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372 Free Textures - what a gem!
372 Free Textures - what a gem!
| Name: | Paul Dana | ![]() |
|---|---|---|
| Date Posted: | Jun 23, 2008 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Paul Dana |
Blog post

The Plastic Games effort to release one useful thing per work day to the community, Gem-A-Day, continues. We have been at it for two weeks, delivering and explaining these useful little development nuggets in the form of C++ and script classes and a few useful 3D shapes as well.
Kirk Albert's has decided to shame us all by releasing 372 free textures, plus some examples of use, to the community. He wanted all this stuff to be a single gem but I wouldn't let him and made him stretch it out. All the textures can be grabbed from the first of his gems so check out Gem #11 from Kirk.
I have no idea how long we can keep this up. We are finishing up some contract jobs and looking for more. We are also hoping to release a code pack / content pack for sale on Garage Games.
I better get back to work. Have fun with the gems folks.
Recent Blog Posts
| List: | 06/23/08 - 372 Free Textures - what a gem! 06/05/08 - Zombies and Gem A Day 05/09/08 - Next we make it look good... 03/09/08 - Long Time Coming... 03/12/07 - Giving Presentation to Middle School Math Club 10/26/06 - Bit Shifter 10/26/06 - What The... 09/24/05 - Plan for Paul Dana |
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Submit your own resources!| David Montgomery-Blake (Jun 23, 2008 at 18:16 GMT) |
| Ross Pawley (Jun 23, 2008 at 18:31 GMT) |
| Edward (Jun 23, 2008 at 18:55 GMT) |
| Rubes (Jun 23, 2008 at 20:18 GMT) |
| Konrad Kiss (Jun 23, 2008 at 20:26 GMT) Resource Rating: 5 |
I would never miss one, and I'm already worried about the day there's no more gems left. :)
Keep up the great work, you have been doing something really really cool! Thank you!
| M (silentMike) Hall (Jun 23, 2008 at 20:44 GMT) |
| Simon Love (Jun 23, 2008 at 22:31 GMT) |
Never before has there been tutorials this concise, easy to follow, and with actual results that can be used in a variety of way.
Bra-vo.
| Davey Jackson (Jun 23, 2008 at 23:45 GMT) |
May I suggest, that as a way to keep GaD alive, you take submissions from community members who would like to see their Gems included. This would provide a bunch of new content which could be reviewed, and the best could be posted as the day's official Gem. It may even be possible for a rating system to automate which submission gets the day's Gem award.
372 Textures W00t!
| Morrock (Jun 24, 2008 at 01:30 GMT) Resource Rating: 5 |
| Paul Dana (Jun 25, 2008 at 12:53 GMT) |
Ross - your referring to our TWEAKER. Yes we are still planning on releasing that as a gem. It's sort of a datablock editor, but not really. It can be used for that. Our feeling was anyone who is fully editing datablocks is also probably comfortable just editing the code. The idea behind the Tweaker is to expose only those fields from the datablocks that are significant during the Tweaking process. It will let you tweak global variables and objects (such as a client side audio profile that is not a datablock, for example) as well as datablocks.
I'm sure the above is all academic. You just want to get your hands on the Tweaker if you can - and I don't blame you. It's clearly one of the most useful things we have made.
Edited on Jun 25, 2008 12:54 GMT
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