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-- Torque Motion -- with Adam and Ava Animations

by Aun Taraseina · 02/27/2007 (10:55 pm) · 31 comments

www.mayansoftware.com/TM-BapUpdate.png

The Torque Motion Team are proud to announce the first update for theTM-Basic Animation Pack. The updates contain the following.
Version 1.1 includes:
  • 60 DSQ Torque Animation files for Ava
  • 60 DSQ Torque Animation files for Adam
  • Updated all the original .DSQ Torque animation files for Kork & Space Kork to be exported without any node transform
  • Updated documents and code base for the previews

  • www.mayansoftware.com/modelFaces.png
    So, for our exsisting customers you can download your updates for free. And for people that are not our customers the price is still the same. This is what you will get in the current TM-Basic Animation Pack.

    TM-Basic Animation Pack:
    - 60 DSQ Torque Animation files for Kork and Space Kork
    - 60 DSQ Torque Animation files for Ava
    - 60 DSQ Torque Animation files for Adam
    - Code and Script implementation samples with documentation


    Thats a total of 180 DSQ Torque Animations files from 60 Motion Capture source animations. We manually hand animate the animations for Adam and Ava using the original Motion Capture source animations so both of the models using our animations won't look "orcish". We been through all the troubles of animating and exporting so you wouldn't have to. ;)

    Here are some comparison between all three models.

    www.torque-motion.com/images/Gallery/BasicAnimationPack/Kork/01/root.gifwww.torque-motion.com/images/Gallery/BasicAnimationPack/Adam/01/root.gifwww.torque-motion.com/images/Gallery/BasicAnimationPack/Ava/01/Ava_root320.gif
    (Adam and Ava are created by Spencer Boomhower. Both models will not be included in the Basic Animation Pack.)

    Please have a look in Adam' Gallery and Ava's Gallery to see all their animations. Every DSQ Torque Animation files will be interchangable between models using the same skeleton.

    Here's an in-game video to see the animations in action.
    www.mayansoftware.com/youtubeSS-up.png

    For high-res video 20 meg [*.wmv] you can grab it here.


    What's next ?
    - We are working on another update for this pack and hopefully we could release the update soon.
    - We are standardizing our motion capture source file, documenting the process of getting the source file to work with your model and exporting it to the dsq format so it can work properly. This will take quite a time before we can release our motion capture source file.

    The Torque Motion - Basic Animation Pack can be locate here

    Aun Arinyasak
    Torque-Motion

    About the author

    COO for Kiragames, developer of Unblock Me. With over 60 million downloads and named #17 most download Application of all time. My work is to extend our IP to higher ground and find ways we can work with other awesome companies.

    Page «Previous 1 2
    #1
    02/27/2007 (11:08 pm)
    Sweet! This pack looks great. I like the video, and the web page cranks too.

    I know, I know. Can I make any other short but positive sounding remarks? Really. This pack does look good and your presentation, post, video and site are all great.

    Hall Of Worlds - For Gamers
    EdM|GPGT
    #2
    02/27/2007 (11:30 pm)
    I have to personally thank Tim Aste for helping TM to get to this point, Chris Calef for all his help and feed back, Joe Maruschak ,Spencer Boomhower, Ben "Djaggernaut" Chavigner and Magnus Blikstad for always being in the irc room answering my questions (this is what so great about Torque's community).

    And for all TM-Basic Animation Pack owners, thank you for all your support and feedback. Just don't forget to get your updates. :)

    Aun Arinyasak
    www.torque-motion.com
    CMD Works
    #3
    02/27/2007 (11:36 pm)
    I was hoping that the animations would be extended to human characters. Well done to the Torque Motion team!

    Of course, I clearly need to buy Adam and Eva now.

    Between this pack and the upcoming Character System from Frogames, it's a good time to be a Torque user!
    #4
    02/28/2007 (12:50 am)
    Sweet. Ill be picking this pack up real soon.

    @Gary, btw i think the Character Pack from Frogames is now available for purchase directly from the Frogames website. I purchased and downloaded a copy about 2 days ago.
    #5
    02/28/2007 (3:16 am)
    You are great team.
    It is useful for me for everyone .
    Thank you for work. I wish you work can develop my skill.
    i am purchaseing Torque Motion.NOW

    if you have some new pack. please tell me.

    ***How many day you do this pack. because it is nice .
    #6
    02/28/2007 (4:56 am)
    Great Job Guys, The You Tube video is great. Seeing the moves on a human figure really shows the realism.
    #7
    02/28/2007 (7:41 am)
    YAY! I was hoping the human animations would be done soon! I think Ava is a little too macho, and breathing a little too hard. But other than that, this looks great. I'll be getting it for our team ASAP!

    Blessings to you!
    -Sparkling
    http://www.visionsgame.com
    #8
    02/28/2007 (8:22 am)
    awesome stuff

    can't wait for the advanced pack !!

    will it be a seperate purchase, or and update or will there be a special upgrade rpice fro existing owners of basic pack?

    thanks
    #9
    02/28/2007 (9:42 am)
    looks good.. my only crit is on ava in the 'rest position' the breathing motion is too big for her size. the arms/head dont need to move quite that much (looks butch, and her legs should straighten out . otherwise very cool
    #10
    02/28/2007 (9:55 am)
    Thanks guys,

    @Burin : To the current date we've been working on this pack for about 3 month.

    @ Sparkling and dienasty : As for Ava animations we still used the same Motion Capture source files that we used for Kork and Adam (our actor is male). So she'll be looking like some woman warrior or something like that ;P

    @ Taran : We planned that the "Professional Version" would be a seperate product. At the moment we have no idea when we can release the Professional Version as it will require alot of work to get it ready. I'll try to keep the community updated on the subject.

    Aun Arinyasak
    Torque-Motion
    CMD Works
    #11
    02/28/2007 (10:31 am)
    Looking forward to the Pro Version!
    #12
    02/28/2007 (11:00 am)
    Nice work, Aun! Glad to see you got this all together, looks awesome.

    I wonder how that space orc can swim with all that metal on, though? :-)
    #13
    02/28/2007 (1:13 pm)
    Very good work Aun!
    #14
    02/28/2007 (6:27 pm)
    I really have to make Skeleton Pack conform to this standard - next release I guess...
    #15
    02/28/2007 (7:01 pm)
    Are there any models made with Blender that could use this? I would very interested if there were some guidelines about creating a character in Blender. I have done the IK animations and for now it is good enough, but it would be nice to be able to grab a pack of canned animations for testing and initial development.

    I really like watching the shader orc roll around. Very cool.

    Good job,
    Frank
    #16
    03/02/2007 (6:20 pm)
    I'll be getting it very soon
    #17
    03/04/2007 (9:57 pm)
    great!!
    can't wait for the advanced pack!!!
    #18
    03/04/2007 (10:30 pm)
    @ Andy : Let's have a chat and see how we can get both of our content pack compatible with each other.

    @ Rookie : We will get the Biped source files out in some form as soon as possible. ;)

    Aun.
    Torque-Motion
    #19
    03/05/2007 (5:25 am)
    Thanks Aun. If it works with Torque-Motion it should then work with the other Kork compatible packs.
    #20
    03/05/2007 (4:09 pm)
    Fantastic work, Aun! It's a blast to see my characters driven by your great new animations.

    In general, this kind of content pack crossover among Torque pack developers benefits us all. It's a win-win-win.

    -Spencer
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