Been doing some programming on the quest system. Have now gotten the "Escort" type quest mission working. It's very simple, although getting it bootstrapped was a bit of a headache.
Author Netwyrm Date 06/20/2017 (6:30 pm) Comment 1 comments
The second edition of my book is released! The development of 4 games of different genres examines during a book. Since the central theme of the book is a cross-platform engine Torque 2D.
Author yurembo Date 05/01/2017 (9:37 am) Comment 3 comments
Well, it's been a while since I posted a blog. The last quarter hasn't really been about programming, though, but the hundred and one other things that are part of production but have little to do directly with the game itself.
Author Netwyrm Date 04/18/2017 (12:46 am) Comment 6 comments
A secret lab deep underground hides an alien force only one can challenge. Get ready for an adventure into fun.
Author Will Zettler Date 03/22/2017 (7:17 pm) Comment 2 comments
I once heard someone say that GarageGames is like a cockroach that never dies. Truth be told, the heart of GarageGames is the community that drives it and GarageGames "formal" hasn't played a role in GG for nearly as long as we did.
Author Eric Preisz Date 03/14/2017 (11:05 am) Comment 67 comments
And after much toiling and deliberation, the next version of Torque 3D goes out! Read up on what went into this version, and a rather good breakdown of future plans for 4.0 inside.
Author Jeff Raab Date 02/07/2017 (6:18 pm) Comment 4 comments
Game designer can now use our new Customisable RPG maps and Game UI templates from Super Game Asset. This new major release is based on our long time customer response by providing more customization game maps and UI templates. As a part of this release we are also introducing more variety of commonly used sprites with large resolutions. We hope you enjoy this new release, and have fun making your game.
Author yinakoSGA Date 12/03/2016 (10:04 pm) Comment 2 comments
Hey guys, It's been a while and I have mentioned before that I've been working on a couple of Torque toolsets some time ago and now started to pick it up again recently and made a bit of progress..
Author Raster Ron Date 11/29/2016 (2:10 am) Comment 1 comments
So, as many of you may or may not know, I have stopped using T3D and shifted to UnReal 4. Here are my thoughts concerning BOTH engines.
Author Ron Kapaun Date 11/28/2016 (4:49 pm) Comment 18 comments
Currently, development is tightly focused on providing formal goals, presented as quests. The game can potentially provide hundreds of them, ranging from extremely simple fetch and carries to chained quests which are more complex. I thought I'd use this space to talk about how more formal gameplay works now that the quest system is running.
Author Netwyrm Date 11/22/2016 (2:09 pm) Comment 2 comments






