by date
The Garage Games Community
The Garage Games Community
| Name: | Ashley Kelley | ![]() |
|---|---|---|
| Date Posted: | Jul 03, 2008 | |
| Rating: | 3.7 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Ashley Kelley |
Blog post
No products mentioned, no links and no pictures. Just an observation of my time as a member of this Indie Developer community.
When I joined this community more than 3 years ago I knew very little about what I was getting into. Like most people here I wanted to build a game. I toyed with ideas and resources but I could never get past a certain point. I asked questions on the forums and always got great answers. People who I'm sure had better things to do took time out of their schedule to help me along. People like Dreamer, Rex, Ari, Jondo, Kittle, Jonothan, and most importantly Dave Young spent hours working with me on different projects. They litterally taught me much of what I know today. Without these people and many more like them in this community I would still be scratching my head.
Garage Games really has a great community here. I wish everyone could appreciate that. Just think about any answer you get to a post in the forums. Even if its not as helpful as you'd like it is still someones time and effort. But there are a few people out there who seem to believe that the Game Engine License entitles you to immediate help with any number of questions. (Most of which have been answered time and time again in the forums.) That little search bar on the top right of your screen is your friend.
I think the reason I made so many friends here and got so much assistance was because I was willing to learn. I was respectful of other peoples time so I did as much research as I could and tried not to ask the redundant questions. Being someone who answers a lot of questions these days myself, it is really frustrating to explain the same thing over and over when its printed right in the forums here.
To sum it up... I am proud to be a member of this indie game development community. I've had a great time over the past 3+ years and look forward to many more.
When I joined this community more than 3 years ago I knew very little about what I was getting into. Like most people here I wanted to build a game. I toyed with ideas and resources but I could never get past a certain point. I asked questions on the forums and always got great answers. People who I'm sure had better things to do took time out of their schedule to help me along. People like Dreamer, Rex, Ari, Jondo, Kittle, Jonothan, and most importantly Dave Young spent hours working with me on different projects. They litterally taught me much of what I know today. Without these people and many more like them in this community I would still be scratching my head.
Garage Games really has a great community here. I wish everyone could appreciate that. Just think about any answer you get to a post in the forums. Even if its not as helpful as you'd like it is still someones time and effort. But there are a few people out there who seem to believe that the Game Engine License entitles you to immediate help with any number of questions. (Most of which have been answered time and time again in the forums.) That little search bar on the top right of your screen is your friend.
I think the reason I made so many friends here and got so much assistance was because I was willing to learn. I was respectful of other peoples time so I did as much research as I could and tried not to ask the redundant questions. Being someone who answers a lot of questions these days myself, it is really frustrating to explain the same thing over and over when its printed right in the forums here.
To sum it up... I am proud to be a member of this indie game development community. I've had a great time over the past 3+ years and look forward to many more.
Recent Blog Posts
| List: | 07/03/08 - The Garage Games Community 06/30/08 - Combat Starter Kit Released By Garage Games 03/08/08 - More In The Combat Starter Kit 02/25/08 - Combat Starter Kit Update 01/05/08 - Indie art pipeline 09/17/07 - Battlefield Torque Demo 03/27/07 - My Dream Game Contest Update 11/07/06 - Video Tutorials |
|---|
Submit your own resources!| Edward (Jul 03, 2008 at 12:15 GMT) |
| M (silentMike) Hall (Jul 03, 2008 at 14:29 GMT) |
Quote:
That little search bar on the top right of your screen is your friend.
That is so true! I couldn't tell you how many times I've used that thing. I've found, in the 8 months I've been here, that there are very few problems that I couldn't solve without a little searching. I've yet to ask a single question, but I've tried to answer a few when I could. And it does get annoying when you see the same questions asked again and again which have been answered many times before. With a little bit of research, careful thought, and experimentation it's amazing what you can learn through that search bar.
And yes, this is a great community! There's a wealth of collective experience and information to be found here that can't be found anywhere else.
| David Montgomery-Blake (Jul 03, 2008 at 14:33 GMT) |
And, yeah, there are bad apples in every community or people that you'll knock heads with that aren't necessarily "bad apples", but that's the nature of communication and having an active community.
| Jonathon Stevens (Jul 03, 2008 at 15:41 GMT) |
| Josh Engebretson (Jul 03, 2008 at 16:21 GMT) |
It can be difficult to separate personal feelings when listening to hostility or praise of one's work. For myself, I've found not listening too carefully to either works best. Of course, it is much more difficult to ignore praise :)
| Trenton Shaffer (Jul 03, 2008 at 18:46 GMT) |
| Neill Silva (Jul 03, 2008 at 21:14 GMT) |
| David Montgomery-Blake (Jul 03, 2008 at 21:38 GMT) |

| Mike Rowley (Jul 03, 2008 at 23:40 GMT) |
Ashley, you are an example of a great community member. GG has the best community I've found on the web. People here honestly help those who ask.
You must be a member and be logged in to either append comments or rate this resource.



3.7 out of 5


