Game Development Community

Plan for Phil Carlisle

Welp, first plan with gg, so I'll keep it short. I was working on an engine similar to the V12 stuff from gg, so that kind of puts a spanner in the works for me :) Now, I'll probably just tread ...

Author Phil Carlisle Date 03/18/2001 (12:22 pm) Comment 0 comments

Plan for Jarek Szpilewski

Currently I have some trouble with the release build of my IRC-Client. But that's not a really big problem :)

Author Jarek Szpilewski Date 03/18/2001 (11:59 am) Comment 0 comments

Plan for Christopher Schleiden

Some minutes ago I implented a "pseudo-map-editor" ;) http://www.digitaldisaster.de/shot010318-1.jpg

Author Christopher Schleiden Date 03/18/2001 (10:41 am) Comment 1 comments

Plan for Mitch "CiRiUs" Rockidge

I am the Owner/Founder/Lead Designer of Digital Xtremes... We are a virtual developer with members located all over the world... I will dicuss the Benchmarks, Features, Ideas and everything else in th...

Author Mitch "CiRiUs" Rockidge Date 03/18/2001 (9:55 am) Comment 1 comments

Plan for Christopher Schleiden

"Since directdraw is now gone the initial impressions of 2D performance is not good, in fact horrible. Most people have tried as hard as they could to make the 2d/3d sprite mechanism work efficiently ...

Author Christopher Schleiden Date 03/18/2001 (8:14 am) Comment 0 comments

Plan for Alexander Bierbrauer

Ausser dass ich einen Kater von gestern abend habe und gerade den Editor fuer GunocideX fertigstelle gibt es eigentlich noch nicht sondernlich viel zu verk

Author Alexander Bierbrauer Date 03/18/2001 (2:31 am) Comment 1 comments

Plan for Eric Dieter

Finally upgraded my rig. Not as massive a jump in Mhz as I wanted but I haven't overclocked it yet either. Those AMD chips sure run hot. At least I'm free of Intel once and for all though. Upgrading t...

Author Eric Dieter Date 03/17/2001 (1:53 pm) Comment 0 comments

Plan for Brandon Wood

Trying to scrounge up the money for the V12 engine and write a design doc for my game at the same time. Need to think of a genre soon and STICK TO IT. Gotta find modellers, skinners, texture artists, ...

Author Brandon Wood Date 03/17/2001 (12:25 pm) Comment 0 comments

Plan for Christopher Sisk

Wow, you even get your own .plan file. This place seems rather nice, maybe one should settle in :) Well, while waiting for a release of the engine I guess one can still work on graphics related iss...

Author Christopher Sisk Date 03/17/2001 (4:41 am) Comment 0 comments

Plan for Trevor Barnett

Basic game plan for the next few days

Author Trevor Barnett Date 03/16/2001 (11:29 pm) Comment 0 comments