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Uebergame now on Steam Greenlight

by Duion · 05/16/2015 (1:24 pm) · 32 comments

Uebergame is now on Steam Greenlight

When I first started with Torque3D my idea was always to build a free open source game, but the open source community never got much attention, so I will try something new and bring a free open source game on Steam.

I see it as some kind of experiment, hopefully a community will form and help out with contributions, even if it is just testing and feature requests, so the game and of course the engine can be improved.

At the beginning there were multiple people demanding a community based game with Torque3D, but nobody stepped forward, so I try to fill the gap now.

My goal is to build a sandbox game with multiple simple game modes like deathmatch, teamplay etc on different scenarios, targeting mainly casual players who just want to play a few rounds against each other in multiplayer.



The game is free so you can upvote it if you want, without feeling guilty for not buying all games you vote up. ;)

About the author

http://www.duion.com - Human Paradigm Specialist

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#1
05/16/2015 (1:48 pm)
Awesome ! I think, the idea to bring open source game to greenlight (specially with MIT licence), is a really good Idea. But I think also you're a bit in advance. It should have more advanced features to be really interesting for steam users, even if comments are good.
Meanwhile, it's not the real purpose of my post : I Have a strange video bug on your greenLight page, and it's on all my windows computers :
www.myrpg.eu/images/ubergame.jpg
Hope it can help, good luck.
#2
05/16/2015 (2:03 pm)
Yeah I know that, it is because youtube has 3D video now and I wanted to try it. I bet you are using chrome browser or something, since with firefox it works fine.
If it does not get solved I have to deactivate 3D video on youtube.
#3
05/16/2015 (2:07 pm)
On this page (GG Page), the video looks fine... It's only on steam. And Yes I use mainly Chrome, And with firefox the video simply does not show.
#4
05/16/2015 (2:14 pm)
I just disabled 3D video for now.
#5
05/16/2015 (2:31 pm)
Haaaa ! It looks really better ! :)
#6
05/17/2015 (9:07 am)
hahahahahha tough crowd men... good luck Duion!

Duion [author] 18 minutes ago
No one has to buy anything, it is free, as mentioned two times in the description.
#7
05/17/2015 (1:43 pm)
Some people can be really tough, but most just do not read and make their assumptions based on that...
#8
05/17/2015 (11:42 pm)
Steam users who vote on Greenlight may click trough a lot of submissions, surely more then 90% doesn't read everything that's on the page. It's best to include as much as information in the video as possible. At least, that is what we learned from it....

Personally do I agree with some of the comments on your Steam page. Despite being free and your call for people to join your project, was it too early to put it up there.

The voters answer to the question "Would you play this game if it were available in Steam?" and you have set your release date to "Now". So without reading the subscription they assume this is it. Would you download and play this when it was somebody else's submission?

Steam is a gaming platform, not a developers heaven. The fact you can join your project may not give you as much "Yes" votes as you may expect.
#9
05/18/2015 (1:20 am)
anyway,

Good luck with your Greenlight campaign! It's an exciting time :-D
#10
05/18/2015 (2:31 am)
Yes, sure I would play it, because that is what I always wanted.
I know that it is more a niche product and may not be for everyone.
It was too early that may also be correct, but I have seen worse games, that were not free, that made it through, so I thought why not...
#11
05/18/2015 (6:26 pm)
- Yes, sure I would play it, because that is what I always wanted.

It's the trick to look at your product like it would be the very first time you'd see it. It can be hard to remove the image out of your head of how it should be and ignore the fact that the list of wanted stuff isn't implemented yet, or just partly made.

If you say right now, at this moment, the game at it's current state is the game you always wanted then you can stop developing it any further ;-)

If you say when finished, the game will be something you have always wanted; then you may conclude that you'll need to provide the Steam users with more input.
#12
05/19/2015 (2:44 am)
It is not so much about the game itself, what I always wanted was more a development platform, where I can develop content for, like levels.
I always liked developing levels and little mini games modded into that as well sometimes and this is what I always needed a platform for.
On commercial games I never cared much about the storyline, I bought them for the game mechanics and what the editor can do. This may be more a niche product, but this is the way I see it.

You have to compare it to other open source games, since the way of developing changes a lot, since you cannot just buy some content from some asset store and throw it in and you have a game like many do.

I know Torque has some shitty mechanics that are also in my game, but they are also in most other games made with Torque, I cannot do much about most at the moment, this would require a complete re-design of the engine in some cases. Most people have already given up because of that and moved to other engines and likely also because they did not want people laughing at their game because of outdated tech anymore.

Those are all things you have to consider, sure most people do not care about those points and simply want a good product, but I make things for people that do care.
#13
05/19/2015 (2:12 pm)
You probably don;t know who the hell I am, I've been gone from Torque for ages and just started messing around slightly again for the last year, sort of.

Anyway I think I can contribute to this project via my old as dirt MGStarter kit which I am currently porting over to T3D, which btw still has a horrible script base setup so of course I am nuking it from orbit. If you're interested, great, if not nothing on my end changes. Anyway, nice looking project and wish you best of luck with it.
#14
05/19/2015 (4:40 pm)
Yes, I am interested, since it sounds like what I need. I want the possibility to later add multiple gametypes on top of the basic gametype there is currently.
#15
05/19/2015 (6:41 pm)
Well what I have is a bit more than just game types, also has an inventory system which handles weapons, grenades and backpacks via gui, also can handle player classes. Voting, quick chat, spawn point selection via gui..

I am in process of porting it to current Uber alpha.
#16
05/20/2015 (4:56 am)
Sounds amazing, this would really save me a lot of work. Can this be directly integrated into my game and is it compatible with MIT license?
#17
05/20/2015 (7:39 am)
Integrated.. I wouldn't say that. Replace is more like it. My script base is a re-organization of the current distributed mess into a more monolithic order. I really do not like having to hunt around a bunch of folders for files. As an example, the stock setup has .gui files in at least 3 separate directories for no apparent reason. The tools directory with all the editors is stock however.

I don;t think it would be a problem for you in that you aren't far along into script development. You will however likely want to rework some of the gui's.

I don't think there is any conflict with the MIT license. I may have a few assets that are creative commons but everything else was written by me or is already available as script resources on this site by the community butchered by me to fit within my scripts.
#18
05/20/2015 (7:50 am)
Yes, the start game thing is relatively unchanged, we will see and the assets I will not use anyway, I use my own.
#19
05/24/2015 (11:47 am)
I am 90% done with the port, should have something within the week to send.

So, some of what this will have..

Multiple game modes:
Deathmatch
Team Deathmatch
Retrieve the Flag (1 Flag)
Marked for Death (Player from each team randomly selected to be killed by opposite team)

Inventory Classes:
Weapons (duh)
Grenades
Specials (backpacks)

Other features:
Voting
Quickchat
Admin interface
Dynamic Mission list
#20
05/24/2015 (1:12 pm)
Can't wait to test it out.
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