Game Development Community

dev|Pro Game Development Curriculum

Progress...

by Gina-Marie -Netjera- Hammer · 05/02/2006 (7:55 pm) · 1 comments

Slow day today. No appreciable progress on PF, unfortunately. Got several sprite sheets that were created with RPG Toolkit separated and reformatted to bitmap. Got a lot of research done for the final version of the main menu screen - found a lot of photo reference material.

Don't know if I mentioned that I'm doing some work for GG helping with documentation. Made some progress in that direction, although we really need to make moves to standardize format. That will improve readability and will make it seem like documentation made by different community members is continuous.

Also was asked to assit a community member with a project, and got a chance to install and play the latest build of their product. Spent about three hours with that.

Here's what's on the list for tomorrow.

Pharaoh's Frenzy

1) Find map for main menu reference
2) Develop mockup for main menu final
3) Finish ripping apart sprites from Toolkit packs
4) Recombine sprite sheets
5) Edit sheets to fix transparency and port to .png
6) Get Pharaoh movement working

GarageGames Documentation

1) Standardize editing/formatting procedures
2) Finish editing on current parts (2 and 3) of tutorials

Community Project

1) Start going through code for rules inconsistencies

On a personal note, I'm trying to redecorate my office before my birthday, so I'm also in the process of moving furniture, packing stuff up, organizing and purchasing new pieces.

Busy week or so ahead.

About the author

Art, Games, Life www.netjera.com See my in-progress website and game design work at: www.netjersoft.com!


#1
05/03/2006 (9:15 am)
You assistance is very much appreciated with documentation :) Look forward to seeing further progress in your game.

Early Happy Birthday!