Inspired by the community I've decided to take the plunge and submit my games to Steam Greenlight, Indie DB and Desura. Feedback appreciated! Thank you!
Author kcpdad Date 05/11/2014 (7:47 am) Comment 13 comments
Airship Dragoon total conversion to a realism mod. In the Top 100 of Steam Greenlight! As sponsored by the Revolutionary Guard Of Iran ... apparently ... :S
Author Steve Acaster Date 05/07/2014 (8:45 am) Comment 16 comments
Every one of us has an innate desire to create. Yet even with such a powerful driver many of us continuously find ourselves unwilling to explore those ideas for fear that they may not work out. We want to encourage you to always conceptualize your ideas as much as possible. No matter how undeveloped or rough the idea, it's going to be invaluable for you later on.
Author Dynasoul Date 04/23/2014 (10:29 pm) Comment 6 comments
Greetings everyone! It's time to talk about the 800 lbs gorilla in the room. It's no secret that Torque 2D is an awesome engine with a slick API, lots of examples, growing feature set, and amazing community. However, one of the main drawbacks is lack of visual editors. Let's see if we can change that.
Author Michael Perry Date 03/15/2013 (9:28 am) Comment 113 comments
Greetings everyone! Welcome back to another Torque 2D blog. This blog is dedicated to laying out the plans for creating editors for Torque 2D. We think we have some really good ideas, but since Torque 2D belongs to all of us, you should read and respond with your own opinion. Let's get to it!
Author Michael Perry Date 04/04/2013 (1:50 pm) Comment 41 comments
On The Road blog, Android support was on its way and we added Mike Lilligreen to the steering committee. After that, T2D progress went dark. Read on for the latest updates on Torque 2D, the 3.0 launch, steering committee, editors, and all the potentially great advancements that can occur in 2014. Read on for the latest updates on Torque 2D, the 3.0 launch, steering committee, editors, and all the potentially great advancements that can occur in 2014.
Author Michael Perry Date 01/23/2014 (3:14 pm) Comment 75 comments
It has been a little while since the last official update regarding the 3.0 release of Torque 2D. 3.0 is getting closer and closer to release but development has been rather slow. Before we dive into the major features of 3.0 and the remaining work the Steering Committee wanted to give a huge shout out and thanks to the following people for contributing to Torque 2D.
Author Michael Perry Date 04/01/2014 (9:44 am) Comment 21 comments
When I say 'next', I mean we've been the Committee for a month or two now, but are just finding the time to write a blog introducing ourselves! Learn all about us and what the future of Torque 3D will be like.
Author Daniel Buckmaster Date 05/04/2014 (3:01 pm) Comment 45 comments
Sometimes you just want your particles all connected to each other. I made something to deal with that.
Author Adam Armstrong Date 07/30/2013 (1:44 pm) Comment 30 comments
On April 25th 2014, we release Re-Spawn v1.0.0.5 which addressed some of the major issues we encountered. The turn around time for this release was about 2 weeks and I am quite happy with the fixes and changes we got done during that time.
Author Quinton Delpeche Date 04/29/2014 (1:27 am) Comment 8 comments






