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3dsmax to Constructor to TGEA DIF

3dsmax to Constructor to TGEA DIF
Name:Surge
Date Posted:Sep 10, 2008
Rating:3.5 out of 5
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Blog post
3dsmax to Constructor to TGEA DIF

I just wanted to show off a small little piece
I created using 3dsmax9 and a really cool little
Tool by Ryan Mounts


Shot 1 - Convex Structure Designed in 3ds Max


Shot 2 - Shows 3ds Max Lighting Multi/Sub Material Prior to Baking in

Im prettry sure I used 6 Materials that were eventually rendered to 1 texture.


Shot 3 - Exported .CSX file through Max2Ctor opened in Constructor.
You can see that constructor lighting is really overexposing
the Object.


Shot 4 - In Game, Dif exported from Constructor. Baked in Lighting. And
one extra light for effect.





This process is pretty Rock Solid. I've experimented with a lot of pieces.
Some pieces cause trouble were the Player can Fall through the floor.

I'm currently in the middle of working on a Large Polysoup DTS.

Recent Blog Posts
List:09/11/08 - 3dsmax to Constructor to TGEA DIF Part II - Player Falling
09/10/08 - 3dsmax to Constructor to TGEA DIF
01/28/07 - 3DsMax/Exporting -Interiors-Video Inside

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David Montgomery-Blake   (Sep 10, 2008 at 14:20 GMT)
Quite nice. It's good to see that you're having good results!

Devon Winter   (Sep 10, 2008 at 16:10 GMT)   Resource Rating: 4
Wow that looks great! We'd definitely like to use more of Max in our pipeline than constructor. Nice work.. and very encouraging.

Orion Elenzil   (Sep 10, 2008 at 18:00 GMT)
this is cool.
> Some pieces cause trouble were the Player can Fall through the floor.
any details on that ?

Surge   (Sep 10, 2008 at 19:35 GMT)
Thanks Guys!

@Orion,

I Do have alot of information on the player falling through the floor, by way of examples.
I Should probably post it in another Blog as Videos.

Thats why Im in the process of creating a rather large building using Polysoup.I have found it to be much more stable
than DIF

Orion Elenzil   (Sep 10, 2008 at 19:37 GMT)
huh that's surprising,
in my brief tests w/ polysoup in TGE (i just used the compiled .exe), i had problems w/ collision,
whereas DIFs are generally rock solid.

Surge   (Sep 10, 2008 at 20:09 GMT)
I think you'll find a write up Im going to do soon interesting then. Ill Show a building
that is very large, with many door ways an such using polysoup and LOD. 60fps-90fps

But before that Blog, ill post my issues with DIF and Player falling through or passing through
structures. Maybe you can add the the suggestions as to why.

I make the structures purposely, so the can almost always be exported as DIF or DTS, thats how I am able to
experiment with both types of collision.

Pierre (DragoFire) Hay   (Sep 10, 2008 at 20:47 GMT)   Resource Rating: 3
Surge have you tried this process with earlier versions of 3DSMax?

As some members have older version, some I think have version 6.
Edited on Sep 10, 2008 20:48 GMT

Surge   (Sep 10, 2008 at 21:11 GMT)
Yes, Ive been on this process for a while since Max 7

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