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Torque isn't just for games any more!
Torque isn't just for games any more!
| Name: | Stephen Zepp | ![]() |
|---|---|---|
| Date Posted: | Nov 23, 2005 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Stephen Zepp |
Blog post
Six months ago when I came on board with GarageGames, I never thought in a million years that I would be going to the Kennedy Space Center to teach NASA how to use Torque...yet here I am!
More than a year ago, Valador, Inc. researched more than 40 Game and Simulation engines in their search for an engine that could provide simulation and visualization capabilities for NASA at a reasonable price, with exceptional quality. After all was said and done, they selected the Torque Game Engine, and never looked back. They now use TGE and TSE for a variety of internal research and development projects, as well as contracted work for NASA, and have helped to achieve Torque's penetration into the serious games/simulation space.
But NASA is just one of the "big names" that are interested in Torque. On saturday evening, Josh Williams and I catch a plane for Orlando, FL for the Interservice/Industry Training, Simulation, and Education Conference, which is the US Military's equivalent of E3--more than 400 exhibitors on a floor of 140,000 sq feet, with 16,000 attendees currently registered. Nestled in among exhibitors such as Boeing, Aviation Week, Lockheed/Martin, General Dynamics, L3 Communications, SAIC, and Valador, and enveloped by the sounds of machine guns firing, 2,000 lb bombs going off, and helicopters strafing city streets, there will be certain vendors proudly displaying:
Now how's that for cool?
I'm certainly glad that Jay Moore and Davey Jackson will be joining Josh and I on Monday morning, because there's no way the two of us will be able to handle the questions from an audience that size alone!
As of this .plan I can't release the specific vendors that will be presenting Torque powered projects other than Valador, but I hope to be able to present additional information on some of the extremely cool ways Torque is being used in this space in the very near future, so stay tuned!
And for all you Orlando/Central FL Torque users out there, we haven't forgotten you: on Wednesday, November 30th, GarageGames will be co-sponsoring a hospitality suite with Valador and the GAMES Synergy Summit at the Peabody Hotel on International Drive, and GarageGames community members are invited! Come join us at the bar for a night of Torque hospitality from 7 PM to 11 PM.
Once I/ITSEC is over, Josh, Jay and Davey have to go home, but I get a brief rest and then am off for our latest TBC--Commerical located at America's SpacePort, the Kennedy Space Center. From the 5th to the 7th I'm going to be up close and personal with real rocket scientists, teaching them how to use game engine techonology to make their jobs easier---now who would have ever thought that?
Needless to say I'm looking forward to a very exciting (and very long!) week and a half just after Thanksgiving, and I'll do my best to capture some of the excitement and wow factor of the technology that will be demonstrated and bring it back to the community!
More than a year ago, Valador, Inc. researched more than 40 Game and Simulation engines in their search for an engine that could provide simulation and visualization capabilities for NASA at a reasonable price, with exceptional quality. After all was said and done, they selected the Torque Game Engine, and never looked back. They now use TGE and TSE for a variety of internal research and development projects, as well as contracted work for NASA, and have helped to achieve Torque's penetration into the serious games/simulation space.
But NASA is just one of the "big names" that are interested in Torque. On saturday evening, Josh Williams and I catch a plane for Orlando, FL for the Interservice/Industry Training, Simulation, and Education Conference, which is the US Military's equivalent of E3--more than 400 exhibitors on a floor of 140,000 sq feet, with 16,000 attendees currently registered. Nestled in among exhibitors such as Boeing, Aviation Week, Lockheed/Martin, General Dynamics, L3 Communications, SAIC, and Valador, and enveloped by the sounds of machine guns firing, 2,000 lb bombs going off, and helicopters strafing city streets, there will be certain vendors proudly displaying:

Now how's that for cool?
I'm certainly glad that Jay Moore and Davey Jackson will be joining Josh and I on Monday morning, because there's no way the two of us will be able to handle the questions from an audience that size alone!
As of this .plan I can't release the specific vendors that will be presenting Torque powered projects other than Valador, but I hope to be able to present additional information on some of the extremely cool ways Torque is being used in this space in the very near future, so stay tuned!
And for all you Orlando/Central FL Torque users out there, we haven't forgotten you: on Wednesday, November 30th, GarageGames will be co-sponsoring a hospitality suite with Valador and the GAMES Synergy Summit at the Peabody Hotel on International Drive, and GarageGames community members are invited! Come join us at the bar for a night of Torque hospitality from 7 PM to 11 PM.
Once I/ITSEC is over, Josh, Jay and Davey have to go home, but I get a brief rest and then am off for our latest TBC--Commerical located at America's SpacePort, the Kennedy Space Center. From the 5th to the 7th I'm going to be up close and personal with real rocket scientists, teaching them how to use game engine techonology to make their jobs easier---now who would have ever thought that?Needless to say I'm looking forward to a very exciting (and very long!) week and a half just after Thanksgiving, and I'll do my best to capture some of the excitement and wow factor of the technology that will be demonstrated and bring it back to the community!
Recent Blog Posts
| List: | 05/15/08 - TGB 1.7.3 released for PC and Mac! 04/29/08 - Announcing TGB 1.7.3 Open Beta! 10/18/07 - Transparent Development, Torque 2, and You! 02/16/06 - Torque Boot Camp for Game Builder Announced! 01/12/06 - Torque isn 12/03/05 - I/ITSEC trip--(blog removed due to extreme photo content) 11/23/05 - Torque isn't just for games any more! 10/15/05 - Is that really Mars? |
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Submit your own resources!| Matthew Langley (Nov 23, 2005 at 02:07 GMT) |
EDIT: ADD: another Very =0
Edited on Nov 23, 2005 02:15 GMT
| Chris Labombard (Nov 23, 2005 at 02:19 GMT) |
| David \"Fulcrum\" Wyand (Nov 23, 2005 at 02:28 GMT) |
| Vashner (Nov 23, 2005 at 02:30 GMT) |
| Todd Pickens (Nov 23, 2005 at 02:42 GMT) |
Sounds like bright days ahead for Garage Games.
Good luck with the show.
| Andrew Hull (Nov 23, 2005 at 03:24 GMT) |
"Frank, this isn't rocket science... Oh wait, yes it is."
That's really cool Stephen.
Edited on Nov 23, 2005 03:25 GMT
| Ken Tylman (Nov 23, 2005 at 03:25 GMT) |
| Jeffrey Bakker (Nov 23, 2005 at 05:13 GMT) |
| Lee-Orr Orbach (Nov 23, 2005 at 05:34 GMT) |
it sounds like real FUN!!!
this is REALY COOL!!!!
:)
| Tom Bentz (Nov 23, 2005 at 05:44 GMT) |
| Jesse (Midhir) Liles (Nov 23, 2005 at 07:32 GMT) |
| Steven Peterson (Nov 23, 2005 at 08:11 GMT) |
Quote:
Looking back, I now regret the years I spent on Genesis3D...
(sorry Genesis, we loved you while it lasted).. However, this has to be a great fear of anyone who works with technology like this.
Articles like this make me feel secure about the time i'm investing into Torque and GG! After looking at 6 engines, anything can happen; knowing NASA made the same decision with Torque out of 40 engines is really awesome though!
Not that I ever doubted GG (or I wouldn't be here) but it's comforting to know that I am working with the real thing!. Glad I made the right decision coming to Torque!!! :-)
Thanks!
Edited on Nov 23, 2005 08:13 GMT
| Nick Zafiris (Nov 23, 2005 at 10:05 GMT) |
| Nermin Maximo (Nov 23, 2005 at 11:35 GMT) |
| Gary Preston (Nov 23, 2005 at 12:57 GMT) |
It's nice to read about Torque moving up in the world :)
Quote:
I'm going to be up close and personal with real rocket scientists
Just remember, every time you explain something that is really easy but met with blank looks you have to say
"come on, its not exactly rocket science"
or
"you don't need to be a rocket scientist to use Torque"
but forget all about saying
"we won't go into too much depth on XYZ in the engine, you'd need to be a rocket scientist to understand it"
"oh, you are, well, erm...."
:)
Edited on Nov 23, 2005 13:01 GMT
| Eric Preisz (Nov 23, 2005 at 14:03 GMT) |
I am really excited about this years I/ITSEC. There is such a demand for a product like this. The NAVY is putting together a engine that they can pass out for free and after evaluating it, I would say it's about 5 years behind the Torque Engine. I think this area is going to be a very positive one for Garage Games and it should only make the engine better as these technologies are selectively rolled back into the main source.
For those of you who want to stop by the suite, the suite number will be displayed on the monitor inside the hotel. Also, the staff will have lists of the event. Just look for the Garage Game name.
| Kirby Webber (Nov 23, 2005 at 14:31 GMT) |
| Phil Carlisle (Nov 23, 2005 at 15:09 GMT) |
Hope I can make it to synergy this time.
Phil.
| MrPhil (Philip J. Ludington) (Nov 23, 2005 at 16:35 GMT) |
I think this is very good news for Garage Games and indie developers (users, followers, clients, licensees?). Moving into the research and commercial space will, hopefully, provide lots of new revenue streams that can be plowed back into Torque technology and might make some improvements profitable that wouldn
| Duncan Gray (Dec 02, 2005 at 19:47 GMT) |
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