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Torque X: is there any future?

by Giuseppe De Francesco · 02/01/2011 (8:52 am) · 38 comments

www.dftgames.com/TX4CEVGG.PNG
I guess that this blog post is overdue because the emails I'm receiving and the posts I read around are all showing fear about Torque X being a dead product as GarageGames decided to end the support and maybe also the sales.

First off, let me tell you that the End of Sales is not written in stone: GG people are working to find a solution to keep the licensing availability to newcomers, but the problem is that there aren't enough resources to maintain Torque X and not enough market (actual sales) to allow them to hire a person to guarantee the product maintenance. That's understandable, but GG people are aware that there is no other viable XNA engine out there so they are looking for a solution to keep it running while not engaging them in maintaining it.

My personal contribution to this is quite evident I guess: I do publish games on XBLIG so I do need to maintain the engine anyway. This position of mine is shared with many other community members and the overall of our commitments is known as Torque X CEV (Community Enhanced Version), which now supports XNA 4.0 on both Windows and Xbox. We are still working to a lot of tasks to make Torque X better so I'm confident that GG will find a proper solution to avoid the feared end of sales.

Bottom line: the CEV is available to the licensees and to GG as well. When we go in the GA (General Availability) phase GG can take the CEV and make it the current product (maintained by the community) or just leave the current disclaimer and continue selling the 3.1.5 just as a way to get the right to have the CEV for anybody buying the 3.1.5 will be granted access to the 4.0 CEV so... no problems going forward and no maintenance commitment for GG. This is why I'm confident that Torque X will stay on the market till a new product will replace it.

Moderated: For clarity, this is not an official GarageGames statement. While we encourage community driven projects like CEV, it is not a GarageGames sanctioned product.

About the author

In the software eng. field since 1981, in charge of R&D during last 10 years. IEEE Senior Member (and volunteer).

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#21
02/03/2011 (12:53 pm)
I guess I am just getting everyone P.O.'d today.

I am prone to a bit of hyperbole.

#22
02/03/2011 (3:57 pm)
@Scott: sending the email right now.
#23
02/06/2011 (6:52 am)
Hey pino can you add me to CEV, I sent you mail this is the post you asked for. Thanks.
#24
02/07/2011 (10:59 am)
Hello Pino, Just been reading through the blogs and so forth to try and get a grasp of getting hold of the CEV... Please could you mail it to me...
I'm ripping my hair out over this!!!
#25
02/12/2011 (6:30 pm)
I think GG should at least open the source of TX Builder to the CEV community too. That´s a part of the engine that only a few have access to.


Hey pino how large is the CEV community, do you have any idea of how many people are interested in the CEV?
#26
02/17/2011 (3:53 pm)
Hey Pino,
Now that I am a "private citizen", I'd like to get access to CEV with my personal account. Could you hook me up?

Thanks!
#27
02/18/2011 (2:16 pm)
I'd say just add it in with the torque 3d engine.
It'd be a much better option that ending a perfectly good piece of software.
#28
02/18/2011 (2:26 pm)
Charles,
XNA-based games have to built purely in C# whereas Torque 3D is built entirely in C++ (aside from the scripts) which means that Torque 3D is going to be incompatible with doing XNA games (that is the whole reason Torque X exists in the first place).

Merging the 2 in a way that allows them to work together but properly on their respective platforms would be difficult at best (easier to start a new engine that is designed that way from the beginning).
#29
02/19/2011 (8:15 pm)
I was not aware of that.
Maybe something in the form of a "Buy T3D, get Torque X" bundled together then.
I'd hat to see all that work go to waste.
#30
02/22/2011 (5:37 am)
Hey Guys I have put up a detailed list and video tutorial for any of you struggling or especially to new TX CEV users

www.garagegames.com/community/resources/view/20870

Have a look see and see if it helps.
#31
02/24/2011 (10:09 pm)
Hi Pino

When you get a chance could you provide me with access to Torque X CEV?

Thanks

Michael
#32
02/25/2011 (3:18 pm)
Hello Pino,

Can you provide me with access to the Torque X CEV?


Thank You
#33
02/26/2011 (11:19 am)
Garage Games is keeping TX up! Hurray! Great work Pino!
#34
02/27/2011 (1:01 pm)
Hello Pino,

I'm seriously considering purchasing Torque X. Does Torque X 3D CEV 4.0 support mulitplayer and / or Xbox Avatars?

Thanks.
#35
02/28/2011 (2:55 pm)
@Brandon: please follow the info as explained here

@Kerry: the networking for now is the one included in XNA. A networking infrastructure is on its way in the CEV. The Avatars aren't ready and we need volunteers to finish that part ;)
#36
03/01/2011 (10:13 am)
@Pino: Thanks for the info and setting up the CEV site. I joined last night. I'm looking forward to the networking infrastructure.
#37
03/16/2011 (4:00 am)
@Pino Can I have access to the cev svn? I've joined the official cev site, I'm not sure what I do next.
#38
03/16/2011 (6:05 am)
@Glynn: Info about getting access are found here: torquecev.com/joining-the-cev/. From what I can see on your forum badge here your first step should be to get a Torque X licence ;)
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