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Get Skooled! TorqueSchool Announcement
Get Skooled! TorqueSchool Announcement
| Name: | Dave Young | |
|---|---|---|
| Date Posted: | Jul 18, 2007 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Dave Young |
Blog post

*Are you whittling your nights away struggling to master one of the many aspects of game development, art, or running a team?
*Do you wish to be like a community expert who can drop cool factoids and secret best practices on how to get something done?
*Have you spent hundreds of hours working on a single area only to be frustrated with the end results?
*Do you have specialized team members who disappear, leaving you in the lurch with no way to get something done?
Stop spinning your wheels!
Get 'Skooled!!
We are very pleased to introduce the forthcoming TorqueSchool www.torqueschool.com, a collaborative effort by GarageGames and Dream Games!
Our new online game development school is designed to meet the rapidly expanding education and training needs of the Torque and Game Development community. Focusing on Torque technologies, TorqueSchool offers a large number of hand crafted, high quality online courses designed to bring your level of expertise up to where you need it, and fast!
With the explosion in Indie technology and the introduction of new platforms to launch Torque tech on, like Mac, Linux, Windows, XBOX 360 (XNA), and the very fresh Wii, it's clear that Torque products are here for the long term. They are proving to be a development platform of choice for Indies and a quickly growing number of commercial enterprises around the globe.
Demand will only increase for highly skilled tradesmen who have a proven ability in using the technology and pipeline.
The courses will typically run from 4 to 6 weeks each. They are chock full of sample projects and assignments, factoids and tidbits, tricks of the trade, streamlined processes, best practices, structured learning, reinforcement tools, and are run by a dedicated instructor. Some will include video and/or audio and all include weekly IRC meetings, support forums and occasional celebrity guest speakers who are experts in their individual fields. These are people you never get to talk to, because they're just *that* busy! We will trap them in a chat room, arm you with brain picks, and let you assault them with praise, questions, and explore the mysteries of the very fabric of technology with them. We will also hold ocassional guest speaker sessions with industry experts for students and create an ongoing guest speaker program. Just hanging around TorqueSchool you're bound to pick up something useful.
We are also working towards building a comprehensive certification program in the near future! One of the first of its kind, these official certifications will prove to be an elite and coveted qualification useful in obtaining a contract or full time position with a company or dev team. Significant discounts on certification programs will be offered to students who take advantage of these early courses.
This September, we will be launching the first classes. Some courses are introduction level, some are advanced, and some are comprehensive. Here is a sampling of some of the courses in development:
GENERAL
Team Communication 101
Team Leadership 102
Game Development & Production Fundamentals
Intro to Game Programming in C#
TGB
Comprehensive Introduction to TGB
Learning Torque Script With TGB
Advanced TGB - The Next Level!
Rapid Prototyping: "So you want to make a game in 6 hours?"
TORQUEX
Intro to Torque Game Builder X (TGBX)
Advanced Torque Game Builder X (TGBX)
Intro to TorqueX
Advanced TorqueX
Advanced GUI Techniques
Intro to managed Artificial Intelligence
Advanced Managed AI
Working with Sound using XACT
Torque Game Engine (TGE)
TGE 101
Comprehensive Engine Structure I
Comprehensive Engine Structure II
Special FX Systems
Player Modeling
Torque Game Engine Advanced (TGEA)
Atlas In-Depth
Creating Atlas Terrains with L3DT
TGEA 101
Comprehensive Engine Structure I
Comprehensive Engine Structure II
TGE/TGEA Shared Tech
The Art of Mission Design
Comprehensive GUI Certification
Data Persistence and Database Programming
Custom Tool Creation (Built on Torque Tech)
Modelling/Art
Introduction to Torque Art with Milkshape3d
Constructor: A primer for pro DIF modeling
Advanced Constructor: Beyond the Beyond
Vehicle Modelling - Milkshape3d
Prop/Item Modelling - Milkshape3d
Advanced Torque Art: Weapons - Milkshape3d
Blender for Torque
Effects/ArcaneFX
(Some classes developed by Faust Logic, makers of ArcaneFX!)
Special Effects
Using ArcaneFX
Designing Effects with ArcaneFX
Customizing ArcaneFX for Programmers
Keep an eye on our website (www.torqueschool.com) for a complete schedule of course availability, with the first courses beginning mid September. Registration for courses is to be done through the purchasing of course credits and applied to individual courses, which will range from 4-6 credits each (usually 1 credit per course week). Students will be allowed to register for a course up to 60 days in advance. Seating is limited in each class to 20 people on a first-come/ first-serve basis to maximize per-student attention. These are online courses to be taken and experienced at your own pace, holding to a week by week structure. Group discounts are available for teams or groups of 3 or more people.
Now is the time to ramp up your product knowledge! Get 'Skooled!
Recent Blog Posts
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Submit your own resources!| Ed Johnson (Jul 18, 2007 at 17:11 GMT) |
| Christian S (Jul 18, 2007 at 17:11 GMT) |
Man this is totally great Dave. Grats and all, and hot dang Ive been looking forward to this one :)
| Michael Perry (Jul 18, 2007 at 17:13 GMT) |
| Adam Beer (Jul 18, 2007 at 17:18 GMT) |
| Ed Johnson (Jul 18, 2007 at 17:22 GMT) |
| Adam Beer (Jul 18, 2007 at 17:24 GMT) |
| Mark Dynna (Jul 18, 2007 at 17:27 GMT) |
| Jonathon Stevens (Jul 18, 2007 at 17:43 GMT) |
| Arcanor (Jul 18, 2007 at 17:45 GMT) Resource Rating: 5 |
| Flybynight Studios (Jul 18, 2007 at 19:25 GMT) |
Sorry Dave. Wish you the best of luck. I hope that this school doesnt end up taking some of the great resource people out of the GG community.
I'll leave it at that.
Cheers.
Edited on Jul 18, 2007 20:01 GMT
| Dave Young (Jul 18, 2007 at 19:48 GMT) |
One of our goals is also to offer guest speaker sessions and exclusive access to key talent here in the community as well, which is extremely handy.
I know the 1 year $10,000 contest is also giving a little something back to the community. But, we do have our critics :)
We are launching this venture to address a need. People will certainly be able to figure out whether or not the need applies to them!
Thanks for the best wishes part anyway, good luck on your own MMO, I've enjoyed watching it progress!
Edited on Jul 18, 2007 20:03 GMT
| Ed Johnson (Jul 18, 2007 at 19:50 GMT) |
Quote:
"I'd hate for this "Torque School" to be just another way of taking talent out of the community pool and chargin for it."
I can't speak for the other instructors, but I am no way taking my 'talent' out of the community pool... in fact I plan on being even more active in the community and releasing free content, articles, tutorials, and various other things.
We've found some of the best and brightest from the community and given them a chance to teach what they know. Whether it is worth the price or not is entirely up to you and your needs, but $200 is cheap for 4-6 weeks of online tutoring. Have you checked college course prices recently?
| Michael Perry (Jul 18, 2007 at 20:56 GMT) |
Quote:
I\'d hate for this \"Torque School\" to be just another way of taking talent out of the community pool and chargin for it.
Can be found in most recent blog:
Quote:
As much as I love programming, I enjoy helping others a lot more. I will still make every effort to support the community and supply resources and documentation, but I will now use Torque School as my main median of instruction.
Ed Johnson and myself started our collaboration to give back to the community, and we both started to deliver on this. Torque School will not end this, believe me. This will actually give a lot more back to the community, and I'm willing to go into a 5 page rant to explain if need be =)
On a personal note, the extra money this will provide brings me one step closer to replacing my day job, which would give me even more time to work with Torque Technology and provide for the community.
This venture will benefit both the participants who pay to attend, and those who do not.
| Mark (Jul 18, 2007 at 21:34 GMT) |
| Britt Scott (Jul 19, 2007 at 04:08 GMT) |
| BigPapa (Jul 19, 2007 at 04:38 GMT) Resource Rating: 5 |
An adviser or questionnaire can start with general questions like "why do you want to make games" and "what aspect of games do you enjoy the most" or "what skills do you have". Then elaborate more into the details and based on the answers, the student can be directed to a particular technology career like the game engines, audio design, 3d, etc.
I truly believe this should be address if it has not been done already. Otherwise students will take courses at random without a clear path.
| Rasmus Boserup (Jul 19, 2007 at 06:18 GMT) Resource Rating: 4 |
Anyone know what the prize for the courses will be yet?- im a poor student...do i need to plan ahead to be able to afford courses :-(
Edited on Jul 19, 2007 06:19 GMT
| Trace Kern (Jul 19, 2007 at 06:24 GMT) |
I want to register for course, each week of the course costs one credit, and each course is estimated at 4-6 weeks.
My question is this: Do I have to purchase all required credits up front before I can register? Or can I delay purchase of some credits till they are needed?
I ask because my personal budget would allow me to purchase two or three credits up front, but not the whole 4-6.
I'd need to be able to wait a couple weeks before I could afford the other half.
Finally, when does registration open up for the TGB courses?
| Dave Young (Jul 19, 2007 at 11:07 GMT) |
Some courses are developing video material, so it's not out of the question completely, but would be a down-the-road kind of thing. The courses don't need a student to be present at specific time slots, you can review material at your leisure and turn in any turn-in assignments by their due dates. They do have a start and end date to hold to, and the live IRC sessions/guest speakers will be scheduled events also, but otherwise that's what the instructor, email and forums will be used for, to provide additional support along the way.
Courses are designed to provide step-by-step, discrete goal learning, to build up a skill and knowledge based oriented around specific tasks. A lot of work therefore is going into the course development and designing of turn-in assignments, and the instructor will be more of a facilitator and provide an additional support role and measure of advice and knowledge as needed for a student.
@BigPapa, great ideas on the career advisor wizard!
@Trace, you would need to purchase credits and register for a course in advance of it's starting date, there is still plenty of time before the courses launch. So as long as the course you're interested in does not fill up immediately, you should be OK.
We will be putting up course availability dates within the next couple of dates after we get an update on the progression of the course material development.
| Matthew Langley (Jul 19, 2007 at 15:24 GMT) |
| Will O*Reagan (Jul 19, 2007 at 18:19 GMT) |
| William Todd Scott (Jul 21, 2007 at 17:04 GMT) |
I think this is a great idea and I am looking forward to seeing more information on the classes.
I'll throw out one suggestion that would make the courses more interesting for me. It would be great if the advanced courses could really drill down on a single topic. Even if they are smaller seminars. For example, a detailed walk through of properly implementing "warping" for the player class with detailed explanations of evry line of code in the player class that handles warping and suggestions on how to do it from the ground up.
This is just a suggestion of what I personally would like. I would be sucker for classes like this that really got down in the weeds.
Great to see yet another resource for improving our skills!
Todd
| John Spivey (Jul 22, 2007 at 18:57 GMT) |
Quote:
Sorry Dave. Wish you the best of luck. I hope that this school doesnt end up taking some of the great resource people out of the GG community.
Well I started to do my own Constructor tutorials page for FREE and got lilttle to no response on it. This way people will know where to look and get the specific training they require. Its a great idea and I hope that people get behind it.
| Will O*Reagan (Jul 22, 2007 at 19:47 GMT) |
| Dave Young (Jul 22, 2007 at 21:34 GMT) |
@Will O Reagan: Wow! This was an introductory post to announce the project and garner feedback, glad we piqued your interest. Let me address some of your questions and implied questions. All your feedback will be taken into respectful consideration.
The need for this endeavor is extremely well researched and many people have a lot of time into it. The implementation of it is still a work in progress, as is the website of course. The quality of the materials and people contributing is hands down on an unquestionably high level. The idea grew out of the mydreamrpg community clamoring and showing repeated need for more indepth education, as well as gaping holes in the dozens of teams who come to our doors looking for help.
The school is an online school, it's not based out of anywhere. Our company is based out of Georgia, and I happen to live in MA. It doesn't make me, or the things I get involved with, shady. GarageGames is our partner in this, they have been intricately involved in the decisions, and will continue to play a pivotal role in overseeing the quality of the materials and the advancement of technology for the Torque brands. I'm sure you will hear from them soon if it will increase your comfort level in some way.
To teach someone, you need to have knowledge they don't. We've been tutoring and teaching people in the shady mydreamrpg community for well over a year now. I've been helping others and teaching the majority of my life. One of our instructors is a NASA scientist. Didn't ask him if he had a MA or BA when he demonstrated the right topic knowledge. Whoops, silly me :)
A TorqueSchool Credit is a way for people to begin to buy credits which they can later apply to classes, we are offering it now because some asked for it so they can quickly reserve a seat when the signups begin. It's also a pricepoint. If it doesn't interest you, I think you know the deal... Regardless, you are not the first to frown or heap insult upon a new venture, and I'm certain you won't be the last, not a problem. Either way, you're still in good company - no joke ;)
| Will O*Reagan (Jul 22, 2007 at 23:16 GMT) |
BTW..
Intro to Torque Game Builder X (TGBX)
Advanced Torque Game Builder X (TGBX)
Should be..
Intro to Torque Game Builder X (TXB)
Advanced Torque Game Builder X (TXB)
If you want to teach, you should at least use the proper acronyms., TorqueX Builder hasn't been refered to as TGBX for quite some time. You sound like a bunch of hacks, and that is always a sad occurance, when a student is taught by a hack. It is sad because hacks mainly produce shallow copies of themselves, because they lack the capacity to impart the skills necessary to put thier students ahead of the competition. A skilled teacher never would have made such a mistake as the one mentioned above, because he would be hip and involved in every aspect of his subject, before he made any statements or declarations on intent to teach it.
Edited on Jul 22, 2007 23:18 GMT
| Michael Perry (Jul 22, 2007 at 23:33 GMT) |
Excuse me. Have you just referred to myself and my friends/colleagues as hacks? I don't know what chip you are carrying on your shoulder, or why you feel the need to make assumptions about something you so clearly know little about, but you really need to take the time to do your own research.
By the way, I'm sure you are quite aware of the phrase "When you assume, you make an ass out of you and me both?" The course instructors are the ones who chose the titles and abbreviations of their classes, not DreamGames Inc or Dave Young.
To answer your accusations, the following people are involved in this venture: instructors with BAs, instructors with MAs, instructors with years of experience beyond YOUR's in both teaching and Torque Technology, Stephen Zepp, etc, etc.
What do you have to gain by smearing this project, which is intended to help the community first and foremost?
Edited on Jul 23, 2007 15:32 GMT
| Edward (Jul 23, 2007 at 15:23 GMT) |
| Ed Johnson (Jul 23, 2007 at 15:31 GMT) |
| Ed Johnson (Jul 23, 2007 at 15:41 GMT) |
or, quick link here. Hope to see you there!
| Will O*Reagan (Jul 23, 2007 at 19:12 GMT) |
Quote:
What do you have to gain by smearing this project, which is intended to help the community first and foremost?
The pride that you took away when you created your nasty website.
| Michael Perry (Jul 23, 2007 at 19:17 GMT) |
Edited on Jul 23, 2007 19:18 GMT
| Bloodknight (Jul 23, 2007 at 20:01 GMT) |
But i will never understand how outright hatred and insults will help achieve anything in this world.
i hope GG will not allow such things to continue and more actively moderate these un-necessary spats.
@will in your first pots you made some reasonable comments, all be it in a tone that could have been better, but you certainly resort to irrational hatred for no real reason, this sort of thing lowers the value of a whole community. While i dont necessarily agree with your initial comments in entirety i do understand the logic behind some of them, i also believe dave addressed most of them.
I hope that the whole things works out for this venture, ive seen so many websites both free and commercial offering game design/creation/related tutoring die in the past through lack of interest, and truly hope that the community here doesnt let the same happen here
| John Dungan (Jul 27, 2007 at 04:53 GMT) Resource Rating: 1 |
Its obvious the mmokit and titas sucked and was rip off so why does G>G> keep throwing these scumbags a bone. I say Dave Young needs to go to prison not sponge more money off this community!
Hey G.G. I would love to take some classes but I wouldn't pay dream games another penny for anything! They are documented liars and I believe they are extortionists so NO THANKS!
Not only was the mmokit a ripoff but when I put them to the hard questions they ignored me so I made myself hard to ignore. They deleted my posts and wrote lies about what they said and multiple members of their staff attacked me with insults, put downs and name calling and when I reciprocated they banned me.
I certainly don't want anything to do with Dave Young or anyone affiliated with Dream Games!
Edited on Jul 27, 2007 05:26 GMT
| Brett Seyler (Jul 27, 2007 at 05:44 GMT) |
Currently (excepting our Boot Camps which are very effective, but a bit far and too infrequent for many Torque users to take advantage of) the only way to really learn Torque products is to use them, read the forums, post questions where necessary, get feedback, and repeat. This process has created some outstanding developers and we're proud of that, but no doubt the process could be improved with some standardization of the advice and instruction that's out there. We don't want the forums to stop acting as a resource for developers. It's my belief that the biggest change we'll see in having more GG'ers using formal instruction to begin with is that the quality of questions and feedback in the forums will be markedly improved. Will there still be room for beginners to ask questions without scorn? Of course! But those beginners are likely to move to proficiency in Torque at a faster pace with online courses as an additional resource.
To be clear, GarageGames will still run Boot Camps and we will work with Dave Young to guide his instructors in creating content that makes sense for online instruction. We may release instruction video modules in the future, and you may see new books available, but regardless, we think the Dream Games initiative here has real promise and we want to help it succeed. Good luck Dave and thanks to all the instructors who are helping drive TorqueSchool.
-Brett
PS. Torque Game Builder X (TGBX) is now Torque X Builder (TXB)
Edited on Jul 27, 2007 05:46 GMT
| Kevin McLaughlin (Jul 27, 2007 at 12:51 GMT) Resource Rating: 5 |
TorqueSchool should be a great opportunity. It's been said over and over that Torque is a GREAT engine, with a very steep learning curve. A lot of people buy a license, get frustrated quickly, and drop it. Solid instruction should be a great way to help guide more of those people to become competent Torque developers.
And with GarageGames guiding all of the course content to be taught, it's not like the school is being run by "some random joe". Their support guarantees that the courses being taught will be quality stuff taught by quality instructors.
| Rasmus Boserup (Jul 27, 2007 at 13:03 GMT) Resource Rating: 4 |
Is there any ETA for the course descriptions, and when will sign up for the courses begin?
Thx.
| Dave Young (Jul 27, 2007 at 13:10 GMT) |
| Arcanor (Jul 27, 2007 at 13:31 GMT) Resource Rating: 5 |
Your post is rude, insulting, slanderous, and offensive. This is not appropriate in any forum, especially not a public one.
You're entitled to your opinion, but please don't force it on the rest of us who may choose to disagree with your assessment of Dream Games, the MMOKit, and Dave Young's character. Thanks so much.
There seems to be a huge amount of interest in this project, and I believe it will be a tremendous boost both to Garage Games, and also to the community as a whole.
Thanks for dreaming this up Dave! I'm behind you 100%.
| Jonathon Stevens (Jul 27, 2007 at 15:05 GMT) |
As per TorqueSchool? Only the words of the famous Cartman will suffice:
"Schweeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeet"
| Edward (Jul 30, 2007 at 19:40 GMT) |
| Gustavo Boni (Aug 07, 2007 at 14:29 GMT) Resource Rating: 4 |
| Dave Young (Aug 07, 2007 at 18:51 GMT) |
| Gustavo Boni (Aug 07, 2007 at 19:14 GMT) Resource Rating: 4 |
Hey Dave, how can i subscribe to a class? Also im not seeing a place to buy credits.
Edited on Aug 07, 2007 22:05 GMT
| Rasmus Boserup (Aug 08, 2007 at 13:11 GMT) Resource Rating: 4 |
| James Dunlap (Aug 08, 2007 at 15:12 GMT) |
On a slightly more serious note. I think this is a great idea and will be very successful because the world is full of people, differnt types of people and not all of us learn the same way. Some people prefer to learn by pure trial and error no instructions necessary. Others thrive midst the sea of tutorials, documentation, resources, forums, chatrooms, hints and tricks. However, not everyone is a self motivated self starter. Some people really do learn better in a more structured (classroom) environment. I would even say its most and not some people who learn this way. The very fact that the School will force learners to schedule their learning may just be all the person needed.
I suspect you will find that Torque school will end up growing in the community and making it more knowledgeable as a whole. Three Cheers to GG and Dave Young for pioneering the future!
| Rasmus Boserup (Aug 23, 2007 at 18:45 GMT) Resource Rating: 4 |
(Edit: for some reason the rest of my post got cut....*sigh*)
Edited on Aug 23, 2007 18:46 GMT
| Dave Young (Aug 23, 2007 at 18:58 GMT) |
| Dave Young (Sep 21, 2007 at 13:51 GMT) |
| John E. Nelson (Sep 05, 2008 at 18:57 GMT) |
| Dave Young (Sep 05, 2008 at 19:04 GMT) |
| John E. Nelson (Sep 05, 2008 at 22:33 GMT) |
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