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Sometimes you can't do everything.
Sometimes you can't do everything.
| Name: | Mark Frohnmayer | ![]() |
|---|---|---|
| Date Posted: | Aug 22, 2006 | |
| Rating: | 3.1 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Mark Frohnmayer |
Blog post
Each year GarageGames hosts IndieGamesCon - a unique event where indie developers can network, share and reflect on our creations and envision a new world of game development - where a start-up team can take a prototype game and then see it on a next generation console the next year. However this incredibly fun gathering of independent developers comes with a price for GarageGames. Each year it takes us offline for a big chunk of time, and even though it takes a big chunk of time, each year we do it again - to build contacts and secure business relationships - but above all to engage face-to-face with the community that's helped build us from four dreamers into a thriving company. But recently, as IGC has approached it has become painfully ever more clear that we can't both deliver a quality event that we want this October and fulfill on the products that we have promised for this year: Torque Game Builder, Torque X, Torque Shader Engine on the near horizon, Constructor at Beta #9, and even an update to the Torque Game Engine about to go out the door.
Reading up on the GG blogs and forum posts might give you an idea of just how hard it has been for us to even consider pausing IGC. In my last blog I talked about our plan for IGC that was aimed to both make a for a more interesting event, as well as decrease the amount of time necessary to put it on. Even still as we looked at the large to-do list for IGC we realized we simply have too much on our plate to properly deliver on expectations for the event. Given our schedule we've made the agonizing decision to put IndieGamesCon on hold for this year. For the few who have already purchased IGC tickets, we will of course refund them. We will be sending individual emails to each of you.
Now is a time of amazing opportunity for independent developers - from the opening of next gen consoles to the explosive growth of the casual games market. There has never been a more opportune time to be an independent developer and in my opinion never a more exciting time to be in the business of making games. In the balance we had to choose between putting on an event that we dearly love and delivering on the tools that will enable our community to make real the dream of a true independent games movement.
We understand that many of you will be disappointed with this decision. Believe me when I say that this disappointment is echoed by everyone here on the GarageGames team - noone loves IGC more than we do. But when we had to weigh this disappointment against the benefit that the whole GG community will see from the work we are doing, it was a decision we had to make.
- Mark
Reading up on the GG blogs and forum posts might give you an idea of just how hard it has been for us to even consider pausing IGC. In my last blog I talked about our plan for IGC that was aimed to both make a for a more interesting event, as well as decrease the amount of time necessary to put it on. Even still as we looked at the large to-do list for IGC we realized we simply have too much on our plate to properly deliver on expectations for the event. Given our schedule we've made the agonizing decision to put IndieGamesCon on hold for this year. For the few who have already purchased IGC tickets, we will of course refund them. We will be sending individual emails to each of you.
Now is a time of amazing opportunity for independent developers - from the opening of next gen consoles to the explosive growth of the casual games market. There has never been a more opportune time to be an independent developer and in my opinion never a more exciting time to be in the business of making games. In the balance we had to choose between putting on an event that we dearly love and delivering on the tools that will enable our community to make real the dream of a true independent games movement.
We understand that many of you will be disappointed with this decision. Believe me when I say that this disappointment is echoed by everyone here on the GarageGames team - noone loves IGC more than we do. But when we had to weigh this disappointment against the benefit that the whole GG community will see from the work we are doing, it was a decision we had to make.
- Mark
Recent Blog Posts
| List: | 06/13/07 - An inconvenient game? 08/22/06 - Sometimes you can't do everything. 08/04/06 - State of the Garage 10/17/05 - Plan for Mark Frohnmayer 07/29/05 - Plan for Mark Frohnmayer 05/25/05 - Plan for Mark Frohnmayer 03/28/04 - Plan for Mark Frohnmayer 03/18/04 - Plan for Mark Frohnmayer |
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Submit your own resources!| Rob Sandbach (Aug 22, 2006 at 01:55 GMT) |
Look forward to the next IGC, whenever it is!
| Affectworks (Aug 22, 2006 at 01:57 GMT) |
| Bob (Aug 22, 2006 at 01:57 GMT) |
| Affectworks (Aug 22, 2006 at 01:58 GMT) |
Fredrik S
Affectworks
| Tom Bentz (Aug 22, 2006 at 02:14 GMT) |
| Joshua Dallman (Aug 22, 2006 at 02:17 GMT) |
just like woodstock was the living embodiment of the hippie movement,
so too was IGC the living embodiment of the indie movement.
now all we have left are the dead bones of software tools to look forward to.
not judging the decision, just expressing how I feel.
| Josh Moore (Aug 22, 2006 at 02:30 GMT) |
Edit: Nevermind.
Edited on Aug 22, 2006 02:32 GMT
| John Rockefeller (Aug 22, 2006 at 02:31 GMT) |
| Ian Roach (Aug 22, 2006 at 03:00 GMT) |
| Paul Dana (Aug 22, 2006 at 03:00 GMT) |
| Anton Bursch (Aug 22, 2006 at 03:10 GMT) |
Though... it would have been weird to go to IGC this year and feel the fresh emptiness from not having Jay there.
| Timothy Aste (Aug 22, 2006 at 03:18 GMT) Resource Rating: 5 |
| Ben Ewing (Aug 22, 2006 at 03:28 GMT) |
Can the next one be durring the summer?
| Tyler Frans (Aug 22, 2006 at 04:20 GMT) |
| Jay Barnson (Aug 22, 2006 at 05:40 GMT) |
Well, maybe Casualty or something next year. There's getting to be a lot of indie / casual games conferences now.
| Nick Zafiris (Aug 22, 2006 at 07:16 GMT) |
Nick
| Gareth Fouche (Aug 22, 2006 at 07:23 GMT) |
Quite honestly, this kind of decision on your part shows the spirit of GG, that they are, first and foremost, about getting great tech into indie hands, not about "the show". Not to disparage the usefulness of the show ;)
Thanks for all your hard work guys.
| James Laker (BurNinG) (Aug 22, 2006 at 07:30 GMT) |
| Anton Bursch (Aug 22, 2006 at 08:44 GMT) |
| Andy Hawkins (Aug 22, 2006 at 10:31 GMT) |
| Ron Yacketta (Aug 22, 2006 at 13:26 GMT) Resource Rating: 5 |
I get my wife and boss off my back and save ~1k!! w00t
-Ron
| Jon Jorajuria (Aug 22, 2006 at 14:26 GMT) |
| Jonathon Stevens (Aug 22, 2006 at 16:02 GMT) |
I want everyone to remember why we're here to begin with. We might have came for the inexpensive engine, but we stayed for the community and opportunity that GG provides. LONG LIVE IGC!
| Ian \"Xest\" Winter (Aug 22, 2006 at 16:13 GMT) |
Again I don't want anyone to think I'm being nasty but thanks GG, this is fantastic news, I'm sure many more people will benefit from products that have been arguably long overdue than would benefit from being able to attend these conferences - I really do think you made the right choice here.
Maybe next year when you've got TSE/TGE1.5/Constructor/Torque X out to us we'll let you have a bit more fun *cracks whip* ;)
| Greg Squire (Aug 22, 2006 at 16:23 GMT) |
| Josh Williams (Aug 22, 2006 at 16:31 GMT) |
Jon, we hear ya, and we had to ask ourselves the same question you are. So you know though, we fully intend to keep IGC alive. This year was kind of a perfect storm type scenario where we have almost all our current product dev cycles scheduled to wrap up at the same time (right on top of IGC), and where we'd let the plan for IGC creep beyond a scope we could feasibly pull off.
Happily though, part of the upside that came out of trying to salvage IGC until the very last minute here this year was that we sat down (a bunch of times) and took a hard look at what IGC really ought to be about. It's about community, and celebrating and helping independent game developers. As a big plus, I think we came up with a plan that'll make the show more fun and more useful for everyone, as well as being a lot easier for us to pull off in the future. When IGC comes back, we expect it to be the best one yet, without requiring us to take ourselves offline for several man-months. So, I'm excited about the prospects for future IGCs.
| Alan McCosh (Aug 22, 2006 at 17:02 GMT) |
so, the question is..... who's coming with me???
| Matt Fairfax (Aug 22, 2006 at 17:42 GMT) |
Quote:
I'm just going to camp out in front of your offices and drink my beer and play my games.
While we do have a pretty nice loading doc/porch, I'm pretty sure we could let you inside to drink beer and play your games...as long as you bring some of the beer =)
| Jonathon Stevens (Aug 22, 2006 at 19:08 GMT) |
I'm just glad to hear that IGC is NOT being put on the back burner for any other reason than "we had a 1 time lapse of time management."
| Vashner (Aug 22, 2006 at 19:09 GMT) |
| Louis Dargin (Aug 22, 2006 at 19:22 GMT) |
Alan,
You might want to look into applying your non-refundable trip money towards a different trip.
| Jonathon Stevens (Aug 22, 2006 at 20:16 GMT) |
| Jonathon Stevens (Aug 22, 2006 at 20:22 GMT) |
| Jesse (Midhir) Liles (Aug 22, 2006 at 21:12 GMT) |
| Davey Jackson (Aug 23, 2006 at 00:31 GMT) |
On IGC-- I'm bummed about dropping it too. Last year was my first and it rawked my world! However, when you look at the history of independent gaming, this is potentially the hugest moment for our section of the industry. The barrier to entry has just been shattered by Microsoft's Gamefest announcement. We want to be ready to empower the GG community to fully explore the potential of the XNA framework and distribution potential; as well as deliver some fantastic additions to our core technologies.
| Anton Bursch (Aug 23, 2006 at 02:18 GMT) |
| Jon Frisby (Aug 23, 2006 at 07:43 GMT) |
-JF
| Jeremy Alessi (Aug 23, 2006 at 23:06 GMT) |
| Keith Johnston (Aug 31, 2006 at 02:09 GMT) |
| Stephen Clark (Sep 07, 2006 at 02:33 GMT) |
| Michael Wells (Sep 20, 2006 at 19:57 GMT) |
| Matt Vitelli (Sep 24, 2006 at 17:49 GMT) |
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3.1 out of 5


