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Plan for Mark Frohnmayer
Plan for Mark Frohnmayer
| Name: | Mark Frohnmayer | ![]() |
|---|---|---|
| Date Posted: | Oct 17, 2005 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Mark Frohnmayer |
Blog post
IGC 2005 - A one week retrospective
To all who attended IGC 2005 I want to say thanks - I had a great time talking games, playing games, seeing games, and connecting with a bunch of you out there who are doing such cool things. I also want to thank all the people here at GG who put on out an awesome show, and to the Marble Blast Ultra team for getting a great build together on Thursday. IGC this year was very exciting - the Indie games movement we're all a part of appears to be gaining quite a bit of momentum, and the market is ripe with opportunities for indie developers.
A few personal highlights from the show:
Talking game design with Logan, Adrian, Justin and Brett
Talking game design with Joe and all the people who came to our session
Whoopin' up on the Marble Blast Ultra tourney winners (sorry guys!)
Witnessing Adam and Tim's brilliant strategy in Attika
Justin D's "I love you guys" moment at the mic
The wind-down night at Steelhead
In other news, if you haven't had a chance to read Jeff's blog, give it a read. Over the next year we're going to be taking a more active role in helping promising game developers get their games tightened down and finished, so any interested developers should feel free to ping Jeff to get involved. We have a lot of cool stuff on tap over the next year - from the launch of a console that supports indies to games, to some really exciting tech stuff, and much more. Stay tuned...
A few personal highlights from the show:
Talking game design with Logan, Adrian, Justin and Brett
Talking game design with Joe and all the people who came to our session
Whoopin' up on the Marble Blast Ultra tourney winners (sorry guys!)
Witnessing Adam and Tim's brilliant strategy in Attika
Justin D's "I love you guys" moment at the mic
The wind-down night at Steelhead
In other news, if you haven't had a chance to read Jeff's blog, give it a read. Over the next year we're going to be taking a more active role in helping promising game developers get their games tightened down and finished, so any interested developers should feel free to ping Jeff to get involved. We have a lot of cool stuff on tap over the next year - from the launch of a console that supports indies to games, to some really exciting tech stuff, and much more. Stay tuned...
Recent Blog Posts
| List: | 06/13/07 - An inconvenient game? 08/22/06 - Sometimes you can't do everything. 08/04/06 - State of the Garage 10/17/05 - Plan for Mark Frohnmayer 07/29/05 - Plan for Mark Frohnmayer 05/25/05 - Plan for Mark Frohnmayer 03/28/04 - Plan for Mark Frohnmayer 03/18/04 - Plan for Mark Frohnmayer |
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Submit your own resources!| Matt Vitelli (Oct 17, 2005 at 21:50 GMT) |
Quote:
Whoopin' up on the Marble Blast Ultra tourney winners (sorry guys!)
Haha! Well said. You owned all of us in the Marble Blast Ultra LAN party. :)
Edited on Oct 17, 2005 21:51 GMT
| Matthew Langley (Oct 17, 2005 at 22:16 GMT) |
| Brett Fattori (Oct 18, 2005 at 01:00 GMT) |
- Brett
| Paul Dana (Oct 18, 2005 at 12:41 GMT) |
| L Foster (Oct 18, 2005 at 15:34 GMT) |
BTW Mark, I agree that the discussions on game design were awesome in many ways I think it will help us move forward faster and better than ever before. Thanks once again for taking the time to sit down and chat, it is very much appreciated.
| Justin DuJardin (Oct 18, 2005 at 17:16 GMT) |
| Michael Wood (Dec 02, 2005 at 17:33 GMT) |
| Aaron Danks (Dec 14, 2005 at 04:18 GMT) |
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