Game Development Community

CompositeSprite UserData

A much-requested feature FINALLY makes it into T2D, facilitating the use and abuse of CompositeSprites. Read on for details and links.

Author Simon Love Date 07/09/2014 (9:28 am) Comment 4 comments

T2D : Adding a splash screen

Most games made with GameMaker have a nice splashscreen displaying before the actual game launches. Taking a page from T3D, turns out now we can too...on Windows.

Author Simon Love Date 07/07/2014 (1:18 pm) Comment 13 comments

Taml, dear Taml

In this blog I'm showing off my Taml in T3D build that I just got working! It's a big improvement to UI scripting and lots of other stuff.

Author Lukas Joergensen Date 07/06/2014 (2:51 pm) Comment 20 comments

Normal Map Formats

A run down of the current formats available for use with our tangent based normal maps. Also a test with the currently unsupported 3Dc/BC5 format.

Author Timmy01 Date 07/05/2014 (7:19 pm) Comment 26 comments

MyRPG's CrowdFunding

MyRPG's CrowdFunding started today! MyRPG is a role playing game editor based on T3D and AFX. Help us to finish MyRPG ! Visit our IndieGogo page !

Author Vincent BILLET Date 07/03/2014 (1:36 am) Comment 8 comments

Tick Off Another Box, Igor

nternet service is down at home this morning, and while casting about for something to do besides work on the game, I thought I'd post an update here. Finally got the sunsets working, repeatably and reliably, this weekend, so I even have a picture to share.

Author Netwyrm Date 07/02/2014 (9:03 am) Comment 13 comments

Greyscale shader with object highlighting (PostFX)

This resource is a very useful addition for highlighting objects using a PostFX shader. When turned on, the screen will change to black and white, except for designated objects which will appear as bright red. This could be used for night vision, thermal vision, highlighting objectives or special items in a game, highlighting ammunition or health pickups, etc. More Images can be seen here: http://phoenixgamedevelopment.com/blog/?p=727

Author Jack Stone Date 07/01/2014 (7:38 pm) Comment 6 comments

Forester Pro vers 1.27 Released

Forester Pro is a tree creator for Torque3D which generates randomized tree models, complete with LODs and collision meshes, that import seamlessly into the world editor. We've just released version 1.27 of Forester Pro to add new options to generate user defined collision meshes and bounds boxes.

Author Matthew Genge Date 07/01/2014 (5:40 pm) Comment 5 comments

Free Rock Templates for Medusa Pro Released

Medusa Pro is a 3D rock model generator for T3D that generates randomized models that import seamlessly into the world editor, including crags, boulders, arches and small caves. We've just released two new rock templates for free.

Author Matthew Genge Date 06/29/2014 (4:41 am) Comment 1 comments

Character animations

Seperation of the torso and legs, as well as improved shaders and rim lighting. Some check it out, Torque3D has never looked so good.

Author Aussiemandias Date 06/28/2014 (9:54 am) Comment 12 comments