Frogames RTS Buildings Pack:Orcs!
by Canon · 02/20/2006 (2:06 pm) · 23 comments

We are very proud to announce our next content pack, the RTS Buildings pack:Orcs!
The RTS Buildings pack:Orcs contains 5 animated buildings, ready to use with the Garagegames TGE or RTS Starter Kit. Each building has 3 animations/states : Create, idle and destroy.
The RTS Buildings pack:Orcs is the perfect product to prototype your RTS or other top view game type ideas!
Each building comes with an "under construction" model, a "idle" model and textures are provided for 2 different environments : classic and snow.
In addition, the RTS Buildings pack:Orcs contains 9 animated flags models to differentiate players on the battlefield!
What's in the RTS Buildings pack:Orcs? :
- 5 "under construction" Orc Building shapes.
- 5 Orc Building shapes.
- 1 animated Orc Flag.
- 10 building textures.
- 9 flag textures.
- 4 ground textures.
Sources
Each model comes with :
- DTS file, 3DS Max7 .max file, .3ds file, .x file, .obj file and .lwo file
Textures templates
- Each texture comes with a template.
So, if you are interested, take a look at our website :)
What? ... the price ? it's $15 USD!
Dungeon Pack Update
The Dungeon Pack now contains more file formats. The hard part was to convert all the interiors in a more classic 3D format. Thank you very much to Matt Fairfax for his .map to .3ds converter, and to David Blake who pointed me the ressource!
So each elements of the Dungeon Pack (including interiors) now exist in .x, .lwo and .obj!
If you already bought the Dungeon Pack, this update if free, and for the others ... the price is the same : $35 USD. More info at www.frogames.net.
Next ?
Our store is going to grow, and the next art content pack will be the RTS Buildings Pack:Humans, based on my previous work. And then, I plan to finish a big NPC pack I started last year. a very big one ...
I promise, my next .plan will be a non Frogames website related one ;)
Christophe CANON
www.frogames.net
About the author
#2
Chris, you @%#$@#!* You beat me to it!
Just kidding :O) VERY NICE stuff. I have to say I absolutely love your work.
02/20/2006 (2:19 pm)
Doh'Chris, you @%#$@#!* You beat me to it!
Just kidding :O) VERY NICE stuff. I have to say I absolutely love your work.
#3
02/20/2006 (2:38 pm)
Sweet. Great style.
#4
02/20/2006 (2:43 pm)
So, who is first to create a Warcraft-clone? ;) Really nice work! Would buy if i was working with an RTS, but i have other plans for the moment...
#5
I just wish people actually considered this style of game more often. It seems that the realism monkies have taken over the asylum!
Keep at the old-school colours!
Phil.
02/20/2006 (3:17 pm)
Youre colour selection is just brilliant christophe.I just wish people actually considered this style of game more often. It seems that the realism monkies have taken over the asylum!
Keep at the old-school colours!
Phil.
#7
@Todd
I love your work too. Your pack is one of the most impressive I ever seen, and as an artist, I know it was A LOT of work. Congratulations Todd!
Christophe
www.frogames.net
02/20/2006 (4:44 pm)
Thank you all for your comments!@Todd
I love your work too. Your pack is one of the most impressive I ever seen, and as an artist, I know it was A LOT of work. Congratulations Todd!
Christophe
www.frogames.net
#8
02/20/2006 (5:02 pm)
A bit too fantasy eswue to use in my game but I may pick it up anyway to know that I have such high quality art in my collection.
#9
02/20/2006 (5:16 pm)
Awesome buildings, I love your whole style, cant wait for your character pack :)
#10
02/20/2006 (6:34 pm)
Canon, your work is just plain awesome. Being a code monkey, im so envious of your skills!
#13
http://us.games-workshop.com/games/warhammer/orcs/gettingstarted/images/codexpage.jpg
... on a banner pole here-
http://us.games-workshop.com/games/40k/orks/catalog/nobz.htm
... and you can see it really clearly in these cards they made to go with their game-
http://us.games-workshop.com/games/warhammer/orcs/extras/cards/default.htm
(more clear pics in the linked PDF on that page)
GW is known to be very strong on protecting their Copyrights and Trademark rights. It would be a shame for some poor new indie group to have to deal with GW legal because they are using your content pack.
02/21/2006 (6:59 am)
I don't know, you might want to rework a lot of your pack. Your orc icon is almost identical to the one used by Games Workshop. You can see an image on a banner here- http://us.games-workshop.com/games/warhammer/orcs/gettingstarted/images/codexpage.jpg
... on a banner pole here-
http://us.games-workshop.com/games/40k/orks/catalog/nobz.htm
... and you can see it really clearly in these cards they made to go with their game-
http://us.games-workshop.com/games/warhammer/orcs/extras/cards/default.htm
(more clear pics in the linked PDF on that page)
GW is known to be very strong on protecting their Copyrights and Trademark rights. It would be a shame for some poor new indie group to have to deal with GW legal because they are using your content pack.
#14
I'm going to update the pack as soon as I have time to do it.
Thank you Rob!
Christophe
www.frogames.net
02/21/2006 (10:01 am)
The orc on the flag comes from old sketches I made while surfing on the web ... good lesson : never trust a drawing, even your own drawings.I'm going to update the pack as soon as I have time to do it.
Thank you Rob!
Christophe
www.frogames.net
#15
02/21/2006 (12:40 pm)
nice! I like the flag textures especially, very fun-looking
#16
02/21/2006 (1:36 pm)
Sweetness! Just curious, what is this style of art called?
#17
? don't know ... cartoon? I'm french, and I have a lack of english vocabulary. Perhaps a native artist can help us ? Anyone ?
02/21/2006 (4:50 pm)
@Josiah? don't know ... cartoon? I'm french, and I have a lack of english vocabulary. Perhaps a native artist can help us ? Anyone ?
#18
02/21/2006 (5:11 pm)
probably cartoon and it looks a lot like the cel shading used in windwaker.
#19
hrm, i mean like, oversizing certain proportions of any object. like see how the stick is a lot bigger than how it's supposed to be?
in any case, nice work!
02/21/2006 (5:16 pm)
nah, cel shading refers to the way it gets rendered.hrm, i mean like, oversizing certain proportions of any object. like see how the stick is a lot bigger than how it's supposed to be?
in any case, nice work!
#20
(edit) btw really like your RTS:Humans work on your website too!
02/22/2006 (11:37 am)
Any plans for a science-fiction themed RTS pack? I might be able to use something like that for my own game.(edit) btw really like your RTS:Humans work on your website too!

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