Game Development Community

Please help [ Legend of G' ] Indiegogo campaign come true!

I am a beginner for game development. I tried so hard to learn but my game is still raw now. So, I try to setup a campaign, see whether I can get some support from it. Please give it some support if you are happy, or help to spread out also be a great help too!

Author Sgfreeman Date 03/29/2016 (4:59 pm) Comment 7 comments

Positional Audio Update

Torque2D's audio implementation has always been lacking. Hopefully, this new upgrade will be a major step towards a decent audio system.

Author Simon Love Date 03/09/2016 (2:41 pm) Comment 5 comments

RPG Engine Tool Kit now Avaliable on GumRoad.

I've had a few inquiries on how to obtain the RPG Engine Toolkit recently. So I've made it available on GumRoad. I hope this helps some.

Author Kevin Mitchell Date 03/03/2016 (9:29 am) Comment 2 comments

100 blogs later...Leaving the garage

Roughly eight years ago I attended my first GDC. While at GDC, I finally got to meet some GarageGames employeed that I've only spoken to online. Thanks to the help of Deborah Marshall, I managed to get an introduction to Matt Fairfax...the rest was history.

Author Michael Perry Date 03/01/2016 (7:57 am) Comment 70 comments

Veni, Vidi, Codi

Made my 12/31 ship-it-or-shut-it-down deadline by the skin of my teeth, two weeks into a bug which was causing the server to stop talking to the databases every single night (and which would not be solved for another two weeks, meaning there was no sleep at all there for about four weeks on either side of the deadline--every time I dropped off I had to get up and run to the server facility and restart the data feed!)

Author Netwyrm Date 02/14/2016 (12:40 pm) Comment 2 comments

World Design And The Secret Of Grass

Testing work practices for world building with mesh geometry. I discover how to fix mangled normals to stop grass from looking terrible and get mspf of 666.667 with 119 million polys on screen

Author Steve Acaster Date 02/12/2016 (11:54 am) Comment 3 comments

Happy New Year: Torque 2D Full Speed Ahead

There were a lot of great events in 2015, of which my favorite was the revitalization of Torque 2D MIT. Peter and Chris have taken up the reigns and wasted no time in improving our favorite 2D game engine. If you check out the GitHub pages for Contributors and Commit Activity, you will see a huge increase in activity. So it should be no surprise that we have a new release!

Author Michael Perry Date 01/04/2016 (7:50 am) Comment 7 comments

Torque 2D 3.2 Released!

Christmas is over, but it's not too late to enjoy one last present! Torque2D is better than ever with new features and the return of Ogg, the great and powerful! Now there's a gift we can all enjoy!

Author Peter Robinson Date 12/30/2015 (12:22 pm) Comment 9 comments

New Sound Packs and more online!

My Ambient World is relaunching with new content and alot of our older packs for audio design are now available. Featuring Ambient Audio, Textures, 3D Models and Terrains. We have a great start to any project. Check this out...

Author Will Zettler Date 12/25/2015 (4:41 am) Comment 0 comments

The making of Gods and Nemesis

This is the intro to the Gods and Nemesis -- The Making of the Video Game Demo -- series using only free software based on the prelude to the published book. The first set of videos will go over what the various programs do and then it will show you how to begin using these tools. Thank you for taking the time to watch!

Author DreamPharaoh Date 12/23/2015 (6:20 pm) Comment 3 comments