Author Brett Seyler Date 08/20/2008 (5:13 pm) Comment 68 comments
So for the final blog this weekend I wanted to demonstrate some of the structure of Taml and how it relates to real objects in Torque.
Author Melv May Date 01/26/2013 (2:23 pm) Comment 21 comments
So I'm releasing the Downtown District Pack for T3D 1.1 Preview Version at this point, warts and all. It's been a long road and at this point the amount of included assets have reached the edge of unwieldy. So, unwieldy that I could make a career out of finding things here and there wrong, and never release it...
Author Alan James Date 05/26/2011 (11:18 am) Comment 45 comments
Recent graphical work. New school -> 3 years left (oh no!)
Author Ben "Djaggernaut" Chavigner Date 10/24/2005 (2:26 pm) Comment 10 comments
Author Thomas Buscaglia Date 06/09/2007 (10:08 am) Comment 18 comments
This is the official release of Torque 2D iPhone 1.3. Read on to hear about the changes straight from the lead developer: Sven Bergstrom
Author Michael Perry Date 01/05/2010 (6:08 pm) Comment 46 comments
Author Andy Schatz Date 07/08/2006 (7:49 pm) Comment 7 comments
Author Alienforce Date 02/05/2007 (4:20 pm) Comment 98 comments
There are many of you out there who started with TGE and have yet to make the jump to TGEA. Some of you will be asking "why TGEA and not TGE?" That's going to be the main focus of this post. I'm going to talk about what you'll be seeing from TGEA in the coming weeks and months, and why you're not likely to see an update to TGE soon, or perhaps every again. Don't panic yet. Keep reading...
Author Brett Seyler Date 11/18/2008 (6:01 am) Comment 76 comments
Author Pat Wilson Date 07/03/2005 (9:43 am) Comment 113 comments








