I know that a bunch of people have attempted this in the past, but this time we might finally be able to move the community to a new forum!
Author Lukas Joergensen Date 02/10/2015 (4:28 am) Comment 73 comments
Going to be in Philadelphia the weekend of October 23rd? Want to talk about games with consumers and industry veterans at the same time? Or maybe you want to participate in a local Game Jam and win Torque 3D? Then you might want to check out the GameX Summit and the Philly Game Jam. Details inside.
Author Deborah M. Fike Date 09/30/2009 (4:12 pm) Comment 9 comments
This week's Torque 3D blog is a guest entry discussing all that is documentation: planning, current status, road map, the future and beyond Hit the jump for more!
Author Michael Perry Date 07/08/2009 (12:11 pm) Comment 33 comments
Post #3 in the series focuses on Luma's racing kit, a genre kit focusing on racing logic, vehicle physics, and including high quality art assets from their forthcoming title on InstantAction.com/ Hit the jump for more!
Author Brett Seyler Date 12/30/2008 (7:09 pm) Comment 19 comments
Studio Licensing is back by popular demand. Also, we said it was for a limited time and the end is near. This blog will serve as your 30 day notice to a pricing increase.
Author Eric Preisz Date 09/16/2011 (4:52 pm) Comment 64 comments
Author Kyle Carter Date 12/24/2006 (5:03 pm) Comment 143 comments
It's time for another update! This one brings back the greatly missed feature of user-uploaded images! Both user avatars and blog/resource snapshots.
Author Jacob Fike Date 04/24/2009 (11:23 am) Comment 61 comments
Take a sneak peek at the first in-game images of the next Venture! (and brief thoughts on working with T3D)
Author Andy Schatz Date 06/23/2009 (11:47 am) Comment 22 comments
Whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat?!
Author Jeff Raab Date 07/18/2014 (6:12 pm) Comment 45 comments
We've had a productive summer and while some folks are basking at the beach, we stayed out of the Vegas sun in order to keep our programmer cred.
Author Eric Preisz Date 09/22/2010 (6:31 pm) Comment 32 comments








