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TGE River Test

TGE River Test
Name:Apparatus
Date Posted:Jun 20, 2008
Rating:5.0 out of 5
Public:YES
Comments:YES
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I used the waterfall as a test for some rapids (that waterfall water must go somewhere - or come from somewhere for that matter); what I did actually was set to planes in a row at a distance (to simulate the cascade style) and added flat rocks to mask out the connection; as well added particle splashes and the effect was complete;

on to create slower movement for the water, river texture (not as much foam) and river bank stuff (rocks, foliage patches etc.)

Since the foliageReplicator doesn't seem to work on small areas, I made myself some nice patches of various vegetation - rapids, orchard, dry for roads.

Hope you enjoy. More on the way.






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Tom Eastman (Eastbeast314)   (Jun 20, 2008 at 01:01 GMT)
Really great stuff as usual!

Chip Lambert   (Jun 20, 2008 at 01:01 GMT)   Resource Rating: 5
Damn.... all I can say

Matt Fairfax   (Jun 20, 2008 at 01:25 GMT)
Awesome!

Just goes to show that it is less about polycount and fancy effects and *much* more about good solid artistic composition with the tools at hand =)

Steve YorkshireRifles Acaster   (Jun 20, 2008 at 01:28 GMT)
Wow, that's pretty!

Chris \"C2\" Byars   (Jun 20, 2008 at 01:36 GMT)
Not bad.

Todd Pickens   (Jun 20, 2008 at 01:54 GMT)
Awesome job! Great to see you putting out more work.

Nathan Kent   (Jun 20, 2008 at 02:25 GMT)
Sweet!

This is coming from a non-TGEA user (just oogled at the demo), but wouldn't you be able to use the material system to do some refraction/reflection work on it? Also, is it possible to use some physical zones and water blocks to simulate boyancy and current?
Edited on Jun 20, 2008 10:47 GMT

Apparatus   (Jun 20, 2008 at 02:48 GMT)
Probably; i will see to it.

Kevin James   (Jun 20, 2008 at 02:54 GMT)
You've been putting out an amazing quantity of high quality work, Apparatus.

Rubes   (Jun 20, 2008 at 03:37 GMT)
Awesome. I've always wondered if someone would come up with a solution for rivers in TGE.

Andy Hawkins   (Jun 20, 2008 at 05:51 GMT)
Where did you get the rock face texture along the cliff? I want it :)

Apparatus   (Jun 20, 2008 at 06:03 GMT)
cgtextures.com; a free textures resource, though mine is edited; beware, they offer raw images, not game-ready stuff.

Daz   (Jun 20, 2008 at 06:16 GMT)
That is looking fantastic App! I particularly like the rock face texture. I can see some minor inconsistencies, but even so that is easily the best rock wall in TEG(A) I have ever seen. Awesome work dude!

Chris Calef   (Jun 20, 2008 at 06:19 GMT)
Wow! Very cool, looking forward to updates!

Leslie Young   (Jun 20, 2008 at 09:36 GMT)   Resource Rating: 5
that is really amazing work.
Edited on Jun 20, 2008 09:36 GMT

Mark   (Jun 20, 2008 at 10:19 GMT)
so pretty :)

Andy Rollins   (Jun 20, 2008 at 15:27 GMT)
Wow it looks stunning, great work there with it

Adib Murad   (Jun 20, 2008 at 17:42 GMT)
Apparatus, I never explored Torque water very much, but I remember we can set flow and waves. You can see it at Stronghold mission and even a more troubled water in that green character demo (dunno if it's still in the SDK). How does this waving property goes with your work?

Apparatus   (Jun 20, 2008 at 18:48 GMT)
@Adib - i don't use the water datablock, though I guess it can be used for some surfaces (not rapids on multiple levels);
Edited on Jun 20, 2008 19:41 GMT

Edward Smith   (Jun 20, 2008 at 23:04 GMT)
Thats really nice work. But I think maybe the waterfall should fall in to a larger pond.

Extermely nice!

Apparatus   (Jun 20, 2008 at 23:22 GMT)
aye Edward only the pond model ain't done yet, still prototyping it.

Maxwell Marsh   (Jun 20, 2008 at 23:40 GMT)
That looks spectacular. I think maybe the terrain under the water surface should be depreciated a little, or the terrain on the shore closest to the camera should be raised a bit. Right now it looks a little like the water would be pouring more outward than down the cliff edge.

Looks amazing though.

Stephan (viKKing) Bondier   (Jun 21, 2008 at 20:19 GMT)
Outstanding!

Cappaucino   (Sep 05, 2008 at 17:35 GMT)
Wow! Now that is Super Amazing!
Edited on Sep 05, 2008 17:36 GMT

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