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AppUp and away!

by Alain Labrie · 08/13/2010 (11:36 am) · 28 comments

Ware-Wolf Games has just ported it's iPhone game: KartToon Rally to netbook, and it's now available at Intel's AppUp store.

This video is from the beta version. The final version has a little bit more more eye candy.;-)


On a side note, the process of integrating the Intel Atom Developer SDK with torque can be a little challenging. In the spirit of community, we would like to know how many of you would be interested in a resource detailing the source code modifications we made to Torque 2D (TGB 1.7.5),and the pitfalls that must be averted in order to pass Intel's validation process.

On a side side note, I will be attending Intel's Appup Elements conference in September, and was wondering if anyone else from the Torque community will be there?
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#1
08/13/2010 (3:02 pm)
Hey Alain, I've integrated AppUp to TGEA myself and didn't see any problems with it. Took a mater of hours to get everything working with the SDK.

Would be interesting what kind of problem you ran into or did you have any kind of trouble submitting to the AppUp Store. Thanks.

Edit** Did you use the C or the C++ version of it?
#2
08/13/2010 (3:25 pm)
There are a few things: Like TGB is not STL friendly, the App must be able to launch remotely, the compiler settings have to be altered to avoid conflicts, the correct way of building an msi installer (the article on the Intel site has an omission)... Amongst other validation pitfalls...

This is my second game to be validated, but my first with Torque.
What's your game called? I'll look for it on the AppUp Store.

Alain,
P.S. How did you get over the poor frame rate of TGEA on NetBook? I tried the FPS demo with TGE and was getting around 10-15 FPS on an ASUS Netbook. :-(

Edit**
I used the C version of the SDK. This helped solve some of the conflicts.

Note***
I have not tested T3D on Netbooks. The poor performance I observed was with the old 3d engines TGE/TGEA.
#3
08/13/2010 (5:02 pm)
How does this work if my game is written in Torquescript?
#4
08/13/2010 (6:03 pm)
Kevin,
You need source access to do a few modifications to the T2D, and link with Intel's SDK.
#5
08/13/2010 (6:25 pm)
I have the SDK and I have the source. Modifying the source and linking it all together is way above my pay grade. Is it possible to get a version of T2D that already works with this SDK?
#6
08/13/2010 (6:49 pm)
If there are enough people the are interested, then I will package it up as a resource with clear instructions (including source files). So all you would have to do is drop the files in and follow the instructions (which I will provide) to install Intel's SDK.

But like I said, only if there is enough interest... I really don't want to waste my time on a resource nobody wants! ;-)
#7
08/13/2010 (7:10 pm)
Well hey, I'm not nobody. I'm somebody (my mom always told me that).
#8
08/13/2010 (8:02 pm)
So I'll count you twice! :-)
Let's say 20 (18 + Kevin) people show their interest, and I'll do it. Does that sound fair?
#9
08/13/2010 (8:23 pm)
That resource would be great. +1
{I'm not noboby either
but I'm sure I only count once ;) }

And maybe a little write up on Intel's Appup Elements conference
#10
08/14/2010 (12:55 am)
I'd love a resource. :)

It's also pretty sweet to see someone make such good use of the kart kit!
#11
08/14/2010 (1:06 am)
Thanks Chris
#12
08/14/2010 (3:49 am)
+1 for a resource.
#13
08/14/2010 (5:26 am)
Hey count me two(+2) :) Would love to see the resource!!

Edit** We are still working on the game so we haven't submit it yet. Should be pretty soon before we do.
#14
08/14/2010 (9:10 am)
Count me 3
#15
08/15/2010 (10:32 pm)
@Patrick
I just checked out the link babygabriellamarie.com that's in your "About the author" box. Wow, that's a fantastic page! I'm a father myself, and I can't imagine how stressful these last few months must have been. I hope your family is doing well.
#16
08/16/2010 (4:20 am)
@Alain

We are awaiting to update the resource with our engine. Count me also...
#17
08/16/2010 (8:08 am)
+1
#18
08/17/2010 (5:14 am)
Nice job on the game. I'm curious as to how you're going to get away without getting sued by Nintendo. It's almost an exact replica of the Mario Kart serious. The only difference is you changed the characters and called things by different names.
#19
08/17/2010 (12:24 pm)
@Jeramy79
Comparing KartToon Rally to Mario Kart is quite a compliment, but I would only be in trouble if I infringed on Nintendo's trademarks. Like you pointed out: I "changed the characters and called things by different names". The "Kart Racing" genre is not owned by anyone. The same goes for FPS, RTS, RPG...
#20
08/17/2010 (2:34 pm)
I've seen many Kart Racing variations. I don't even think Nintendo was the first.
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