Dean

Account Type:
member
Location:
,
Member since:
May 17, 2007
Last Login:
December 19, 2007
Last Update:
December 19, 2007
Bio:

Skills

Primary Skill:
Advanced Designer
Secondary Skill:
Intermediate Programmer
Tertiary Skill:
Intermediate Artist
Summary:
(now, why does this thing add a slash every time I use a \' ?? oh well, so much for punctuation. \')

What Im truely good at is coming up with great original game ideas and organizing them. I can balance game mechanics and find ways to make those ideas actually flesh out well in the game. Im also good at writing storylines. But of course nobody can believe that until theyve seen my work, and because I have no team and Im basically doing everything myself, Im sort of becoming a jack of all trades. Ive taught myself how to use various things like blender and photoshop etc, but Im by no means an expert at any of them. I just learn what I need as things develop.

I use vc8 (visual studio 2005) right now. I started out from a book that used a sort of home-made software 3d engine. Then I went to the Irrlicht rendering engine, but after a while I realized that Irrlicht wasnt quite powerful for any of the games I was making. So that brings me here, starting from scratch with TGEA. Im a fast learner, but my main problem right now is finding the right documentation for TGEA to get me going as fast as Id like. Things are coming along well and Ive got a link to the game Im working on in my sample section.

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Dean has created 40 threads and 49 posts