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.plan for Daniel Buckmaster

What I've been up to, including unit tests, safaris, Python, and jam planning! Also.... the RETURN of the DOTPLAN!

Author Daniel Buckmaster Date 06/28/2014 (7:42 am) Comment 24 comments

Airship Dragoon v1.4.8 and Realism Mod Released!

Airship Dragoon has been updated to version 1.4.8. The Realism Mod Total Conversion is also out. Details just a clickety-click away! CLICK! CLICK LIKE YOU'VE NEVER CLICKED BEFORE! :P

Author Steve Acaster Date 06/27/2014 (9:31 am) Comment 7 comments

Launched my Open Source Texture Site

If you wonder what I have been doing in the past time: I decided to start my own "business" and created a site where I will share my works.

Author Duion Date 06/26/2014 (7:23 pm) Comment 12 comments

Material Experiments, No fancy Shaders, Just Plain ol T3D

Well, I have been preaching on and on about T3D and using it 'outside' the box. Then I took look back and realized most of what I shared with everyone was either shaders or 'basic' material work. Figured I would take this time to explain some 'common' mats using NOTHING but stock T3D.

Author Ron Kapaun Date 06/26/2014 (12:46 pm) Comment 9 comments

Improved texture blending in T3D!

Soo since I've worked so much with shaders, I was finally able to implement an improved texture blending in T3D! Pretty happy with the results albeit it could be improved.

Author Lukas Joergensen Date 06/25/2014 (3:08 pm) Comment 18 comments

Dark Horizons: Mechanized Corps available on steam soon.

It has been a long ride but Dark Horizons: Mechanized Corps is finally up on the steam store and will be for sale soon.

Author Tim Newell Date 06/23/2014 (2:56 pm) Comment 10 comments

Mona Lisa In Crayon, Next Gen and what it really means

Well, I spent an number of weeks OUT, GONE, and Away from current news and info concerning our beloved indie game development and I learned a thing or two. As usual, take what you want and toss the rest out as a crazy man's rant. :-)

Author Ron Kapaun Date 06/23/2014 (2:32 pm) Comment 6 comments

Prototype Week Results

The goal : create as many small game prototypes as possible in 48 hours of work (using T2D of course). This experiment gave me 4 separate little toys + a few cool invisible technology modules. Here's a brief description of what goes on in the video.

Author Simon Love Date 06/22/2014 (8:57 pm) Comment 4 comments

VIRUS (Z)ombie

Hello everyone you maybe remember the first step i made with virus X12. Now i'm proud to present the new and finished version 01 of VIRUS Zombie.

Author D Fasel Date 06/19/2014 (12:51 pm) Comment 16 comments

Airship Dragoon Has Been Greenlit

Just a quick blog post to say that Airship Dragoon has been Greenlit and that I am now an accredited Steam developer.

Author Steve Acaster Date 06/13/2014 (12:28 pm) Comment 31 comments