Adds simple imperfect realtime collison detection for particle effects in T3D. Still a work in progress and i am sure it could prob still use some improvements in performance.
Author Wesley Hopson Date 10/03/2014 (9:03 am) Comment 11 comments
This is part 6 in a series of blogs that documents the wondrous journey of Plastic Games as we learned the hard way how not to make games.
Author Paul Dana Date 10/01/2014 (10:14 am) Comment 8 comments
Just a little update of where Winterleaf Entertainment currently is. Also, minor things like what will be included in the release as well as other things.
Author Vince Gee Date 10/01/2014 (9:38 am) Comment 22 comments
Mr Normal is a normal map generator that can generate normal maps from diffuse images and functions. We've just released version 1.01 that add a whole load of features suggested by users.
Author Matthew Genge Date 09/30/2014 (1:06 pm) Comment 9 comments
I have been a member since June 2007 and I have experienced the highs and lows of being part of this community ... Instant Action ... no more Instant Action ... MIT license ... ahhhh the memories. Unfortunately all good things must come to an end.
Author Quinton Delpeche Date 09/30/2014 (6:23 am) Comment 11 comments
Inspired by Cthulhu, I made this monster and rigged it to further sharpen my 3d character skills. I hope people can use this monster in someway.
Author Jose Salinas Date 09/30/2014 (3:29 am) Comment 1 comments
After the release of the Volumetric Fog Pack for T3D a few weeks ago people have given some feedback about it. So now it is time to give it back....
Author Richard Marrevee Date 09/29/2014 (1:03 pm) Comment 27 comments
In my last blog, I discussed GG|Interactive, a new initiative at GarageGames. We've been working hard on our curriculum and it's great to see it in the high schools and higher education.
Author Eric Preisz Date 09/26/2014 (5:43 pm) Comment 13 comments
Undead Shadows is a modern day post-apocalyptic zombie survival game that puts the player inside the shoes of a survivor trying to last as long as he can in a zombie infested world.
Author Adam Beer Date 09/24/2014 (4:56 pm) Comment 12 comments
... and featured too. We had compensated 3 years of development loses in first 49 hours of sales during that weekend!
Author Vladimir aka Bobik Date 09/22/2014 (3:50 am) Comment 25 comments









