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Interning Unlimited
Interning Unlimited
| Name: | Tom Eastman (Eastbeast314) | ![]() |
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| Date Posted: | Oct 03, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Tom Eastman (Eastbeast314) |
Blog post
Hello various nefarious Torquers!
I've been interning at GG for a month now (wow that went fast) and, despite my personal goal of blogging more than once a month, have managed not to shed some light on the internship program. Some of you probably recognize me from the TGB forums, where I spend the day pondering the role of sprites in the world.
Being on the other side of the NDA is both a blessing and a curse. I get to see how hard the employees are actually working (I wish they were lazy and would play MBU with me) and what exactly they are working so hard on. Some of the stuff is downright spectacular, but alas, I am cursed into silence. Now that I think about it, Tim was probably too busy to see that I had actually signed the NDA... Drat! Anyway, so think twice before you question these guys - they're working harder than the ants in Antz (and it shows - I beat Davey more than once at MBU! He needs to play more, a lot more). It's easy to doubt the company or engines when you can't see the individuals working hard everyday.

So, when I got there, they threw me onto the Wheel of Death, which everyone else calls QA'ing the TGB tutorials. Not to steal Matt or Joe's respective thunders, but the docs are going to be much, much better for TGB sometime in the future. I helped a bit with the tutorials. Instead of frowning at a tutorial mistake, I could actually fix it. Wonder of wonders! After reporting a ton of bugs and then being told to fix them, Joe gave me the task to clone a 2D game, make a tutorial, and then add 15 or so pounds of bling to it. Click here to see a pound of said bling: Click me! (.mov) So, I got to write a wave propagation system! You can't really see any of the waves in the movie, just what I call the activation nudging, so you'll have to wait to see the whole thing! Mwuhahahaha!
Yeah...so anyway. Perhaps some of you are aware that GG has the ONLY games industry internship program that I know of. That's basically really cool. I'd recommend it to everyone, but that might hurt my chances of coming back for another round before college is over. So, just remember that some of the employees prefer coffee on gold platters while others prefer silver. It's up to you to figure out which are which!
I've been working on something else that's so top secret that I'm not even allowed to think about it outside the offices. So, I can't tell you what it is. But I might be able to tell you that it will rock your socks (or does that give it away?).
Happy Torqueing and maybe I'll hint at random things sometime next month!
I've been interning at GG for a month now (wow that went fast) and, despite my personal goal of blogging more than once a month, have managed not to shed some light on the internship program. Some of you probably recognize me from the TGB forums, where I spend the day pondering the role of sprites in the world.
Being on the other side of the NDA is both a blessing and a curse. I get to see how hard the employees are actually working (I wish they were lazy and would play MBU with me) and what exactly they are working so hard on. Some of the stuff is downright spectacular, but alas, I am cursed into silence. Now that I think about it, Tim was probably too busy to see that I had actually signed the NDA... Drat! Anyway, so think twice before you question these guys - they're working harder than the ants in Antz (and it shows - I beat Davey more than once at MBU! He needs to play more, a lot more). It's easy to doubt the company or engines when you can't see the individuals working hard everyday.
So, when I got there, they threw me onto the Wheel of Death, which everyone else calls QA'ing the TGB tutorials. Not to steal Matt or Joe's respective thunders, but the docs are going to be much, much better for TGB sometime in the future. I helped a bit with the tutorials. Instead of frowning at a tutorial mistake, I could actually fix it. Wonder of wonders! After reporting a ton of bugs and then being told to fix them, Joe gave me the task to clone a 2D game, make a tutorial, and then add 15 or so pounds of bling to it. Click here to see a pound of said bling: Click me! (.mov) So, I got to write a wave propagation system! You can't really see any of the waves in the movie, just what I call the activation nudging, so you'll have to wait to see the whole thing! Mwuhahahaha!
Yeah...so anyway. Perhaps some of you are aware that GG has the ONLY games industry internship program that I know of. That's basically really cool. I'd recommend it to everyone, but that might hurt my chances of coming back for another round before college is over. So, just remember that some of the employees prefer coffee on gold platters while others prefer silver. It's up to you to figure out which are which!
I've been working on something else that's so top secret that I'm not even allowed to think about it outside the offices. So, I can't tell you what it is. But I might be able to tell you that it will rock your socks (or does that give it away?).
Happy Torqueing and maybe I'll hint at random things sometime next month!
Recent Blog Posts
| List: | 03/08/08 - TorqueX 3D Beta Fun 03/17/07 - GDC from afar (w TGB scripts!) 12/13/06 - Internship Complete (Press Start) 10/03/06 - Interning Unlimited 06/04/06 - Intro and Inspiration |
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Submit your own resources!| Alex Swanson (Oct 03, 2006 at 18:34 GMT) |
Welcome to GG!
Edited on Oct 03, 2006 18:35 GMT
| Thomas Buscaglia (Oct 04, 2006 at 06:13 GMT) |
It's good to have you around. If it weren't for you that spot behind my chair would feel so empty now that Spider stopped camping out on the doggy-bed back there. Where did that cushion thing come from? For that matter, where did that giant ball come from? Maybe someone thought our corner looked like it needed toys. If we get to choose the next one, my vote is for a bounce house! (who's with me?!)
| Matthew Langley (Oct 04, 2006 at 06:16 GMT) |
East Beast it's been a great help having you here... you've really helped me on the docs end a great deal :)
| Tom Eastman (Eastbeast314) (Oct 04, 2006 at 15:49 GMT) |
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