Game Development Community

Happy Halloween!

Happy Halloween Garage Games and game Indies! I hope you have the best and safest Halloween season yet. Thanks for all the good times. I hope to post again soon about our huge plans where we have decided to go from this point forward... I can't wait to share it!

Author Will Zettler Date 10/27/2014 (5:59 pm) Comment 3 comments

Desert Plant Pack 1 for Forester Pro Released

Forester Pro is a tree creator for T3D that produces randomized models of a wide range of plant types that seamlessly import into the world editor. We've just released our 20th template pack Desert Plant Pack 1

Author Matthew Genge Date 10/25/2014 (6:51 am) Comment 13 comments

Lost Marbles

No, I haven't lost mine....not yet. I happened to come across a Reddit post where one of my former students from eight years ago talks about me sharing a Marble Blast optimization paper I wrote for NVIDIA.

Author Eric Preisz Date 10/24/2014 (6:25 pm) Comment 0 comments

Desert Rock Pack 1 for Medusa Pro Released

Medusa Pro is a rock model generator for Torque3D that creates randomised rock models complete with LODs which import seamlessly into the world editor. We've just released our fifth pack of templates to generate new rock types.

Author Matthew Genge Date 10/22/2014 (4:17 pm) Comment 4 comments

Long Strange Trip

Long Strange Trip is a series of blogs that documents the wondrous journey of Plastic Games as we learned the hard way how not to make video games.

Author Paul Dana Date 10/22/2014 (1:28 pm) Comment 2 comments

7DFPS 2014: let's make a better FPS template!

I've been umming and ahhing about what I'd like to make for 7DFPS this year. I've finally realised the answer was staring me in the face: a new FPS template for T3D!

Author Daniel Buckmaster Date 10/20/2014 (2:24 am) Comment 53 comments

Airship Dragoon Updated And On Direct OLD GIT Sale

Airship Dragoon has been updated to version 1.5.2. Anyone spot the not so cunning GG reference? There's a fair few changes but here are the main ones.

Author Steve Acaster Date 10/18/2014 (2:26 pm) Comment 5 comments

A new Door class for Torque3D

I was testing the playable demo of my game The Master's Eye when I got stuck in a door. :( I did not liked that, so I decided to make a new Door class for T3D.

Author Richard Marrevee Date 10/17/2014 (2:45 pm) Comment 8 comments

Open Invite for a new Torque Project for Halloween

New content packs could be coming to GG and a new project for Halloween for those who are interested. I'm looking for people to partner with to bring out the demons for this Halloween 2014!

Author Will Zettler Date 10/15/2014 (5:40 pm) Comment 2 comments

Progress Update

So it may seem like I've been quiet for about a month, but in actuality, I've been quite busy. Let's get updated on things.

Author Robert Fritzen Date 10/15/2014 (9:53 am) Comment 0 comments