by date
GDC, "SunBurn" Beta, and Write-up on Ziggyware
GDC, "SunBurn" Beta, and Write-up on Ziggyware
| Name: | John Kabus (BobTheCBuilder) | ![]() |
|---|---|---|
| Date Posted: | Feb 12, 2008 | |
| Rating: | 4.7 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for John Kabus (BobTheCBuilder) |
Blog post
GDC 2008
I'll be at GDC again this year representing Synapse Gaming. If you're going to GDC and interested in meeting up you can contact me at: jkabus@synapsegaming.com. I look forward to seeing you there!
SunBurn Lighting System Beta
This weekend we announced our latest lighting and material engine, codenamed "SunBurn", for Microsoft's XNA Game Studio. SunBurn provides XNA developers with highly flexible unified dynamic lighting, shadowing, and material systems.

SunBurn is the culmination of years of architectural design aimed at creating lighting and material systems that are as easy to integrate into existing games and engines, and to customize, as they are to use out of the box. Based on the feedback we've received and the work already being done with SunBurn, it looks like we definitely achieved that goal.
SunBurn is entering private beta and we are looking for people working with XNA to put the system through its paces. If you are interested in beta testing SunBurn, contact us (beta.sunburn@synapsegaming.com) with some information about you, your team, and the XNA project(s) you are working on.
Review on Ziggyware
Michael Morton posted an awesome review of SunBurn over at Ziggyware.com. He covers some of SunBurn's features, its flexibility and easy to use architecture, and his experiences beta testing it.
For anyone not familiar with Ziggyware, it's one of the top XNA resource and news sites, and Michael is the owner/operator, so it's one hell of a cool write up - thanks Michael!

For more information on SunBurn check out my personal blog or the SunBurn page.
I'll be at GDC again this year representing Synapse Gaming. If you're going to GDC and interested in meeting up you can contact me at: jkabus@synapsegaming.com. I look forward to seeing you there!
SunBurn Lighting System Beta
This weekend we announced our latest lighting and material engine, codenamed "SunBurn", for Microsoft's XNA Game Studio. SunBurn provides XNA developers with highly flexible unified dynamic lighting, shadowing, and material systems.

SunBurn is the culmination of years of architectural design aimed at creating lighting and material systems that are as easy to integrate into existing games and engines, and to customize, as they are to use out of the box. Based on the feedback we've received and the work already being done with SunBurn, it looks like we definitely achieved that goal.
SunBurn is entering private beta and we are looking for people working with XNA to put the system through its paces. If you are interested in beta testing SunBurn, contact us (beta.sunburn@synapsegaming.com) with some information about you, your team, and the XNA project(s) you are working on.
Review on Ziggyware
Michael Morton posted an awesome review of SunBurn over at Ziggyware.com. He covers some of SunBurn's features, its flexibility and easy to use architecture, and his experiences beta testing it.
For anyone not familiar with Ziggyware, it's one of the top XNA resource and news sites, and Michael is the owner/operator, so it's one hell of a cool write up - thanks Michael!

For more information on SunBurn check out my personal blog or the SunBurn page.
Recent Blog Posts
| List: | 02/12/08 - GDC, "SunBurn" Beta, and Write-up on Ziggyware 06/19/07 - Game in a Day 21 - Adventure Game 04/24/07 - Constructor and Torque - Mapping in Style 03/05/07 - GDC, Growing support team, and more 08/05/06 - The Year Long Cycle and IGC 07/15/06 - GI10H - Extreme Kork Paintball! 05/02/06 - Torque Lighting Kit - Demo and Visual Studio 2005 Express 03/10/06 - TLK Shaman Demo - Public Soft Launch |
|---|
Submit your own resources!| David Montgomery-Blake (Feb 12, 2008 at 21:28 GMT) |
| Prairie Games (Feb 12, 2008 at 22:00 GMT) |
Video! Video! Video! :)
| Ben Sparks (Warspawn) (Feb 12, 2008 at 23:03 GMT) |
| Jake T (Feb 12, 2008 at 23:41 GMT) |
| Sean T. Boyette (Feb 13, 2008 at 01:00 GMT) |
| Brett Seyler (Feb 13, 2008 at 04:21 GMT) Resource Rating: 5 |
| Kory James (Feb 13, 2008 at 05:09 GMT) Resource Rating: 5 |
| John Kabus (BobTheCBuilder) (Feb 13, 2008 at 07:16 GMT) |
Thanks! The best way to see the system in action is to join the beta. ;)
Hey Brett,
If you're heading to GDC we should meet up.
| Affectworks (Feb 13, 2008 at 14:28 GMT) |
Fredrik S
| H.W. Kim (Feb 13, 2008 at 14:39 GMT) |
Could we expect any chance to port Sunburn to TGEA? :-)
Edited on Feb 13, 2008 14:39 GMT
| Mark Dynna (Feb 13, 2008 at 14:59 GMT) |
| John Kabus (BobTheCBuilder) (Feb 13, 2008 at 20:32 GMT) |
I think Torque X is still running against XNA 1.0 - it probably needs updated to XNA 2.0 to support SunBurn.
There are plans for a native port of SunBurn, but nothing specific about which engines it will support. Of course the system was designed with integration in mind and is extremely easy to incorporate into existing codebases, so even if we do not have built-in support for your engine, you can still add SunBurn to it.
| Brett Seyler (Feb 13, 2008 at 20:59 GMT) Resource Rating: 5 |
| Justin DuJardin (Feb 13, 2008 at 22:12 GMT) Resource Rating: 4 |
-Justin
You must be a member and be logged in to either append comments or rate this resource.



4.7 out of 5


