Tactical AI Kit: Demo is in the Works!
by Bryce · 08/05/2008 (9:08 pm) · 23 comments
Greetings, fellow AI lovers! (Okay, that may have been a little much)
It's time I released a demo showing how my AI Players work. Today and yesterday I've been putting together a lot of things to make this ready to release. This isn't going to be a beta (No .cs files, I'm only including the encrypted .dso's), but it should be enough to give the community a taste.
The mission:

This is a linear map with a winding road somewhere in the middle east. I chose a map like this because middle-eastern environments seem to have a lot of alleys and balconies, so there are plenty of places to snipe from and take cover from. There is only one building that the player can enter--the player is restricted to the ground to avoid seeing over the map boundary and seeing the buildings abruptly end. Nonetheless, it's still a nice little place to shoot around.
The U.S. Marine:
I've grown tired of using the default Realm Wars orc as my player model. I remember reading somewhere "no torque without kork!", but putting him in a modern day map shatters the immersion. Plus, he's too big--He doesn't take cover vertically very well without exposing a piece of his arm to my weapon.
The Insurgent:
We need enemies, don't we? Say hello to my little terrorist friend. I have yet to texture the pouches, but that shouldn't take long.
The M16:
I've been using that same M4A1 model that you can see in my last two .plans since August. Time for something different.
The M249:
The squad leader of a squad is given the M249 SAW (Squad Automatic Weapon) to aid suppressive fire, thanks to its 200-round magazine and high rate of fire. If the player chooses to be the squad leader in the demo, he will be equipped with this weapon.
The G3:
I originally was going to equip a majority of the insurgents with AK47s, but thanks to a skin I worked on for two hours getting corrupted, it would go into the game shaded white (I am NOT in the mood to re-skin that thing). So, I'm putting this G3 model that I made two years ago to use. Insurgents in the demo will be armed with G3s, M4s, SVDs, and RPGs.
The G36C:
Another 2-year-old model that is getting put to use
My favorite: The new, improved M4A1
Can't wait to get the M4 in-game.
You should expect the demo out before September. Rate and comment or the fleas of a thousand camels shall infest your armpits.
It's time I released a demo showing how my AI Players work. Today and yesterday I've been putting together a lot of things to make this ready to release. This isn't going to be a beta (No .cs files, I'm only including the encrypted .dso's), but it should be enough to give the community a taste.
The mission:

This is a linear map with a winding road somewhere in the middle east. I chose a map like this because middle-eastern environments seem to have a lot of alleys and balconies, so there are plenty of places to snipe from and take cover from. There is only one building that the player can enter--the player is restricted to the ground to avoid seeing over the map boundary and seeing the buildings abruptly end. Nonetheless, it's still a nice little place to shoot around.
The U.S. Marine:
I've grown tired of using the default Realm Wars orc as my player model. I remember reading somewhere "no torque without kork!", but putting him in a modern day map shatters the immersion. Plus, he's too big--He doesn't take cover vertically very well without exposing a piece of his arm to my weapon.The Insurgent:
We need enemies, don't we? Say hello to my little terrorist friend. I have yet to texture the pouches, but that shouldn't take long.The M16:
I've been using that same M4A1 model that you can see in my last two .plans since August. Time for something different.The M249:
The squad leader of a squad is given the M249 SAW (Squad Automatic Weapon) to aid suppressive fire, thanks to its 200-round magazine and high rate of fire. If the player chooses to be the squad leader in the demo, he will be equipped with this weapon.The G3:
I originally was going to equip a majority of the insurgents with AK47s, but thanks to a skin I worked on for two hours getting corrupted, it would go into the game shaded white (I am NOT in the mood to re-skin that thing). So, I'm putting this G3 model that I made two years ago to use. Insurgents in the demo will be armed with G3s, M4s, SVDs, and RPGs.The G36C:
Another 2-year-old model that is getting put to useMy favorite: The new, improved M4A1
Can't wait to get the M4 in-game.You should expect the demo out before September. Rate and comment or the fleas of a thousand camels shall infest your armpits.
#22
09/13/2008 (6:04 am)
It may be a while now (a couple weeks or so) because now the game crashes when the AI Players kill one another!! This bug will be fun to track down in 1800 lines of code :-p. Plus, I first want to add stuck avoidance and occasional hiding behind cover (sticking your head out to fire all the time and only ducking again when coming under fire is an easy way to get shot in the head)
#23
09/18/2008 (4:08 pm)
Ahh....finally done. Uploading to filefront now 
Torque 3D Owner Michael Canty