by date
TorqueX 3D Beta Fun
TorqueX 3D Beta Fun
| Name: | Tom Eastman (Eastbeast314) | ![]() |
|---|---|---|
| Date Posted: | Mar 08, 2008 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Tom Eastman (Eastbeast314) |
Blog post
My, it's been a long time since my last .plan. However, to make up for that awfully common start, I've gots lots of images!
So, here we go. Started this little project a few weeks ago as a final assignment. Here it is in it's completely awful starting stage.

Then, at Milestone 1 - I had to have all the gameplay in. It's a simple racing game - collect the crates for points, run (and later shoot) into the enemy to kill them. Splitscreen multiplayer (thank goodness the Gamefest demo did this).

The initial texture pass - you can barely tell I'm not an artist and had no time ;) The Crazybump beta was invaluable for stopping everything from looking bad.
The daisy vehicle is perhaps the most hideous thing I've ever made.

The second level I made was a kitchen level - driving around on the floor is always fun...right? Ended up being way too hard to tell it was a kitchen, but whatever - time and I have a strained relationship.
.PNG)
.PNG)
And the final level with some baked lighting from 3ds Max (with some wonderful UV unwrapping artifacts). Didn't have time to really look, but most likely there's a difference in the way Max shows vs. exports UVs to dts.
.PNG)
.PNG)

And, the best part of the game: the goal crate. A little mix of the lovable companion cube, a golden coin, a cow, and cake.


And, just for kicks, one of the images rendered from a raytracer I wrote this term.

So, there you go. Big thanks to John Kanalakis for answering questions (of other people) in the TorqueX forums - saved me a ton of time across the board. And, also to the team that put together the Gamefest FPS demo (and the whole beta) - the comments in the engine were very helpful.
And now, time to dream about the rendering equation :)
So, here we go. Started this little project a few weeks ago as a final assignment. Here it is in it's completely awful starting stage.
Then, at Milestone 1 - I had to have all the gameplay in. It's a simple racing game - collect the crates for points, run (and later shoot) into the enemy to kill them. Splitscreen multiplayer (thank goodness the Gamefest demo did this).
The initial texture pass - you can barely tell I'm not an artist and had no time ;) The Crazybump beta was invaluable for stopping everything from looking bad.
The daisy vehicle is perhaps the most hideous thing I've ever made.
The second level I made was a kitchen level - driving around on the floor is always fun...right? Ended up being way too hard to tell it was a kitchen, but whatever - time and I have a strained relationship.
And the final level with some baked lighting from 3ds Max (with some wonderful UV unwrapping artifacts). Didn't have time to really look, but most likely there's a difference in the way Max shows vs. exports UVs to dts.
And, the best part of the game: the goal crate. A little mix of the lovable companion cube, a golden coin, a cow, and cake.
And, just for kicks, one of the images rendered from a raytracer I wrote this term.
So, there you go. Big thanks to John Kanalakis for answering questions (of other people) in the TorqueX forums - saved me a ton of time across the board. And, also to the team that put together the Gamefest FPS demo (and the whole beta) - the comments in the engine were very helpful.
And now, time to dream about the rendering equation :)
Recent Blog Posts
| List: | 03/08/08 - TorqueX 3D Beta Fun 03/17/07 - GDC from afar (w TGB scripts!) 12/13/06 - Internship Complete (Press Start) 10/03/06 - Interning Unlimited 06/04/06 - Intro and Inspiration |
|---|
Submit your own resources!| Kenneth Holst (Mar 08, 2008 at 19:13 GMT) |
| Deborah Marshall (Mar 08, 2008 at 19:37 GMT) |
Nice little Torque X 3D game, Tom!
| Kevin James (Mar 08, 2008 at 20:09 GMT) |
I liked he .plan too! Put a smile on my face when I was just about to gleefully throw my $1000 computer out the window because of dastardly Torque Game Builder.
| Tom Eastman (Eastbeast314) (Mar 08, 2008 at 22:33 GMT) |
Windows only.
You need a 360 controller for the second person.
Controls:
Turning: A/D or Left Analog
Boost: W or A button
Fire: Space or Triggers
Toggle Camera: Q or B button
Enjoy!
| Andy Hawkins (Mar 08, 2008 at 22:44 GMT) |
| John Kanalakis (Mar 09, 2008 at 06:06 GMT) |
John K.
| Tom Eastman (Eastbeast314) (Mar 09, 2008 at 06:27 GMT) |
| John Kanalakis (Mar 09, 2008 at 06:47 GMT) |
You must be a member and be logged in to either append comments or rate this resource.



Not Rated


