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Plan for Josh Williams
Plan for Josh Williams
| Name: | Josh Williams | ![]() |
|---|---|---|
| Date Posted: | Feb 26, 2005 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Josh Williams |
Blog post
It's alive! Stealth launch of Torque 2D...
Whew! It's been a pretty monster push over here to get Torque 2D out there, and there's lots more work left to do-- Melv and I are really looking forward to working with all of you who pick up T2D-- but it sure is a relief to get this thing out the door right now! Time to get some sleep. :)
All I can say right now is thank you, thank you, thank you for all the kind words and encouragement during T2D's development. This is the best game development community around by a long shot. I seriously can't wait to see what you guys do with T2D.
On our end... we just couldn't hold T2D back any more. We're launching a *little* prematurely. Only the Windows installer is packaged up right now (though OS X and Linux packaging only require a few more hours of work). But, we didn't want to make everyone wait until next week when everything is all packaged up and polished before we opened the floodgates.
So, here we are, pushing T2D out the door on the sly. No press release, no big announcement yet. Just want you guys, our "insiders", to be able to get your hands on it before everyone else. Please bear with us as we work to get all the information and platform builds online here over the next few days. But don't wait to join in on the fun. The T2D forums will be up real soon, so drop on in and say hi. :)
Well, I'm gonna shut up now since I tend to talk way too much in these things. Let me just also say thanks though to some teammates on this project: Melv, Pat, Jeff, Alex, Jay, Benjamin, Rick, Ben, and everyone at GG... it's just incredible working with these guys. And to community members.. Nauris Krauze, Craig Fortune (check out de-railed!) and Matt Mitman, and can't thank you guys enough for your incredible art work. Anthony Rosenbaum, Dan MacDonald, Dave Myers, Harold Brown, Phil Carlisle and the rest of the folks who helped us test T2D so much, thank you! No matter how hard Melv and I might've worked, T2D wouldn't be half what it is without these guys.
I could go on for pages thanking everyone.. so happy to have worked with everyone here on this. Now... let's go make some kickass games!!
All I can say right now is thank you, thank you, thank you for all the kind words and encouragement during T2D's development. This is the best game development community around by a long shot. I seriously can't wait to see what you guys do with T2D.
On our end... we just couldn't hold T2D back any more. We're launching a *little* prematurely. Only the Windows installer is packaged up right now (though OS X and Linux packaging only require a few more hours of work). But, we didn't want to make everyone wait until next week when everything is all packaged up and polished before we opened the floodgates.
So, here we are, pushing T2D out the door on the sly. No press release, no big announcement yet. Just want you guys, our "insiders", to be able to get your hands on it before everyone else. Please bear with us as we work to get all the information and platform builds online here over the next few days. But don't wait to join in on the fun. The T2D forums will be up real soon, so drop on in and say hi. :)
Well, I'm gonna shut up now since I tend to talk way too much in these things. Let me just also say thanks though to some teammates on this project: Melv, Pat, Jeff, Alex, Jay, Benjamin, Rick, Ben, and everyone at GG... it's just incredible working with these guys. And to community members.. Nauris Krauze, Craig Fortune (check out de-railed!) and Matt Mitman, and can't thank you guys enough for your incredible art work. Anthony Rosenbaum, Dan MacDonald, Dave Myers, Harold Brown, Phil Carlisle and the rest of the folks who helped us test T2D so much, thank you! No matter how hard Melv and I might've worked, T2D wouldn't be half what it is without these guys.
I could go on for pages thanking everyone.. so happy to have worked with everyone here on this. Now... let's go make some kickass games!!
Recent Blog Posts
| List: | 09/18/07 - News is out! 08/18/06 - Torque X-- why we're doing it. 02/26/05 - Plan for Josh Williams 02/22/05 - Plan for Josh Williams 02/11/05 - Plan for Josh Williams 02/01/05 - Plan for Josh Williams 01/12/05 - Plan for Josh Williams 12/20/04 - Plan for Josh Williams |
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Submit your own resources!| Chris Newman (Feb 26, 2005 at 01:36 GMT) Resource Rating: 5 |
| Owen Ortmayer (Feb 26, 2005 at 01:42 GMT) |
| Anthony Rosenbaum (Feb 26, 2005 at 01:52 GMT) |
| Ben Woodhead (Feb 26, 2005 at 02:36 GMT) |
Ben
| Jason McIntosh (Feb 26, 2005 at 02:39 GMT) |
| Chris Newman (Feb 26, 2005 at 02:47 GMT) Resource Rating: 5 |
I just bought it for $80
Now I just came back and theres another version for $100?...
Whats the difference and did i get the right one?
*Edit ahh nevermind
More info was just added, now its clearer.
Edited on Feb 26, 2005 02:54 GMT
| David Cobb (Feb 26, 2005 at 03:00 GMT) |
| Adam deGrandis (Feb 26, 2005 at 03:05 GMT) |
| Jeremy Alessi (Feb 26, 2005 at 03:17 GMT) Resource Rating: 5 |
| Matthew Langley (Feb 26, 2005 at 03:37 GMT) |
| Shannara (Feb 26, 2005 at 03:42 GMT) |
| Matthew Langley (Feb 26, 2005 at 04:03 GMT) |
| Shannara (Feb 26, 2005 at 04:05 GMT) |
| monki (Wesley Beary) (Feb 26, 2005 at 04:13 GMT) |
| Matthew Langley (Feb 26, 2005 at 04:32 GMT) |
Edited on Feb 26, 2005 06:01 GMT
| Corey Martin (Feb 26, 2005 at 06:01 GMT) |
A huge congratulations to you all on your hard work, and on getting this thing pushed out the door so rapidly!
| Joshua Dallman (Feb 26, 2005 at 06:21 GMT) |
btw, something especially geeky satisfying about buying this the night of the release, like seeing a star wars or lotr movie at midnight :)
| Peter Dwyer (Feb 26, 2005 at 09:01 GMT) |
Also should add some serious thanks to Josh for pulling a super human stint to get this launched.
Hope I used the right credit card....seems to have gone through ok when I hit process.....guess it must of had funds on it.....better download quick before it changes it's mind.....whooooooottttt got it whew.....*shift glance left and right*...no sign on the other half.....mwahahahahahahahahah mine mine MINE!
er um sane...yes act sane....they'll never know your an evil genius......
Edited on Feb 26, 2005 09:14 GMT
| Melv May (Feb 26, 2005 at 09:13 GMT) |
Just got out of bed from a very long, much needed sleep. Hoping to get some time to play with T2D myself. Yes, even I want to do a 2D game sooooo badly. :)
- Melv.
| Peter Dwyer (Feb 26, 2005 at 09:19 GMT) |
Your definition of long sleep is a little short. Are you running on little person time again?
:o)
| Josh Williams (Feb 26, 2005 at 13:36 GMT) |
Re: docs, yep, more on the way. Never can have enough, but I gotta say.. very proud to have nearly 100 pages of docs on this thing (plus all the relevant TGE docs on scripting, the GUI system, etc etc) right at (EA) launch. Even though we're stealth launching an EA thing here, it feels like we're pretty far ahead w/ docs right now. Let us know what you think guys, thanks!
Okay got a slew of email to replies to, probably treat myself to breakfast out on the town, and then it's right onto the Mac and Linux packaging!
Edited on Feb 26, 2005 14:00 GMT
| Melv May (Feb 26, 2005 at 13:38 GMT) |
@Peter: Stayed in bed as long as I could. Jessica was real joy this morning. Really giggly and so was I; wonder why? Anyway, I thought it was about time to get on the PC when she was sick on my chest. Oh well, back to reality. ;)
- Melv.
Edited on Feb 26, 2005 13:40 GMT
| Joshua Dallman (Feb 26, 2005 at 19:37 GMT) |
| Charlie Malbaurn (Feb 26, 2005 at 19:58 GMT) |
That is, of course, after I buy this bad boy
| Matthew Langley (Feb 28, 2005 at 14:42 GMT) |
still have this question though
Quote:
Question just thought up in my head...
because the way licensing works (correct me if I'm wrong)... TGE you need license if your using source... so say I am the source editor and the rest of my team will just use scripts... I'm the only one who needs a license....
will this be the same with T2D ? if I just give them the binary and scripts... or do I need to buy an $80- 100 license for each of them since no T2D binary version is released for free...?
Really want to get my team in on this, but right now we don't have the funds for three more copies of T2D and I don't want to violate license :)
| Josh Williams (Feb 28, 2005 at 19:34 GMT) |
Thank you very much for asking.
| Matthew Langley (Mar 01, 2005 at 05:31 GMT) |
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4.0 out of 5


