Jim McLuckie
- Account Type:
- member
- Location:
- , PA USA
- Member since:
- December 4, 2001
- Last Login:
- June 10, 2006
- Last Update:
- June 10, 2006
- Bio:
Skills
- Primary Skill:
- Intermediate Producer
- Secondary Skill:
- Skilled Musician
- Tertiary Skill:
- Intermediate Writer
- Summary:
- Born with a joystick in hand (my mom always reminds me of the pain...), I've always had a lifelong love for gaming. Starting with Atari 2600 at the age of 2, gaming has been pretty much a standard in my daily routine. I've developed many fond memories and experiences throughout the years, starting with consoles. I moved from the 2600 to the NES, which I still feel is the best console ever. From consoles to computers...
My first computer was a Commadore 64, which we bought for $100 from our neighbors. I still remember when I would sit at the command prompt (I was about 7 at the time) and type away at the keyboard; nothing sensical, it was all gibberish. I didn't know how to type at the time, but I wanted to be "like the people in the movies" who would be hacking away at the computer. We got our first 386 a few years later, which opened up a whole new world. Wolfenstein 3D received a lot of attention, as well as Commander Keen and Duke Nukem, among others.
We signed on to Prodigy around 92 or 93, and being so young and naive (and game-hungry), I only used it to plays its online games (my first journey into the realm of online gaming...). Years later, we would sign on to AOL and I would stumble upon a program which would change my life. Around that time, I had the desire to create my own games; I think this actually came about back when I played Nintendo. But with a computer, it seemed more probable.
I came across a program in the AOL downloads section called ZZT. ZZT is a DOS-based ASCII game "system," where you can play and program your own ASCII games using its OOP language. The community surrounding the game (which had been out for a few years prior, I believe) was very enthusiastic. We were all young and had a desire to create games. Many people had formed their own "companies" which would make ZZT games, so I decided this would be pretty neat: thus, Omega Productions was born. I met another ZZTer interested in helping out, who soon became "Vice President," and the company was renamed to Zed-Omega Productions, or ZOP for short.
This lasted for quite a while. We made a few games, created a lot of hype, and eventually fizzled out. My desire to create games lingered, but playing games seemed more fun at the time...this is around the time my big introduction to online gaming came. I would spend hours upon hours playing C&C and Duke Nukem, among others. Then, the big one came: Quake. This opened up a whole new world. Many late nights spent playing Team Fortress would be had. From Quake to Quake 2, to Half-Life, and the present.
My desire to create games returned, after playing Tribes 2. I thought about how great it would be to have a massive modern warfare game using the Tribes 2 engine would be. I found a few mods that had the general idea, but I never even considered doing it myself.
Recently, I up and decided to go for it. I had heard that GarageGames licensed the Torque Engine for $100...this was a dream come true. I began on the design and after a while, sent out a few emails and posted a few messages. Some time later, I had a basic team formed. That time is now. The design is pretty well fleshed out, and the team has been able to pound out a few models and a bit of concept art. We're currently in search of a programming team. I have never been more determined in my life to complete a project, and I will not stop until this game is finished.
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- Blogs:
- Jim McLuckie has posted 2 blogs
- Resources:
- Jim McLuckie has not submitted any resources
- Forums:
- Jim McLuckie has created 20 threads and 131 posts