Game Development Community

A Taste of Things to come.

So, it's been just a little while since I've posted a nice blog on the site about my exploits and journey through programming land, so let's give everyone an update

Author Robert Fritzen Date 08/10/2014 (12:47 pm) Comment 5 comments

Conifer Tree Pack 3 for Forester Pro Released

We've just released our 19th tree pack for Forester Pro, the tree and plant creator for T3D, featuring a range of conifer species. Each template can generate a wide range of models and are easily customized.

Author Matthew Genge Date 08/10/2014 (12:30 pm) Comment 0 comments

Mixed-resolution particle rendering in T3D

A blog about the unused potential in T3D, and a massive performance boost in particle rendering. With thorough explanation of how it works.

Author Lukas Joergensen Date 08/06/2014 (11:29 am) Comment 7 comments

T2D Tips and Tricks : Sprite Editing

Ever wanted to use T2D to create / edit Sprites? No? Oh...maybe you wanted to used the integrated Color Picker to allow color customization options? Or maybe you just like to read about T2D? Whatever the case may be, click on through to the other side...

Author Simon Love Date 08/06/2014 (10:47 am) Comment 2 comments

Geppetto Auto-Rigging Tool for Blender (WIP)

I thought I'd share my small experimental project here: Geppetto is an Auto-Rigging Tool and Add-on for Blender.

Author Raster Ron Date 08/05/2014 (12:15 am) Comment 27 comments

ParticleSystem refactor

In this blog I announce and discuss the ParticleSystem refactor. I've made some major changes to the particle system and I'm open-sourcing a lot of the stuff that was behind the IPS code-base.

Author Lukas Joergensen Date 08/04/2014 (3:28 pm) Comment 27 comments

Mr Normal Launched by HPTWare

We've just launched Mr Normal, a normal and specular map creator for Windows. Mr Normal can create normal maps easily from diffuse images with plenty of options. It can create maps from combinations of functions and by drawing tools. Mr Normal can also modify existing normal maps.

Author Matthew Genge Date 08/02/2014 (11:03 am) Comment 17 comments

My First Project: Dead Harbor, a Zombie FPS Demo

Dead Harbor. This is my first attempt to create a level using Torque 3D and it is in no way complete.

Author Jason Campbell Date 07/30/2014 (10:28 pm) Comment 16 comments

Emergency July Blog: Fancy Ribbon FX: The Ribboning

No dev blog this July? Ah there were multiples last month ... but let's sort that out. Ribbons! Ribbons! Twirly, twirly ribbons! Also featuring .... ribbons!

Author Steve Acaster Date 07/28/2014 (7:01 am) Comment 8 comments

T3D Awesomium Integration Pack - Update and on sale for $19

The T3D Awesomium Integration Pack, which lets you embed HTML/Flash in your games; can now be purchased for $19 until the end of July 2014.

Author Stefan Lundmark Date 07/22/2014 (3:46 pm) Comment 24 comments