Minions of Mirth - MMORPG Tech Licensing
by Prairie Games · 01/24/2007 (1:16 pm) · 61 comments
I am extremely happy to announce that Prairie Games and GarageGames are working together on something big... really, really BIG! :)
Minions of Mirth's technology is the world's first production ready, commercially proven, award winning, indie friendly, MMORPG system... and it will be available to purchase at GarageGames!!!
We're hard at work on the early adopter release and will have more information in the near future. In the meantime, why not check out Minions of Mirth or even buy it for just $29.95 and have fun brainstorming on your MMORPG? :)

-Josh Ritter
President
Prairie Games, Inc
Minions of Mirth's technology is the world's first production ready, commercially proven, award winning, indie friendly, MMORPG system... and it will be available to purchase at GarageGames!!!
We're hard at work on the early adopter release and will have more information in the near future. In the meantime, why not check out Minions of Mirth or even buy it for just $29.95 and have fun brainstorming on your MMORPG? :)

-Josh Ritter
President
Prairie Games, Inc
#2
01/24/2007 (1:29 pm)
uh oh....
#3
01/24/2007 (1:33 pm)
Thats awesome!
#4
I would like to know if this the technology is geared more in a "fantasy landscape with characters on it" like MoM or is the backend technology very versatile and could be used in another context. Is the server management very much tied into TGE or is it more of a generic solution?
I'm very interested in this kind of thing and I really can't wait to have more information.
Josh you are a beacon of light in this community! Keep surprising us!
01/24/2007 (1:42 pm)
This might be very interesting... I would like to know if this the technology is geared more in a "fantasy landscape with characters on it" like MoM or is the backend technology very versatile and could be used in another context. Is the server management very much tied into TGE or is it more of a generic solution?
I'm very interested in this kind of thing and I really can't wait to have more information.
Josh you are a beacon of light in this community! Keep surprising us!
#5
01/24/2007 (1:59 pm)
@Philippe: This is a good 10,000 foot view of stuff: Evolution of an Indie MMORPG
#6
01/24/2007 (2:08 pm)
Awesome! :)
#7
01/24/2007 (2:22 pm)
Could this be used with TGB? Either way it's awesome, I'm just curious if that would be possible.
#8
01/24/2007 (2:25 pm)
Josh! I've said this before, but, you ROCK!
#9
01/24/2007 (2:26 pm)
This is Awesome news! Can't wait to get my hands on it!
#10
01/24/2007 (2:32 pm)
Congrats Josh, this should be interesting to see. any word on a release date or price point?
#11
01/24/2007 (2:34 pm)
is it XMAS again :) Excellent......with a hint of Montgomery Burns :))
#12
I laud the success you've had with MOM, but the competing product already offers everything MOM does, plus Torque-only language (no need to learn Python), plus full TGEA function via the Titas release, all wrapped in a package that's working.
It's nice to see someone stepping up to the plate with a competitor, but MOM has got a ways to go to catch up, IMHO. I guess we'll see.
01/24/2007 (2:50 pm)
It's interesting. But I'm a bit confused why on earth such a big deal is being made over this, when a fully functioning system already exists in the Dream Games product?I laud the success you've had with MOM, but the competing product already offers everything MOM does, plus Torque-only language (no need to learn Python), plus full TGEA function via the Titas release, all wrapped in a package that's working.
It's nice to see someone stepping up to the plate with a competitor, but MOM has got a ways to go to catch up, IMHO. I guess we'll see.
#13
01/24/2007 (3:08 pm)
@Kevin - Or perhaps you are a Dream Games fanboy?
#14
@Dreamer: Thanks. The technology will be available for purchase on the GarageGames site. We'll very likely be offering it in Indie, Commercial, and Pro flavors much like Torque Game Builder. We'll announce the price point once the product is available. We'll have more information in the near future...
01/24/2007 (3:16 pm)
@Joe: Yes, this could be used with TGB (and TGEA). It would actually be a very cool idea to make a demo of doing just this once we've shipped :)@Dreamer: Thanks. The technology will be available for purchase on the GarageGames site. We'll very likely be offering it in Indie, Commercial, and Pro flavors much like Torque Game Builder. We'll announce the price point once the product is available. We'll have more information in the near future...
#15
Regards,
Dreamer
01/24/2007 (3:20 pm)
Thanks Josh, I've fixed my rating from a 3 to a 5 now we have more information :)Regards,
Dreamer
#16
Right now, the kits sold at http://www.mydreamrpg.com *work*, work *well*, and have superior functionality to that apparent in the MOM retail release.
As I said, MOM has a ways to go to catch up as a competing product. If they do, I might well buy their system.
The most curious thing to me, however - no offense meant Josh, and best of luck to your business! - is why GG is partnering with MOM, instead of an already existing system that over 700 of their customers have bought. I think most of the GG userbase who is interested in making an MMO has already bought into the Dream Kit, and are much more likely to continue using the Dream Kit as it advances, rather than pay yet MORE money to buy into something new.
01/24/2007 (3:21 pm)
@Marcus - No, I'm a fan of what works. ;)Right now, the kits sold at http://www.mydreamrpg.com *work*, work *well*, and have superior functionality to that apparent in the MOM retail release.
As I said, MOM has a ways to go to catch up as a competing product. If they do, I might well buy their system.
The most curious thing to me, however - no offense meant Josh, and best of luck to your business! - is why GG is partnering with MOM, instead of an already existing system that over 700 of their customers have bought. I think most of the GG userbase who is interested in making an MMO has already bought into the Dream Kit, and are much more likely to continue using the Dream Kit as it advances, rather than pay yet MORE money to buy into something new.
#17
01/24/2007 (3:26 pm)
I think this is a good thing. :-)
#18
01/24/2007 (3:26 pm)
LMAO - Kevin is FAR from a DREAM games fanboi. I've actually accused him of being biased for RealmCrafter since I feel that when he posts he carefully covers his RC sentimentality, but overall he has a lot of knowledge and calls things like he sees them. That's not to say I dislike you Kev. Just think you're biased for RealmCrafter :P
#19
01/24/2007 (3:26 pm)
Now that's a good idea
#20
What I mean by that is that Josh is one guy instead of an entire team. He's also not working on a competing project so they'd get a greater level of control over the end product.
In the end it will boil down to 3 factors:
1) ease of use / tools
2) functionality
3) support
01/24/2007 (3:44 pm)
Kevin, if I had to guess from a business standpoint, Im betting that GG looked at MoM and the Toolkit and chose the most economically efficient of the two.What I mean by that is that Josh is one guy instead of an entire team. He's also not working on a competing project so they'd get a greater level of control over the end product.
In the end it will boil down to 3 factors:
1) ease of use / tools
2) functionality
3) support

Associate David Montgomery-Blake
David MontgomeryBlake