The Volumetric Fog Object for T3D is almost finished, therefore I would like to show you some things that are possible with this new object.
Author Richard Marrevee Date 08/24/2014 (1:14 pm) Comment 13 comments
So, not to long ago, I posted a little blog on what I was up to, and here's the full release announcement.
Author Robert Fritzen Date 08/24/2014 (8:28 am) Comment 6 comments
Looking for a cheap fantasy game character? I have created a 3D fantasy game character equipped with an armor and a price everyone can afford.
Author Jose Salinas Date 08/23/2014 (3:55 am) Comment 4 comments
Medusa Pro is the rock model (crags, cliffs, arches, columns etc) creator for T3D that generates assets that import seamlessly into the world editor. We've just released our fourth DLC for Medusa Pro featuring templates of (seaweed and barnacle encrusted) beach rocks.
Author Matthew Genge Date 08/17/2014 (4:15 pm) Comment 6 comments
Well? WHAT LACKING ART THOU? http://torque3d.net/ is lingering and not thriving and I'd like to fix that!
Author JD Date 08/17/2014 (9:08 am) Comment 71 comments
To begin with, our link is https://www.facebook.com/Torque3D If you're not on it, WHY THE HELL NOT!?
Author JD Date 08/16/2014 (9:02 am) Comment 10 comments
In this blog I will show you the progress I have made on the development of the Volumetric Fog Object for T3D.
Author Richard Marrevee Date 08/15/2014 (2:51 pm) Comment 13 comments
This blog has some more discussion and updates on the ParticleSystem refactor and I will also talk about the IPS and how this refactor affects IPS.
Author Lukas Joergensen Date 08/15/2014 (11:31 am) Comment 15 comments
At the end of the 3.0 release blog, we mentioned wanting to review how changes are pushed from the development branch into master. Today, Torque 2D 3.1 is the result of that effort. It's easy to forget when using the development branch as your daily engine environment, just how far behind master branch/binary users can be in terms of bug fixes and feature additions.
Author Michael Perry Date 08/14/2014 (8:07 am) Comment 10 comments
Looking at one of the missions of my game The Master's Eye I thought something was missing. After a while I knew what. It needed some fog in certain areas, so I made a Volumetric Fog object.
Author Richard Marrevee Date 08/12/2014 (6:24 am) Comment 13 comments





