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Torque Game Builder 1.5 Beta
Torque Game Builder 1.5 Beta
| Name: | Justin DuJardin | ![]() |
|---|---|---|
| Date Posted: | Apr 01, 2007 | |
| Rating: | 4.8 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Justin DuJardin |
Blog post
Only Current Owners of Torque Game Builder may download this Beta
It's been just at two months since my last .PLAN and this one should be a good one! For a long while before the initial release of Torque Game Builder, we ran Beta series with T2D and TGB, where we were able to keep the users at the bleeding edge of our development with the understanding that there may be some bugs.



Since we released TGB last year, we have not done a Beta program that was open to the community, but that changes today. In an effort to be able to provide you with the latest Technology that we're making use of internally, we're proud to announce the Torque Game Builder open beta program.
Who can join the Beta?
All registered users of TGB now have a new download link available to them and may optionally download the 1.5 Beta 2 build. This does not mean that you will not be able to use the existing 1.1.3 downloads, and they continue to be the official release versions, but if you want the features listed below, you can surely get them!
Who should join the Beta?
People that already have a familiarity with TGB and are willing to deal with the bumps and brokeness that come with Beta testing software should use the Beta. Users that are new to TGB and want all the tutorials to work perfectly their first time through may want to wait for a release version of the software that guarantees up-to-date documentation.
Where do I get the Beta?
If you're a registered TGB owner you can get it Here at your My account page. Simply Click the "Download" link as you would to download the current public release version and there will be a link at the bottom of the page to opt to download the Beta instead!
garagegames.com/myAccount/
How long until the Beta is a full release?
The purpose of the TGB Beta program is to keep our users that wish to be, up to date with what is relatively stable and useful for our internal usage. To this end, we will make every effort to bring features out of Beta when they're sufficiently stable and tested through the Beta period.
What does the Beta get me?
Downloading the 1.5 Beta build gets you access to the latest improvements to the TGB line of software, including the following excellent features...
Behaviors
TGB 1.5 introduces a system by which you can place 'Behaviors' on objects in your scene, or on your scenegraph. Behaviors are small bits of functionality that can be attached to, and configured through the editor without opening a script file and typing anything. With Behaviors it is possible to create entire games without writing a single line of script or ever leaving the Torque Game Builder tool!
Sizable Editor Window
In version 1.5 we bring back the idea that your Editor should be sizable, and the Tools window is now completely sizable to the area that you deem fit on your desktop!
Platform Specific Upgrades
Now if you're running TGB on Windows you will see the familiar Windows cursors and Menus, File Dialogs, and MessageBoxes that you are used to... and if you're on Mac you'll see the same, but in the Mac fashion that you're accustomed to!
Current 1.5 Beta and 1.1.3 Mac Builds
Just grab the version you desire for the Mac from your download page if you're a registered user!
Save your changes
Never again will you accidentally lose your changes to the level you'd been working on for an hour, only to accidentally click the X button on TGB. Now when you close a level TGB will kindly ask you whether you'd like to save your changes before leaving.
Drag-&-Drop file importing
You may now drag and drop images of PNG, JPG and BMP file format onto the TGB window and they will be automatically imported and a StaticSprite will be created from them. This support multiple files at a single time and copies them into your Game directory for you. You may drag images from anywhere on your computer, including from Internet Explorer and FireFox websites!
Remote File Saving
TGB 1.5 Beta series provides the ability to Create and Modify your games from any location that is available on your OS, provided you have the proper permissions. This means that you can download a friends game from GGE onto your desktop and open it using TGB from there! This should also provide a fix for windows Vista users for situations where their data is hidden by Vista because it had to be saved in their Programs directory.
Let us know what you think
We've opened up a new Beta Discussion forum for registered users to provide feedback and report bugs discovered in the Beta software. This is where you'll want to go to share ideas, post thoughts and suggestions and perhaps impact the development of future versions of TGB. As always, it's appreciated if you post fixes with your bugs when you can, as we do have a limited number of developers and this speeds the development process for us!
Until next time, enjoy the Beta!
Cheers,
-Justin
It's been just at two months since my last .PLAN and this one should be a good one! For a long while before the initial release of Torque Game Builder, we ran Beta series with T2D and TGB, where we were able to keep the users at the bleeding edge of our development with the understanding that there may be some bugs.



Since we released TGB last year, we have not done a Beta program that was open to the community, but that changes today. In an effort to be able to provide you with the latest Technology that we're making use of internally, we're proud to announce the Torque Game Builder open beta program.
Who can join the Beta?
All registered users of TGB now have a new download link available to them and may optionally download the 1.5 Beta 2 build. This does not mean that you will not be able to use the existing 1.1.3 downloads, and they continue to be the official release versions, but if you want the features listed below, you can surely get them!
Who should join the Beta?
People that already have a familiarity with TGB and are willing to deal with the bumps and brokeness that come with Beta testing software should use the Beta. Users that are new to TGB and want all the tutorials to work perfectly their first time through may want to wait for a release version of the software that guarantees up-to-date documentation.
Where do I get the Beta?
If you're a registered TGB owner you can get it Here at your My account page. Simply Click the "Download" link as you would to download the current public release version and there will be a link at the bottom of the page to opt to download the Beta instead!
garagegames.com/myAccount/
How long until the Beta is a full release?
The purpose of the TGB Beta program is to keep our users that wish to be, up to date with what is relatively stable and useful for our internal usage. To this end, we will make every effort to bring features out of Beta when they're sufficiently stable and tested through the Beta period.
What does the Beta get me?
Downloading the 1.5 Beta build gets you access to the latest improvements to the TGB line of software, including the following excellent features...
Behaviors
TGB 1.5 introduces a system by which you can place 'Behaviors' on objects in your scene, or on your scenegraph. Behaviors are small bits of functionality that can be attached to, and configured through the editor without opening a script file and typing anything. With Behaviors it is possible to create entire games without writing a single line of script or ever leaving the Torque Game Builder tool!
Quote:
For a great example of Behaviors being used to create a Breakout game and modeling some common gametype controls, see the BehaviorPlayground project that is included in the Beta download
Sizable Editor Window
In version 1.5 we bring back the idea that your Editor should be sizable, and the Tools window is now completely sizable to the area that you deem fit on your desktop!
Platform Specific Upgrades
Now if you're running TGB on Windows you will see the familiar Windows cursors and Menus, File Dialogs, and MessageBoxes that you are used to... and if you're on Mac you'll see the same, but in the Mac fashion that you're accustomed to!
Current 1.5 Beta and 1.1.3 Mac Builds
Just grab the version you desire for the Mac from your download page if you're a registered user!
Save your changes
Never again will you accidentally lose your changes to the level you'd been working on for an hour, only to accidentally click the X button on TGB. Now when you close a level TGB will kindly ask you whether you'd like to save your changes before leaving.
Drag-&-Drop file importing
You may now drag and drop images of PNG, JPG and BMP file format onto the TGB window and they will be automatically imported and a StaticSprite will be created from them. This support multiple files at a single time and copies them into your Game directory for you. You may drag images from anywhere on your computer, including from Internet Explorer and FireFox websites!
Remote File Saving
TGB 1.5 Beta series provides the ability to Create and Modify your games from any location that is available on your OS, provided you have the proper permissions. This means that you can download a friends game from GGE onto your desktop and open it using TGB from there! This should also provide a fix for windows Vista users for situations where their data is hidden by Vista because it had to be saved in their Programs directory.
Let us know what you think
We've opened up a new Beta Discussion forum for registered users to provide feedback and report bugs discovered in the Beta software. This is where you'll want to go to share ideas, post thoughts and suggestions and perhaps impact the development of future versions of TGB. As always, it's appreciated if you post fixes with your bugs when you can, as we do have a limited number of developers and this speeds the development process for us!
Until next time, enjoy the Beta!
Cheers,
-Justin
Recent Blog Posts
| List: | 04/01/07 - Torque Game Builder 1.5 Beta 02/01/07 - Torque Game Builder Closed Beta Signups 09/28/06 - Torque Game Builder 1.1.2 Goes Live! 08/10/06 - Torque Game Builder 1.1.1 Lives! 06/20/06 - Torque Game Builder Hits 1.1.0! 06/08/06 - Torque Game Builder RC2 is Here! 05/10/06 - Torque Game Builder goes Feature Complete! 04/17/06 - Torque Game Builder Bounties (Part 2) |
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Submit your own resources!| Tom Bentz (Apr 01, 2007 at 20:59 GMT) |
Edited on Apr 01, 2007 21:00 GMT
| Alex Scarborough (Apr 01, 2007 at 21:08 GMT) |
Stop making TGB awesome, you're distracting me from TGE.
| Terry (Apr 01, 2007 at 21:11 GMT) |
| Prairie Games (Apr 01, 2007 at 21:21 GMT) Resource Rating: 5 |
| Kodafox (Apr 01, 2007 at 22:22 GMT) |
This is the first release I remember seeing where the windows and mac version released concurrently. As a mac user, thank you for the continued excellent support!
| Rubes (Apr 01, 2007 at 22:36 GMT) |
Quote:
Stop making TGB awesome, you're distracting me from TGE.
Boy, you got that right.
| bank (Apr 01, 2007 at 22:39 GMT) |
Alex and Rubes - I'm with you on that statement :)
| Anton Bursch (Apr 01, 2007 at 22:51 GMT) |
A total side note... so... I did a prototype for work in Flash... it choked... Flash couldn't handle it. Then I redid it in XNA... worked great... but the plugin doesn't work so it can't be played on non-dev machines! Then I did it in old MDX(what the old XNA was called) and it worked great... but again... wouldn't work on machines!! Then I did a TGB version... in 10 hours... BAM!!! works great, plays great, plays on everyone's machines!!! Saved the day!!! Now it goes out to all the big publishers on Wed. TGB can have my first born after this last week! Great job TGB devs!!! You're making life beautiful for the studios out there who are making cutting edge casual games!!!
Edited on Apr 02, 2007 00:12 GMT
| Chip Lambert (Apr 02, 2007 at 02:13 GMT) |
I'm happy that finally the TGB workspace is as big as my resolution!!!! The behaviors seem really neat too, looking forward to getting a chance to really play with them.
| Tom Eastman (Eastbeast314) (Apr 02, 2007 at 04:34 GMT) |
I'm really glad that TGB is getting some of the old features polished up the way they should be :)
Maybe I should drop a class and switch my major to Torque and It's Many Flavors: Strawberry Included
| Oliver Rendelmann - DerR (Apr 02, 2007 at 06:46 GMT) Resource Rating: 5 |
| Marc Schaerer (Apr 02, 2007 at 09:34 GMT) |
Definitely great addition :-)
Since I first tried TGBX I wanted to have something similar to components so I really love components.
Thank you very much for this addition :-)
*where is the offer cake and coffee button on GG? :-)*
| Leroy Frederick (Apr 02, 2007 at 10:32 GMT) Resource Rating: 5 |
| Peter Dwyer (Apr 02, 2007 at 11:52 GMT) |
| Leroy Frederick (Apr 02, 2007 at 13:32 GMT) Resource Rating: 5 |
| Matthew Langley (Apr 02, 2007 at 17:38 GMT) |
Quote:
Lots of discussion by the C-Dev team on the irony of announcing it today, and it was just too funny not too(we are only human). Rest assured, this is no joke. :)
:)
btw hope you like the beta of TGB 1.5
Also please feel free to leave feedback on the new tutorial type here.

Edited on Apr 02, 2007 19:44 GMT
| Matt Van Gorkom (Apr 03, 2007 at 01:26 GMT) |
| Anton Bursch (Apr 03, 2007 at 07:55 GMT) |
Vanguard? Really? How is it playing that game? I tried out the beta... I didn't play twice. Well, then again, I don't really like MMORPGs. But I heard Vanguard kinda sucked? How do you like it?
| Dana Dill (Apr 20, 2007 at 17:03 GMT) |
Edited on Apr 20, 2007 17:08 GMT
| Joel Appelbaum (May 18, 2007 at 19:56 GMT) Resource Rating: 4 |
| David Janik-Jones (May 31, 2007 at 01:52 GMT) |
| Rick Kelley (Jul 09, 2007 at 18:05 GMT) |
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4.8 out of 5


