"Project: Seawolf" - Submarine / Sea Life Content Pack by the 3D-Diggers
by Stefan Beffy Moises · 05/24/2007 (12:14 pm) · 28 comments
Hey folks, since Robert Brower keeps throwing awesome packs at us, we have to continue publishing them! :)
After the long awaited HorsePack is finally available, we continue with a "Submarine" and a "Sea Life" pack!
There will probably be two versions available, a stripped down "Seawolf - Submarine Pack" and a "Sea Life Pack" (at a higher price of course) containing the Seawolf Submarine and various other related objects, e.g.
a chest, corals, sharks, jellyfish, a signal light, a crab, a buoy etc.
The "Submarine" pack will probably be available next week, just gotta fix/change some code for TGE 1.5.2. (e.g. for the changed lighting) and extend the readme files etc.
Here is a first pic:

The pack will include code for the submarine, tracking torpedos, example scripts and of course all the art files (MAX format).
Besides the tracking torpedos, the submarine also has a working scope (1st and 3rd person) and it enables you to use the claw and pick items up, e.g. the included mines! (see screenshot below)
These are the most important commands the "Seawolf" supports:
Press Ctrl+G to spawn a submarine.
Press W to move forward.
Press S to move back.
Press E to surface.
Press Q to dive.
Press the jump key to fire torpedos.
Click the left mouse button to activate the claw.
Release the mouse button to close the claw.
Click the right mouse button to activate the scope.
Move the mouse left and right to rotate the scope while activated.
Release the right mouse button to deactivate the scope.
When the submarine is stable enough to activate the scope, the scope icon will appear.
When an item is within grasping range of the claw, the claw icon will appear.
Cruising around:



1st person view with the claw at the front:

Speaking of the horse pack... we submitted a devshot like 3 weeks ago, doesn't seem it goes through though, so here it is:

Stay tuned for the SeaWolf! :)
www.3d-diggers.de
After the long awaited HorsePack is finally available, we continue with a "Submarine" and a "Sea Life" pack!
There will probably be two versions available, a stripped down "Seawolf - Submarine Pack" and a "Sea Life Pack" (at a higher price of course) containing the Seawolf Submarine and various other related objects, e.g.
a chest, corals, sharks, jellyfish, a signal light, a crab, a buoy etc.
The "Submarine" pack will probably be available next week, just gotta fix/change some code for TGE 1.5.2. (e.g. for the changed lighting) and extend the readme files etc.
Here is a first pic:

The pack will include code for the submarine, tracking torpedos, example scripts and of course all the art files (MAX format).
Besides the tracking torpedos, the submarine also has a working scope (1st and 3rd person) and it enables you to use the claw and pick items up, e.g. the included mines! (see screenshot below)
These are the most important commands the "Seawolf" supports:
Press Ctrl+G to spawn a submarine.
Press W to move forward.
Press S to move back.
Press E to surface.
Press Q to dive.
Press the jump key to fire torpedos.
Click the left mouse button to activate the claw.
Release the mouse button to close the claw.
Click the right mouse button to activate the scope.
Move the mouse left and right to rotate the scope while activated.
Release the right mouse button to deactivate the scope.
When the submarine is stable enough to activate the scope, the scope icon will appear.
When an item is within grasping range of the claw, the claw icon will appear.
Cruising around:



1st person view with the claw at the front:

Speaking of the horse pack... we submitted a devshot like 3 weeks ago, doesn't seem it goes through though, so here it is:

Stay tuned for the SeaWolf! :)
www.3d-diggers.de
#22
06/05/2007 (3:18 am)
#23
06/05/2007 (5:49 am)
#24
09/13/2007 (3:42 am)
How is the sea pack coming along --- very interested in purchasing this one!
#25
the pack itself is ready since a couple of weeks, we just had problems with the MAX models since the multires modifier used was kinda old and we still have to remove/replace it for some models... wont be long now though!
09/13/2007 (4:29 am)
Hi Simon,the pack itself is ready since a couple of weeks, we just had problems with the MAX models since the multires modifier used was kinda old and we still have to remove/replace it for some models... wont be long now though!
#27
11/03/2010 (10:49 pm)
what happened to your site Stefan, is it just down for the moment or is it gone for good?
#28
Just drop me a line in anybody is interested in getting the packs anyways.
11/03/2010 (10:54 pm)
Hi Ken, it's gone for good... not enough interest to keep it alive. You can get the packs from me, though, at least the latest ones like horse and submarine pack... but they are not ported to T3D, only TGEA 1.8.1 or something (not enough interest, either...)Just drop me a line in anybody is interested in getting the packs anyways.

Torque Owner GregDes