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Still looking for Senior Engineers
Still looking for Senior Engineers
| Name: | Brett Seyler | ![]() |
|---|---|---|
| Date Posted: | Apr 30, 2007 | |
| Rating: | 3.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Brett Seyler |
Blog post
Hello everybody,
We're still looking for engineers internally, so if you're borderline on the skill/experience requirements and interested, please follow up with us (recruiting@garagegames.com). We've updated the compensation, experience, and skills slightly, so re-read below if you think you might fit. Thanks!
================Engineers================
Position:
GarageGames have several positions open for experienced and talented game, technology and tool developers.
You will be working with our teams of designers, artists, and programmers to create cutting-edge games or game technology.
What are we looking for?
-All-Stars who are willing to take point and grab our technology by the horns in the creation of great games.
-Self-motivated individuals who are capable of working with others.
-People who will bring a wealth of experience to our teams of talented programmers.
Qualifications:
- Experience with either networking, multi-threading, 3D rendering architecture, or collision detection & physics
- C/C++ experience required
- Experience either as lead programmer or as a senior developer
- Excellent debugging and math skills
- Passion to make Great Games
Pluses:
- 3-5 years development experience in the game industry.
- Bachelor Degree in Computer Science, Mathematics, Physics or related degrees
- Experience with Torque technologies
- Shipped titles on next-gen consoles or PC
Benefits :
- Driven, exciting work environment
- Profit Sharing
- Project Royalties
- Health care Benefits (medical, dental, vision, alternative)
- Vacation, Personal and Sick Days
Compensation:
40-100k DOE, DOQ, large bonuses tied to performance, benefits, potential for equity
How to Apply:
Please respond with thorough documentation of your skills and ambitions for full consideration. Cover letters are acceptable.
Contact recruiting@garagegames.com with:
- Resume
- Links to your past/current
- Code samples
We're still looking for engineers internally, so if you're borderline on the skill/experience requirements and interested, please follow up with us (recruiting@garagegames.com). We've updated the compensation, experience, and skills slightly, so re-read below if you think you might fit. Thanks!
================Engineers================
Position:
GarageGames have several positions open for experienced and talented game, technology and tool developers.
You will be working with our teams of designers, artists, and programmers to create cutting-edge games or game technology.
What are we looking for?
-All-Stars who are willing to take point and grab our technology by the horns in the creation of great games.
-Self-motivated individuals who are capable of working with others.
-People who will bring a wealth of experience to our teams of talented programmers.
Qualifications:
- Experience with either networking, multi-threading, 3D rendering architecture, or collision detection & physics
- C/C++ experience required
- Experience either as lead programmer or as a senior developer
- Excellent debugging and math skills
- Passion to make Great Games
Pluses:
- 3-5 years development experience in the game industry.
- Bachelor Degree in Computer Science, Mathematics, Physics or related degrees
- Experience with Torque technologies
- Shipped titles on next-gen consoles or PC
Benefits :
- Driven, exciting work environment
- Profit Sharing
- Project Royalties
- Health care Benefits (medical, dental, vision, alternative)
- Vacation, Personal and Sick Days
Compensation:
40-100k DOE, DOQ, large bonuses tied to performance, benefits, potential for equity
How to Apply:
Please respond with thorough documentation of your skills and ambitions for full consideration. Cover letters are acceptable.
Contact recruiting@garagegames.com with:
- Resume
- Links to your past/current
- Code samples
Recent Blog Posts
| List: | 10/03/08 - The Fortress 10/01/08 - iTGB 1.0 in the Wild 08/29/08 - iTorque Update 08/21/08 - Torque for the iPhone Licensing 07/24/08 - The iPhone Announcement 03/26/08 - Torque's 2D and 3D Future 03/13/08 - Torque X! 12/22/07 - What a year... Here comes 2008! |
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Submit your own resources!| Tom Eastman (Eastbeast314) (May 01, 2007 at 05:02 GMT) |
I'm gonna have to write one hell of a (Torque-related) thesis to make all this school worth it.
| Dave Young (May 01, 2007 at 17:36 GMT) |
| Alienforce (May 01, 2007 at 19:17 GMT) |
It sounds very interesting.
Can i get any help with realocating if i apply ?
(finding a house etc.. etc...)
Please drop me a mail with more details please.
| Christopher Harris (Jun 22, 2007 at 20:53 GMT) |
| Britton LaRoche (Aug 08, 2008 at 17:34 GMT) |
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3.0 out of 5


