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#1
02/17/2006 (3:53 pm)
I have been watching this closely... OMFG!

Goodbye Quark!
#3
02/17/2006 (3:54 pm)
Yes, and q3map2 would be an AWESOME map2dif replacement.

GTKRadiant also runs on OSX and Linux...

Woot!
#4
02/17/2006 (4:08 pm)
Ah, I've always used GTKRadiant and JK2Radiant in my prime modding days. :)
#5
02/17/2006 (4:08 pm)
Yup. I just downloaded the Mac version! Too bad I won't get to play with it much tonight, but I'm sure I'll get a bit of time tomorrow!
#6
02/17/2006 (4:16 pm)
RIP, Quark.

Hello GTKRadiant and Constructor :)
#8
02/17/2006 (5:35 pm)
I am really excited about this! Back in the day, Radiant was the tool of choice. =)

I had not even tried radiant with Torque specifically because of the licensing fees.

Reading the forums it is not totally clear how to get Radiant to work with Torque but I'll give it a spin.

-Unk
#9
02/17/2006 (5:37 pm)
So does this effect the DIF Matrix?
#10
02/17/2006 (5:50 pm)
Well crud... I don't think we should put on our party hats just yet.

Everything I have read so far regarding the GPL applies the GPL only to development and distribution of the editor itself. This does not neccisarily mean that just because the editor is under open source GPL development that the licensing agreements for developing content with the editor has changed. I just means whoever wants to modify the editor can.

Maybe all the licenses just need to be updated on the id website and in the actual distribution?? =P

"ID grants to you the non-exclusive and limited right to distribute copies of the Software free of charge for non-commercial purposes by electronic means only and the non-exclusive and limited right to use the Software to create your own modifications for operation only with the full version of the software game QUAKE III ARENA"

If anyone could get an official confimation or denial of this that would be awesome.

-Unk
#11
02/17/2006 (6:14 pm)
@unk - I think you are being a bit overly paranoid. The license file states that the package is being released under the GPL, it does not specify that there are any other terms - especially in files that aren't even included in the release.

Personally, I think GTKRadiant is hard to use -- it doesn't have all the cool features of Quark. Such as diggers, duplicators, hollow makers, etc. Of course, Quark does goof up the output files sometime. Hopefully Constructor will be released soon... It's supposed to have a plugin interface, and have the duplicators (etc). Until then, I'll use Quark for the fun stuff, and radiant to "cleanup".
#12
02/17/2006 (6:15 pm)
Unk, it was open-source before. However, the licensing restrictions forbid people from using it for any commercial use despite this. Its nature as now being GPL applies it under a license that is seperate from this. I think that means now anyone can use it for any purpose. I don't see much purpose in GPLing it otherwise.
#13
02/17/2006 (7:58 pm)
I've added GTKRadiant to the DIF section of TDN
tdn.garagegames.com/wiki/DIF/Getting_Started

I've also uploaded a page that runs through how to get the latest source from SVN and roll your own GTKRadiant. tdn.garagegames.com/wiki/DIF/GTKRadiant

@Unk: GPL does not cover the output of programs, so any maps produced and exported from GTKRadiant will not need to be licensed under the GPL. Have a look through the GPL faq if you want to know more.

If anyone uses GTKRadiant with Torque, please update the wiki and fill in the page on setup/using it.
#14
02/17/2006 (10:30 pm)
@Unk
The licensing restriction for content creation for commercial projects was part of the old licensing. This release (as well as the GPL'd MFC version that came with Quake 3 GPL) is free from that restriction.

Of course, to mod Doom 3 or another licensed engine for a commercial product, you would have to license the engine which is where id gets their money.
#15
02/18/2006 (9:48 am)
Just tried to download it, it said that 421 people too many were trying to download. :(
#16
02/18/2006 (9:56 am)
ID run a bittorrent seed for files which might help you if their ftp server is currently been hammered.

zerowing.idsoftware.com:6969/
#17
02/18/2006 (10:09 am)
Sorry if it seems paranoid but looking over the doc, I just don't see anything stating it is ok to use the editor for commercial purposes with third party engines. I could easily have missed something though. I just don't want to find out down the road that I owe 5k for a tool I have already integrated into my pipeline.

I guess I'll just contact id when the time comes if I am still worried about it. =)

Thanks guys.

-Unk
#18
02/18/2006 (11:53 am)
Linux is GPL and can certainly be commercially exploited.

John Carmack stated he hoped people would make commercial games with the GPL'd Quake3 codebase. id Software is certainly aware of what GPL'ing their code means, including GTKRadiant and q3map2.
#19
03/04/2006 (9:24 am)
John Carmack has stated that he really wants to see more independents making games, and that he knows without tools and an engine, it would be nearly impossible to do in the current game market. Here is a transcript:

www.ga-forum.com/showthread.php?t=59227

The key quotes are as follows:
[quote]
I guess now is as good a time as any to segue on this. The Quake 3 source code is going out under the GPL as soon as we get it together now. So there are a few actual key points about this. We
#20
03/11/2006 (2:54 pm)
Now, if somebody chould post a tutorial for setting up gtkradiant
and torque, this would be nice. Specifically, what to do with
textures to get started, which game to configure (quake2, quake3?)
because I assume that map2dif can't handle all .map
file versions, what's the tool chain...

Any taker?
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