Game Development Community

Crunch Harder or Die

Decided it was time to post an update about work on WOA. Planning to do three short betas over this quarter at this point, although still far from done.

Author Netwyrm Date 09/29/2015 (9:00 am) Comment 4 comments

Fading Objects in T2D

When I started using T2D nearly a decade ago, one of the first things I did was add some script functions to SceneObjects to change their blendColor over time. I've now built those functions into the engine and I'm releasing them to the world!

Author Peter Robinson Date 09/23/2015 (2:19 pm) Comment 0 comments

Converting Particles from Legacy T2D

Two years after the fact, I've finally started converting my game, Pirate Code, to T2D MIT. My game had 25 particles effects to convert so I wrote a script to do the work for me. I've included it to help others along with what I've learned.

Author Peter Robinson Date 09/09/2015 (8:38 am) Comment 7 comments

New SkyLine object for T3D

When using the ScatterSky object in your scenes, there is no object you can use as a horizon just like the SkyBox object. Now the new SkyLine object fills the gap!

Author Richard Marrevee Date 09/07/2015 (7:29 am) Comment 6 comments

Progress...

Small preview of my game currently in development. Embedded is a video that showcases a few of the features implemented in the current build of the game. There are a few more that didn't make the cut, but will be showcased in a future preview.

Author Sorin Daraban Date 09/06/2015 (4:25 pm) Comment 4 comments

DEAD STATE to do a postmortem at PAX-DEV!

Just a heads up for those of you following games made with the torque game engine(s). I had nothing to do with the making of this game (DEAD STATE) but it was made using an version of the Torque 3D game engine.

Author Jeff Yaskus Date 08/25/2015 (7:43 pm) Comment 6 comments

Collada Model cleanup scripts

I'm sharing a couple useful scripts that cleanup the errors generated by the default art assets. While its not the perfect solution, I've found no adverse affects from this. Plus it reduces the warning clutter or spam generated when using these assets and likely many others you may find free on google. These scripts require a Linux OS or (for majority of users) the installation of the free tool: cygwin

Author Jeff Yaskus Date 07/17/2015 (11:53 am) Comment 4 comments

2D GUI HUD Creator v2.01 is out

2D GUI HUD Creator is a WYSIWYG tool for Indie Game and Application Developers with little or no experience in interface artwork. It comes packed with a growing library of prefabs that you can add to the workspace, customize and export them to use in your games and applications. Royalty free!

Author 2D GUI HUD Creator Date 07/17/2015 (6:44 am) Comment 1 comments

Swan Song - Isometric T2D Project

Yet another unfinished project pushing Torque2D into unfamiliar places. T2D tips? Check! Isometric goodness? Check! 3 Screenshots for the price of one? Check! Vain attempt at filling out the preview text box? Read on to find out....

Author Simon Love Date 07/14/2015 (4:00 pm) Comment 10 comments

Lets help the main contributors of Torque

I'd like to suggest that some of the major contributors to keeping Torque 3D and 2D chugging along and become better tools for game development to create Patreon pages to encourage their continued effort and maintenance of their contributions.

Author Michael Cozzolino Date 07/12/2015 (11:09 am) Comment 3 comments