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Plan for monki

Plan for monki
Name:monki (Wesley Beary)
Date Posted:Jun 07, 2004
Rating:5.0 out of 5
Public:YES
Comments:YES
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Profile Page:View profile page for monki (Wesley Beary)

Blog post
Drugs are bad mmmkay...
This is a netgraph:


This is a netgraph in TGE:


Any questions?





P.S. To head off some questions:

Fields:
White: Ghosts Active
Red: Ghost Updates
Green: Bits Sent
Blue: Bits Received
Cyan: Latency
Black: Packet Loss

This has been added to the head if you wanna play with it. The NetGraph is built on top of a generalized graphing gui control. Feel free to use it for all your profiling needs, its relatively straightforward. The NetGraph itself is all set up script wise in torque/example/common/client/ui/NetGraphGui.gui if you wanna see the nitty gritty. It is also bound in both fps and racing default.bind.cs. So, if you compile the head and load a level, pressing the 'n' key should toggle the graph on and off. It starts updating when you first press the button, and continues until you shutdown torque. So it will continue to update when you hide it. I hope this is helpful to somebody.

Enjoy...

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Davis Ray Sickmon, Jr   (Jun 08, 2004 at 00:12 GMT)
Aw man - why hasn't someone thought of this before! Great work - this is something that will definitely go into my toybox o' testing!

Josh Williams   (Jun 08, 2004 at 00:28 GMT)
Awesomely awesome, good job Wes. :)

Phil Carlisle   (Jun 08, 2004 at 07:10 GMT)
Cool, I'll mod my profiler gui control to use this graph then :) (I'd thought of doing a netgraph after thinking of the profiler and thinking how it could be more visual.

Excellent!

John Kabus (BobTheCBuilder)   (Jun 08, 2004 at 10:13 GMT)   Resource Rating: 5
Excellent job! This is definitely one of the best Torque additions I

Ben Woodhead   (Jun 08, 2004 at 11:02 GMT)
NICE!!! very cool.

Ben

Paul Dana   (Jun 08, 2004 at 12:00 GMT)
And we had to listen to Davis Ray Sickmon nanner on and on about no new cool resources. pishaw!

Davis Ray Sickmon, Jr   (Jun 08, 2004 at 15:05 GMT)
LOL @ Paul - I didn't say NO cool new resources, just that as the community grew, the number of cool new resource didn't grow as fast as the community.

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