going on? :-P
#9
06/27/2006 (9:16 pm)
Very nice C2. ...oh yeah, I still owe you a model for this don't I? *Beats head against wall*
#10
Very nice though, I really like the GUI very clean.
07/19/2006 (4:56 am)
I think the Kangaroo sign needs some bullet holes in it :-).Very nice though, I really like the GUI very clean.

I found a picture of the roo!
Associate John Kanalakis
EnvyGames