Game Development Community

dev|Pro Game Development Curriculum

Final TSE Starter.fps port v1.3...

by Joseph Euan · 04/09/2006 (10:16 am) · 32 comments

Some time last year, I released the starter.fps port I did so TSE owners could do more with TSE.
After I released the port, I kept getting requests for the tse.exe so non TSE owners could try it out... so I released the "Unofficial TSE demo"
Since then, the "Starter.Fps Port" has had over 1000 downloads and the "Unofficial TSE demo" has had around 1100 downloads. (264 downloads this month already)

With GG saying they might be using legions as the new TSE starter.fps pack, it guess I don't need to carry on updating and releasing the port anymore. (Unless they say otherwise)

So, below are the final download links:
v1.3 for TSE projects using MS2 or below: "starterfpsport1_3.zip" (23MB)

v1.3.5 for TSE projects using MS3: "starterfpsport1_3_5.zip" (18MB)
(File size is smaller because I used a better compression setting)

And the v1.3 "Unofficial TSE demo" (which uses MS2) "starterfpsport1_3 demo.zip" (24MB)

(if you get a "missing directx dll" error message, you can download the file from "here")

Thank you to everyone that have downloaded the files... it's been fun working on them :)


Joseph

img48.imageshack.us/img48/7776/027mo.jpgimg425.imageshack.us/img425/3031/015gz.jpg
Page «Previous 1 2
#1
04/09/2006 (10:36 am)
Nice work! :) Dling now... then testing, then adding as base folder for our project^^ Thanks a lot!
#2
04/09/2006 (10:38 am)
What precisely is different? I used 1.2 with MS3 and it worked fine.
#3
04/09/2006 (10:42 am)
@Christian, thanks

@Mike, just a few things like the TAB button (changing to thrid person mode) wasen't working.
#4
04/09/2006 (2:02 pm)
Joseph - Thanks for creating the demo, I'm pretty sure everyone in the community appreciates your commit to creating this demo as well and has helped tons getting their projects off the ground.
#5
04/09/2006 (2:13 pm)
Gah, such misserable performance. 20-30 FPS. :( i'd really like to get the Shader engine, but the performance is so terrible with my FX5600. What kinda frame rates are others getting?
#6
04/09/2006 (2:18 pm)
Thanks Matt.

@Ramen, I get about 100+FPS (geforce 6600) :p
#7
04/09/2006 (4:42 pm)
20-30 is miserable? You ever played SWG in a raid?

It's not goint to be any slower than say BF2 or EQ2 on that same pc so it's not a TSE performance issue. It's a 5600 issue.

To develop with it that framerate is good enough to start work and save for better card.

Edit: Joseph, thanks for the stuff man you rock. IMO You should not stop. Keep going.. we need the race car :)
#8
04/09/2006 (7:00 pm)
Great job Joseph. Any way to fix the third person mode though?

EDIT:download TSE 1.3.5. The third person works in it.
#9
04/10/2006 (2:57 am)
@Randy, I'm still going to finish the starter.racing pack... :p

Thanks Matt
#10
04/10/2006 (4:12 am)
Nice work Joseph, I'll check this out at some point now I've finally got around to buying TSE :)
#11
04/10/2006 (8:15 am)
I'm mirroring the files:

v1.3 for TSE projects using MS2 or below: "starterfpsport1_3.zip" (23MB)
v1.3.5 for TSE projects using MS3: "starterfpsport1_3_5.zip" (18MB)
And the v1.3 Unofficial TSE demo (which uses MS2) "starterfpsport1_3_5.zip" (24MB)
#12
04/10/2006 (9:20 am)
@Joseph: I just wanted to insert a quick comment here saying the GG greatly respects and enjoys your contributions here with the starter.fps, and I wanted to thank you personally!

I'm downloading this as we speak since my focus for the next several weeks is the TSE Boot Camp (coming up 24-28 April this month!), and wanted to have a nice transition between the Torque Core and the Torque Shader Engine components of the class, and this is perfect! It literally worked with zero problems on my testbed/dev computer.

Once again, thanks! We really do appreciate the effort.
#13
04/10/2006 (11:52 am)
@Martin, thanks for putting up mirrors... is there anyway you can setup a download tracker/counter on them? (like you did on the other downloads)

@Stephen... Thank you

I've really enjoyed porting the pack over (its taught me a lot about TSE), and it's great to see people getting a use out of it.
The TSE bootcamp sounds cool, shame I can't attend... maybe one day :)
#14
04/12/2006 (4:24 pm)
@Joseph, does your Starter.Racing port work with TSE MS3 or is there a future port in the wings?
#15
04/21/2006 (7:00 am)
@Adam, sorry for the delay in getting back to you...

I haven't tried the starter.racing port on MS3 yet... If I have time over the weekend, I'll see if I can do anything with it.
#17
05/24/2006 (10:53 am)
Just let you know, didnt run at all on a Intel Extream 950 card...
But a lot of games using shaders do run on it.
#18
07/04/2006 (11:19 am)
When runnin this with HEAD TSE I get

RenderInstManager not initialized - call console function "initRenderInstManger()'
#19
07/04/2006 (12:17 pm)
@Jonathon, is that the latest head?
If it is, then I haven't had time to try it out yet.. I'll take a look later.
#20
07/04/2006 (12:24 pm)
This is head pulled yesterday. So I guess not the ABSOLUTE latest, I'll test it with the ABSOLUTE latest (after the said they fixed the vc8 stuff) in a few. If you do not hear back from me, then it's still an issue.
Page «Previous 1 2