Game Development Community

Plan for Dave "Para" Cerra

Freelance Motion Designer/2D artist. Currently working professionally in the Seattle Metro area as a motion graphic designer. I'm also working remotely as Art Director for a total conversion project dubbed "Chivalry" based on the Tribes 2 engine.

Author Dave "Para" Cerra Date 03/14/2001 (12:59 pm) Comment 0 comments

Plan for Dustin A. Cromwell

Indrema + GG + V12 = Dreams come true

Author Dustin A. Cromwell Date 03/14/2001 (12:31 pm) Comment 0 comments

Plan for Jason "XenoPhage" Frisvold

Programming, as usual, is interesting.. Learning DirectX8 is a fun way to pass the time. It's interesting how much one can know at any given time and realize that they really know nothing. The mo...

Author Jason "XenoPhage" Frisvold Date 03/14/2001 (6:10 am) Comment 1 comments

Plan for Don Carpenter

Making a company with a soul. A merging of developer house, publisher house and Independant Game developer.

Author Don Carpenter Date 03/13/2001 (11:26 pm) Comment 0 comments

Plan for Luc Jordan

first .plan/web design/big pimpin'

Author Luc Jordan Date 03/13/2001 (10:31 pm) Comment 0 comments

Plan for Braden Evans

-/.plan /- Last updated 29/04/2001

Author |tm| Braden Evans Date 03/13/2001 (4:07 pm) Comment 0 comments

Plan for Braden Evans

- / sup? / - March 13 2001

Author |tm| Braden Evans Date 03/13/2001 (4:07 pm) Comment 0 comments

Plan for Joseph Laurino

Can't wait to go to GDC to check out all the new stuff. Working at WXP is cool. The recent Seattle earthquake was bad. . work on www.bytewave.net/papers/hedge.htm/ . read Real-Time Rendering ...

Author Joseph Laurino Date 03/13/2001 (2:55 pm) Comment 0 comments

Plan for Maurice Wingfield

Tru Warriors update: -super meter added -another level on the way -finishing cherrie's basic move sequences

Author Maurice Wingfield Date 03/12/2001 (6:28 am) Comment 0 comments