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resource updates to 1.4

by Neo Binedell · 03/10/2006 (8:01 am) · 3 comments

Finally have time again to get back to torque and so I started updating my
resources to the latest heads:

::: TGB (T2D) :::

Poser:

Updated to 1.1 beta head.

nxIsoTileMap

Still busy updating this as quite a lot of things have changed for 1.1 like the naming conventions,
parameter parsing and I still have to see what changed in the rendering code. This was just a quick
example so I won't be updating it after this. I will however in the future look into developing an iso
engine from the ground up, perhaps as a code pack, or full blown subsystem, etc.


::: TSE :::

Atlas Import GUI:

Simply added a button to auto calc texture import LeafSize for you.


On another note, I finally took some time to get my own site going (well its only a blog still until I finish the
actual flash site).

~neo binedell << neoji.co.za >>

#1
03/10/2006 (10:07 pm)
Cool stuff Neo, never saw the iso resource before now I get to see. Going to try to convert it for use with hex based grids. Or at least use it as a start to add them.
#2
03/11/2006 (5:14 am)
Shouldn't be too hard as hex grids use the same tile interlaced draw method its just the shape
of the tile that changes and obv. picking coords.

And of course the rendering of the grid ;p

good luck

~neo
#3
03/12/2006 (10:51 pm)
cool stuff neo, hope you get time to work on this stuff in the future, i'll be using it for reference i am sure :)