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Flying Starter Kit

by Martin Schultz · 02/09/2007 (6:02 am) · 64 comments

Update: See a video of this right here.
(please excuse the low resolution and crappy jitter - my dev machine is too slow)

I'm currently developing as side project a flying starter kit and wanted to put up some screenshots of it and see how the reaction on this is. Just like the starter.fps and the starter.racing kits, this starter.flying kit shall give you a complete flying game example as base from where you can start developing your own projects on. The kit is nearly complete and I'm into fine-tuning the last bits on it like writing a detailed instruction etc.
The flying starter kit is developed for TGE 1.4.2 and TGE 1.5 and should also work without big modifications in TGEA (will test this). I'm planning to sell this pack around 10~20 US$ via electronic download.

What does it feature?
- Complete flying game example with source art (ok, programmers source art) :-) and a complete "starter.flying" directory to put into stock TGE.
- special flying game HUD with ammo/weapons/scoring display.
- 2x primary weapons (Blaster, Pulsar) and 1 secondary weapon (MFRL - multi fire rocket launcher) triggered by left/right mousebuttons.
- scripted simple AI state-machine based flying logic. Bots can seek for targets, auto-select weapons, fly out to re-fill weapons, do simple fly-arounds
- The kit comes with a demo mission where 20 bots are flying around and battle each other.
- Additional aiFlyingVehicle.cc/.h C++ source file which contains the AI steering behaviour.
- Kit will come with a precompiled binary (Mac, Windows) for quick testing the kit.
- Instructions which code changes need to be done in stock TGE plus some optimization tips/settings.
- Bonus royalty-free techno style music track "Fuel" from my music libary at www.Decane-Music.com

Have fun,
Martin

P.S.: The names in the screenshot are purely random... ;-)

No plan without screenshots - here they are!

www.decane.net/gg/fsk1.jpg
www.decane.net/gg/fsk2.jpg
www.decane.net/gg/fsk3.jpg
www.decane.net/gg/fsk4.jpg
www.decane.net/gg/fsk5.jpg
www.decane.net/gg/fsk6.jpg
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#61
04/28/2007 (6:42 pm)
You could do what Dreamer does -- sell the compiled scripts in a zip, and then send buyers the C++ portions after they have verified that they are SDK owners by posting in an owner-only forum. Or do what the MK does, posting code on a password-protected web site, and place the password in an owner-only thread.
#62
04/29/2007 (8:28 am)
@Rob: You're absolutly right. The last days I had discussion with some buddies about this pack and if it would be better to self-publish it. Well, the reason for not publishing it was the above describe legal issue with the TGE license. But I had an idea: I'm going to think about releasing the C++ class as public resource and sell only the scripts and art plus a demo game for 20 bucks with a cross reference to the public aiFlyingVehicle class source. In this case I wouldn't break the TGE license and could start selling the stuff next week after doing the last bits of fine-tuning on it.

Would that be a deal?
#63
04/29/2007 (12:56 pm)
Yep -- I'd give you $20 for that. From the above, it looks like many people would.
#64
05/16/2007 (12:50 pm)
New screenshots and info right here.
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