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3dsmax to Constructor to TGEA DIF
3dsmax to Constructor to TGEA DIF
| Name: | Surge | |
|---|---|---|
| Date Posted: | Sep 10, 2008 | |
| Rating: | 3.5 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Surge |
Blog post
3dsmax to Constructor to TGEA DIF
I just wanted to show off a small little piece
I created using 3dsmax9 and a really cool little
Tool by Ryan Mounts
Shot 1 - Convex Structure Designed in 3ds Max

Shot 2 - Shows 3ds Max Lighting Multi/Sub Material Prior to Baking in

Im prettry sure I used 6 Materials that were eventually rendered to 1 texture.
Shot 3 - Exported .CSX file through Max2Ctor opened in Constructor.
You can see that constructor lighting is really overexposing
the Object.

Shot 4 - In Game, Dif exported from Constructor. Baked in Lighting. And
one extra light for effect.

This process is pretty Rock Solid. I've experimented with a lot of pieces.
Some pieces cause trouble were the Player can Fall through the floor.
I'm currently in the middle of working on a Large Polysoup DTS.
I just wanted to show off a small little piece
I created using 3dsmax9 and a really cool little
Tool by Ryan Mounts
Shot 1 - Convex Structure Designed in 3ds Max

Shot 2 - Shows 3ds Max Lighting Multi/Sub Material Prior to Baking in

Im prettry sure I used 6 Materials that were eventually rendered to 1 texture.
Shot 3 - Exported .CSX file through Max2Ctor opened in Constructor.
You can see that constructor lighting is really overexposing
the Object.

Shot 4 - In Game, Dif exported from Constructor. Baked in Lighting. And
one extra light for effect.

This process is pretty Rock Solid. I've experimented with a lot of pieces.
Some pieces cause trouble were the Player can Fall through the floor.
I'm currently in the middle of working on a Large Polysoup DTS.
Recent Blog Posts
| List: | 09/11/08 - 3dsmax to Constructor to TGEA DIF Part II - Player Falling 09/10/08 - 3dsmax to Constructor to TGEA DIF 01/28/07 - 3DsMax/Exporting -Interiors-Video Inside |
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Submit your own resources!| David Montgomery-Blake (Sep 10, 2008 at 14:20 GMT) |
| Devon Winter (Sep 10, 2008 at 16:10 GMT) Resource Rating: 4 |
| Orion Elenzil (Sep 10, 2008 at 18:00 GMT) |
> Some pieces cause trouble were the Player can Fall through the floor.
any details on that ?
| Surge (Sep 10, 2008 at 19:35 GMT) |
@Orion,
I Do have alot of information on the player falling through the floor, by way of examples.
I Should probably post it in another Blog as Videos.
Thats why Im in the process of creating a rather large building using Polysoup.I have found it to be much more stable
than DIF
| Orion Elenzil (Sep 10, 2008 at 19:37 GMT) |
in my brief tests w/ polysoup in TGE (i just used the compiled .exe), i had problems w/ collision,
whereas DIFs are generally rock solid.
| Surge (Sep 10, 2008 at 20:09 GMT) |
that is very large, with many door ways an such using polysoup and LOD. 60fps-90fps
But before that Blog, ill post my issues with DIF and Player falling through or passing through
structures. Maybe you can add the the suggestions as to why.
I make the structures purposely, so the can almost always be exported as DIF or DTS, thats how I am able to
experiment with both types of collision.
| Pierre (DragoFire) Hay (Sep 10, 2008 at 20:47 GMT) Resource Rating: 3 |
As some members have older version, some I think have version 6.
Edited on Sep 10, 2008 20:48 GMT
| Surge (Sep 10, 2008 at 21:11 GMT) |
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3.5 out of 5


